Up Special Move

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The Up Special Move (commonly referred to as Up B in iterations prior to Super Smash Bros. Brawl) is a Special Move performed by pressing the Special Move button while holding the Control Stick upwards.

Up Special Moves are usually working as a character's third jump or Tether Recovery (only in Brawl) used to recover from off-stage; the Up Special will often put the character into helpless mode. The only exceptions are Yoshi and Jigglypuff, neither of whose Up Specials act as jumps (with the exception of Yoshi's in Brawl and Wii U/3DS). It should be noted that in Brawl, when an Up Special is used on the ground, it provides a greater vertical movement than when used in the air; an example is Samus's Screw Attack. Moreover, for Tether Recoveries used before the midair jump is used, the character will also gain a greater vertical distance to make up for the jump not used.

List of Up Special Moves

Character Move Description Image
Bayonetta Witch Twist Flies upward and spins around as magic swirls around her. Great combo move. Witch Twist
Bowser Whirling Fortress Retracts into his shell and quickly spins horizontally. Has fairly high damage and knockback, and quite a bit of horizontal distance. Very useful Out of Shield move. Whirling Fortress SSBWU
Bowser Jr. Abandon Ship Ejects himself from the Clown Car and rockets upwards. Upon hitting the ground, a new Clown Car will instantly re-form around Bowser Jr. Abandon Ship SSBWU
Captain Falcon Falcon Dive He is given a quick boost upwards and forwards, and anything within his target area is pulled to him, given a blast of fiery energy, and launched away. If it connects, it sends Falcon backwards, but also removes the helplessness state, allowing him to perform another move again. Falcon Dive SSBWU
Charizard Fly Flies up for a short distance encased in flames. Has little to no horizontal recovery. Fly SSBWU
Cloud Strife Climhazzard Does an upward slash with the Buster Sword. If the button is pressed again, he will slam it downward. Increased with fully charged Limit. Climhazzard
Corrin Draconic Ascent Sprouts dragon wings and soars upward in a blast of water. Draconic Ascent
Dark Pit Power of Flight With the Power of Flight, Dark Pit can fly in a straight line in any direction, gaining a lot of distance. Dark Pit Power of Flight SSBWU
Diddy Kong Rocketbarrel Boost Flies upward and to the sides with the Rocketbarrel Pack. This move can be charged, but holding it too long will cause it to come off and land on the stage. If Diddy gets hit while using this move, the barrel can possibly fly off and hit any enemies in the way. He takes 5% damage when hitting a floor. Spikes opponents. Barrel4
Donkey Kong Spinning Kong Extends both of his arms out, hands balled into fists, and spins quickly horizontally. Spinning kong ssb4
Dr. Mario Super Jump Punch Angle same as Mario's. The only difference is that Dr. Mario's punch hits hard once, whereas Mario's is a multi-hit move. Dr.Mario4
Duck Hunt Duck Jump The duck grabs the dog by the tail and carries him upward for a short distance. The direction they go in can be influenced by the control stick. This move cannot be cancelled. Duck Jump SSBWU
Falco Fire Bird Falco stops in midair with flames gathering around him, then erupts like a rocket, flying quickly in one direction of choice. Fire Bird SSBWU
Fox Fire Fox Behaves similarly to Falco's Fire Bird, except for a few changes: The Fire Fox deals slight damage to any enemy who comes into contact with Fox while he is still gathering flames (except in SSB), and the distance traveled is significantly longer. Fire Fox SSBWU
Ganondorf Dark Dive Behaves almost identically to the Falcon Dive, except in Melee it charges the enemy full of dark electricity rather than fire, and deals much higher damage and knockback (it is also considerably slower). In Brawl/Wii U/3DS the uppercut does some dark energy-based damage if they did were near him but did not get grabbed. Dark Dive SSBWU
Greninja Hydro Pump Greninja blasts upwards with a spout of water, and can travel in two directions, similar to Pikachu's quick attack. Can push opponents (like F.L.U.D.D) if angled correctly. Aqua Jet
Ice Climbers Belay This attack sends one of the Ice Climbers far into the air, with a cord attached to the other one, which pulls it up afterwards. Can work as a tether. If Popo is alone, he only does a very short hop. Belay tether
Ike Aether Ike throws his sword in the air, then jumps up, catches it, and falls back to earth. The move cannot be interrupted while Ike and his sword are separated, and Ike will be temporarily immune to flinching. Like Kirby, if it is used mid-air and Ike does not grab the ledge of the field, he will unavoidably fall to his death. IkeWiiU4
Jigglypuff Sing Pink waves and musical notes radiate out from Jigglypuff. Any non-airborne enemy caught within these waves will be put to sleep for a short period of time. Jigg1
King Dedede Super Dedede Jump One of his major attacks from the Kirby series, King Dedede takes a great leap into the air and lands with tremendous force. Super Dedede Jump SSBWU
Kirby Final Cutter Kirby extends a blade and launches straight up into the air, then proceeds to fall at a very fast speed, launching an energy wave upon hitting the ground. Kirby SSB4 (3)
Link Spin Attack Link extends his sword horizontally and spins, shooting slashing energy slightly beyond the length of the blade. Link SSB4 (11)
Little Mac Rising Uppercut Little Mac spins upward, dealing a flurry of punches. Anyone caught in it will suffer a lot of damage, but it gains little vertical height. LittleMacRisingUppercut
Lucas PK Thunder Shoots a bolt out of Lucas's head. While it is in the air, the bolt can be controlled by moving the control stick. Running the head into an opponent will cause damage. If the PK Thunder is steered into Lucas himself, it launches him in the opposite direction from the one he was hit at. While being launched, Lucas is invulnerable for a large period of time and can cause significant damage and knockback to anyone hit by his body. Luc2
Lucario Extreme Speed Pauses very briefly then moves very quickly. Distance is dependent by his Aura. Extreme Speed SSBWU
Luigi Super Jump Punch Luigi's Super Jump Punch differs from Mario's and Dr. Mario's in that it does not send Luigi forward at all except in SSB (making it much worse for horizontal recovery). Additionally, if the enemy is far inside the hitbox, rather than racking up multiple coins, it performs a "Fire Jump Punch", dealing a much higher percent and knockback. The hit at the outside of the hitbox only deals 1% and makes one coin, and has no knockback at all. Luigi Super Jump Punch SSBWU
Mario Super Jump Punch Sends Mario upwards and slightly forwards. Any enemy hit while performing this attack will be pulled upwards with Mario, and coins will fly out. If they are very close when it is used, this can hit several times for multiple coins and a higher % damage. If they are at the edge of the hitbox, it will only hit for 1 or 2 percent (and coins). Super Jump Punch SSBWU
Marth Dolphin Slash Marth flies quickly upwards, blade extended vertically. Provides decent vertical recovery, but very little horizontal recovery. Marth SSB4 (7)
Mega Man Rush Coil Mega Man calls Rush who appears underneath him, propelling him upward, much like Sonic's Spring Jump. If used on the ground, Rush will stay for a few seconds, allowing others to jump on him. Screen-5
Meta Knight Shuttle Loop Leaps into the air with sword drawn, and then backflips 270 degrees. Meta Knight automatically glides after this move (if he stops the glide he becomes helpless). It can be used as an offensive move if hit just after he starts to use it. No longer glides in SSBWU/3DS. ZlCfzSTaF1QPQF0 8A
Mewtwo Teleport Vanishes and appears a fair distance away in any direction. Does not cause any damage. Teleport SSBWU
Mii Brawler
  • Soaring Axe Kick: Flies upwards with their leg outstretched, then falls downward quickly. A powerful attack move, but a bad recovery.
  • Piston Punch: Punches multiple times upwards. Can move slightly to the side during the move.
  • Helicopter Kick: Repeatedly kicks while rising. Can be angled.

Soaring Axe KickPiston PunchHelicopter Kick

Mii Gunner
  • Lunar Launch: Fires a shot directly downward, using the recoil to blast upward.
  • Cannon Uppercut: Blasts off with arm cannon and uppercuts with the other arm.
  • Arm Rocket: Flies upward with arm cannon. Does not deal damage.

Downward ShotCannon Uppercut SSBWUArm Rocket SSBWU

Mii Swordfighter
  • Stone Scabbard: Leaps upward and does a diving stab.
  • Skyward Slash Dash: Travels in a direction while performing a series of slashes.
  • Hero's Spin: Spins around with sword extended, and can travel upward.

Rocket StabSkyward Slash Dash SSBWUHero's Spin SSBWU

Mr. Game & Watch Fire Launches quickly upwards and deals damage, propelled by a temporary team of Game & Watch characters with a fireman's trampoline. In SSBB and SSBWU/3DS he gains a parachute aiding in horizontal recovery. Fire SSBWU
Ness PK Thunder Shoots a bolt out of Ness' head. While it is in the air, the bolt can be controlled by moving the joystick). Running the head into an opponent will cause slight damage. If the PK Thunder is steered into Ness himself, it launches him in the opposite direction from the one he was hit at. While being launched, Ness is invulnerable for a large period of time and can cause significant damage and knockback to anyone hit by his body. NessSSB4-6
Olimar Winged Pikmin (SSBWU/3DS)
Pikmin Chain (SSBB)
  • Winged Pikmin: Two Winged Pikmin appear and they carry Olimar and other Pikmin upward, depending on the number of Pikmin Olimar is carrying, the Winged Pikmin will carry Olimar with less distance.
  • Pikmin Chain: The Pikmin currently following Olimar form into a chain that Olimar uses to latch onto a ledge, performing a Tether Recovery. The number of Pikmin following Olimar at the time drastically effects the distance this move can cover. Can be stopped by a player grabbing the ledge, therefore making Olimar unable to grab the ledge with this move. Moderately useful combo move.

Winged Pikmin SSB Wii U

Pikmin Chain

Pac-Man Pac-Jump Uses a Trampoline to jump upward in his classic form, Pac-Man will gain height for each jump. It changes color after each use, it will go from blue, to yellow, and finally to red. Other characters can jump on it, if anyone jumps on the red trampoline, it will break and the character will be in their helpless state. Ssb4-pac-jump
  • Warp: Disappears in a flash of smoke and reappears somewhere else.
  • Rocket Jump: Rockets upward with an explosion, damaging anyone in its radius.
  • Jump Glide: Jumps a small distance and can glide freely for an amount of time.

WarpPalutena-jumpJump Glide

Peach Peach Parasol Peach pulls out an umbrella and opens it, greatly reducing her fall speed and increasing her horizontal recovery range. As she is pulling it out, she is given a slight vertical boost. Tap down to go into fast fall, and then tap up again to slow descent. Peach Parasol SSBWU
Pichu Agility Pichu performs a quick teleport-like action in any direction. Inputting another direction during this first teleport allows Pichu to immediately perform a second teleport upon finishing the first. Pichu will also be dealt 1% damage for the first teleport then 3% for the second. It moves more smoothly than Pikachu's Quick Attack but does no damage. Pichu's Agility Move
Pikachu Quick Attack Behaves like Pichu's Agility, except does not deal damage to Pikachu and any enemy caught at the mid or end point of these teleportations will be dealt slight damage (in SSB, it does no damage). Quick Attack SSBWU
Pit Power of Flight (SSBWU/3DS)
Wings of Icarus (SSBB)
  • Power of Flight: Flies in a straight line in any direction. He can go a large distance with this.
  • Wings of Icarus: Flies freely for a while. If Pit is hit while using the move, he is unable to use it again until he lands.

Pit Power of Flight


Pokémon Trainer
  • Waterfall: Rides up on a wave of water and ends with a small splash.
  • Vine Whip: Shoots a vine up, which can be used as a Tether Recovery.
  • Fly: Flies up for a short distance. Has little to no horizontal recovery. Returns as solo Charizard's Up Special in Super Smash Bros. 3DS/Wii U.

WaterfallVinewhipCharizard fly

Robin Elwind Shoots two blasts of wind underneath him, which propel him upwards as well as damaging anyone underneath him. The first one provides a slight vertical boost while the second one gives a larger vertical boost. Robin-elwind
Rosalina & Luma Launch Star Summons a Launch Star, which launches her upward. Can be angled left or right. If angled the opposite direction she was facing when the move was started, she will go straight up. Launch Star
Roy Blazer Similar to Marth's Dolphin Slash, except it sets the enemy character on fire. There is no equivalent to the Reverse Dolphin Slash due to the hitbox and sweetspot layout of Roy's blade being different than Marth's. Blazer SSBWU
R.O.B. Robo Burner R.O.B. uses a rocket thruster to boost himself into the air. Offers both vertical and horizontal recovery. It is possible to stop the move, use an attack or other move, and then resume hovering. After landing, R.O.B. must remain on the ground for a time before the move will be fully recharged. Robo Burner SSBWU
Ryu Shoryuken Does a powerful uppercut. The height gained is dependent on how long the button is held. Ryu4
Samus Screw Attack Quickly rolls up into a ball and launches upwards, spinning. Any enemy caught at any point within the attack will be pulled up to the top and hit multiple times for a low percent. Screw Attack SSBWU
Sheik Vanish Sheik disappears with a puff of flame. Any enemy caught in that flame will be dealt damage and shot straight upwards. Sheik will then reappear a short distance in any direction from where she disappeared, but will have a much longer than usual lagtime upon hitting the ground. Vanish SSBWU
Shulk Air Slash Shulk does an slash upward. Will do another horizontal slash if the button is pressed again. Air Slash
Snake Cypher Grabs his flying reconnaissance camera and flies upward. Upon use in the air, Snake will fall for a short distance as he grabs the Cypher. Snake is not left helpless after using the move. Cypher
Sonic Spring Jump A classic spring from the Genesis-era Sonic the Hedgehog games appears below him, propelling him upward with a powerful bounce. The spring can stay in the ground and if the opponent moves quickly enough, he or she can also utilize this spring, bouncing equally as high. If used in the air, the spring will fall and damage opponents who touch it. Spring Jump SSBWU
Toon Link Spin Attack Identical to Link's, except it gives much longer recovery distance, a bit shorter in range and hits multiple times on the ground. Toon Link SSB4 (2)
Villager Balloon Trip Villager puts on a hat with balloons, which lifts him up if the buttons are mashed. If one balloon is popped, the Villager will lose some lift. If both balloons are popped, the Villager will automatically go into a helpless state. Villager's Up Special
Wario Corkscrew Wario spins and moves vertically slightly while hitting opponents multiple times. Goes much higher when Wario-Man. Spin to win
Wii Fit Trainer Super Hoop Hula hoops form around the Wii Fit Trainer and she is lifted upwards while she spins. Will go slightly higher if the button is tapped repeatedly. Wii-fit-trainer-hula-hoop
Wolf Fire Wolf Similar to Fox's Fire Fox and Falco's Fire Bird. It sends Wolf into the air horizonally almost immediately after it is used. Can use control stick to determine the direction upon activation. Unlike Fire Fox, the attack deals multiple hits and carries the enemy it catches with it and has no fire effect. Fire Wolf
Yoshi Egg Throw Launches an egg upwards in an arc, which can be angled along a variety of trajectories, hitting anywhere from far horizontally in front of Yoshi to slightly behind and above Yoshi. The egg explodes upon contact or after moving along for a set air-time. It also sends Yoshi a short distance upward, but does not function much as a recovery and does not cause helplessness. Yoshi SSB4 (3)
Young Link Spin Attack Identical to Toon Link's, except cannot be charged. Young Link's Spin Attack Move
Zelda Farore's Wind Zelda flashes for a second, then invisibly teleports a long distance. Opponents caught in her disappearance or reappearance will be damaged. FaroresWind
Zero Suit Samus

Boost Kick (SSBWU/3DS) Plasma Wire (SSBB)

  • Boost Kick: Zero Suit Samus uses her jet boots and does an kick that propel herself upward, if it hits a character, she will do another kick forward. Very good kill move and combo finisher.
  • Plasma Wire: Zero Suit Samus flicks her whip upwards, catching enemies in midair. If it connects with a ledge, it results in a Tether Recovery. Can technically combo grounded into down smash.

Boost Kick SSBWU

Plasma Wire

External Links

Example of Pikachu's invincibility frames

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