|Zelda II: The Adventure of Link|
|Designer(s)||Tadashi Sugiyama (director)|
Yoichi Yamada (director)
Shigeru Miyamoto (producer)
Akito Nakatsuka (sound composer)
|Released|| January 14, 1987|
December 1, 1988
November 26, 1988
Game Boy Advance
Nintendo Wii (Virtual console)
Nintendo 3DS (Virtual console)
Nintendo Wii U (Virtual console)
Zelda II: The Adventure of Link (THE LEGEND OF ZELDA 2 リンクの冒険, The Legend of Zelda 2: The Adventure of Link) is the direct sequel to The Legend of Zelda, both originally released on the Famicom Disk System in Japan and then the Nintendo Entertainment System in the US and PAL territories. While retaining many of the features of its predecessor, The Adventure of Link altered certain elements of gameplay, most notably affecting movement and combat. Traveling across a large world map (not unlike those seen in the Final Fantasy series of video games) would lead to enemy encounters which took place on a side-scrolling field of play rather than the top down perspective for which the series became known.
In the Super Smash Bros. seriesEdit
The Temple stage comes from this game.
The songs "Temple" and "Great Temple / Temple" also come from this game.
Link's up (before Super Smash Bros. for Nintendo 3DS/Wii U) and Down Air Attacks are based on the upward and downward thrust, attacks that Link can use in this game.