Shulk will enter a defensive pose with his Monado drawn. If an attack attempts to connect with Shulk, he will say "Vision!" or "I see it!", take a step backwards, and retaliate with a slash from the Monado, as a blue background will appear to indicate the counter triggering. The opponent will be slowed down similarly to the Timer, rendering them incapable of escaping. Shulk is intangible for the duration of the counter, and the countering attack is unblockable.
The attack Shulk does depends on directional input. If no input is made, Shulk will do a sliding upward slash, and launching the opponent in front of him, dealing 1.3x the damage of the countered move with a minimum damage output of 7% (blade) or 10% (beam). If the player inputs forward while activating the counter on the ground, Shulk will rush at the opponent at a faster pace and perform an outward slash behind him, launching the opponent behind him and dealing a minimum of 10% (blade) or 13% (beam) with the same multiplier, though Shulk goes a shorter distance.
Vision possesses a fast startup (being active even when the defensive pose is complete) as well as the longest counter window (tying with Double Team), making it an effective surprise move against opponents who underestimate the speed of the attack. If countering an attack that deals at least 35% damage, Vision can OHKO an opponent, tying its power alongside Ike and Corrin's Counter and Counter Surge respectively.
However, because Vision has two hitboxes (the Monado's blade and the beam it produces), it is one of the two counters with a sourspot, which can reduce its damage output. Unlike most counters, for every successive use (regardless if it is triggered), Vision's counter window will decrease, which can cap at it lasting for 5 frames. To restore its standard counter window, Shulk cannot use Vision for 15 seconds or unless he is KO'd.Monado Arts greatly affect the knockback and damage of Vision, with Speed and Shield decreasing the damage and knockback, Buster decreasing knockback but increasing damage, and Smash decreasing damage but increasing knockback. These changes can cause Vision to take longer to OHKO, so players should keep this in mind when activating Vision with a Monado Art active.
Dash Vision is one of Shulk's Custom Down Special Moves. Shulk takes a larger step forward while attacking.
- Longer counter window.
- Faster counterattack.
- Greater counterattack range.
- Lower damage output
Dash Vision is a much more effective surprise move due to the extended counter windows and faster activation, and the increased range makes it a versatile move for approaching opponents quickly and recovery if timed correctly. However, the slash does less damage due to the decreased multiplier, making it hard to OHKO or deal consistent damage.
Power Vision is one of Shulk's Custom Down Special Moves. Shulk delivers a much more powerful slash when countering.
- Higher damage output
- Higher knockback
- Can OHKO and KO at low percentages.
- Longer start-up
- Shorter counter window
- Loses more counter window frames with each successive use
- Less range
In Xenoblade Chronicles, the Monado allowed Shulk the ability to "foresee" enemy attacks and then dodge them, such as foresee a Mechon's laser blast and promptly dodge sideways, something not even Dunban, the legendary previous wielder of the Monado, could do. In combat, Shulk could used this to anticipate his enemy's moves, allowing him and his party members to either counter or avoid the attack.
- Shielding against Vision is not possible because the counter can hit opponents through the shield.
|Shulk's Special Moves|
|Standard Special||Monado Arts|
|Side Special||Back Slash|
|Up Special||Air Slash|
|Final Smash||Chain Attack|