- This article is about the collectible item. For the in-battle item, see Assist Trophy.
- For complete lists of trophies, see List of SSBM trophies and List of SSBB trophies.
Trophies ("Figures" (フィギュア, Figyua) in the Japanese version) are collectible items found in Super Smash Bros. Melee and Super Smash Bros. Brawl.
Trophies represent various characters, items, and other elements from the many games released by Nintendo (and in "Brawl" from third-party franchises "Metal Gear Solid" and "Sonic the Hedgehog"). They range from well-known to obscure, even some that were released in Japan only (or have not even been released yet). Collecting them is optional, and do not affect the gameplay of the other modes (excluding the Birdo and Pidgit trophies, which unlocks a multiplayer stage). They are similar to the figurines found in certain "The Legend of Zelda" games in that they provide a stationary image of a character along with information about said character or item.
In Super Smash Bros.
Though trophies were not present in the original Super Smash Bros., there are character biographies included within the game. Though similar in presentation to trophies, they only display the 12 playable characters (four of them are unlocked at the same time as the character), and the model of the character displays various attacks, animations and poses (though only the special move attacks are named). The model can also be rotated by holding Z and moving the Control Stick. When the person is defeated, they turn into a toy instead of a Trophy.
In Super Smash Bros. Melee
Template:See also Trophies make their first appearance in Super Smash Bros. Melee. There are a total of 290 trophies obtainable through regular play in the NTSC and PAL versions, with three additional trophies only accessible with an Action Replay (see below.)
From the main menu of SSBM, a Trophy option exists. From here, players can view collected trophies, or gamble to collect new ones.
- The Gallery option allows players to view collected trophies, one at a time. Flavor text describes the trophy, and what its abilities or uses were in its original game, or simply describes the game itself. A box at the bottom-right names the game and year it first appeared in; if the language is set to Japanese, then the system it appeared on first is also displayed. The trophy can be rotated and zoomed, and the background can be changed. When the Gallery is selected, it automatically views the last trophy viewed. If B is pressed after this, a list of collected trophies is shown, which can be arranged in the Normal setting, by Series or in Alphabetical Order. Newly collected trophies that have not been viewed yet will have a "New!" banner beside them.
- The Trophy Lottery allows players to spend Coins, collected through normal gameplay, to collect new trophies. The more Smash Coins spent, the higher the chance of collecting a new trophy, but a total of 20 coins can be spent per draw. When the game informs players of collecting XX number of trophies, it increases the 14, 26, number of trophies present in the Lottery. As a side-note, the Lottery was named the FiguPon in the Japanese version, as gambling is illegal in Japan.
- The Collection option allows players to see all the trophies that have been collected. By holding L, R or Z when selecting the Collection option, the trophies are arranged in different patterns. Also, several Nintendo consoles are included in the background, such as the 64 with Super Smash Bros. The TV screen says "Hal Laboratory" on it; Hal Laboratory made the Super Smash Bros. series.
- Interestingly, when the player finishes any of the 3 modes of the 1 Player mode, 5 different Game Boy Colors can be seen on the top shelf; these disappear when the Collection mode is chosen.
There are several methods in which to collect trophies:
- The 1P Classic Mode contains a bonus stage called "Snag The Trophies." The goal of this mini-game is to knock three falling trophies into a goal in the center of the stage. Any collected trophies are added to the Gallery, and if all three trophies are collected, bonus points are awarded at the end of the game.
- By completing Classic Mode, Adventure Mode or All-Star Mode with a certain character, players can gain trophies of that character. Each mode yields a unique trophy, resulting in 78 unique trophies for the 26 characters (Sheik's trophies are unlocked at the same time as Zelda's).
- In certain Adventure Mode stages, trophies can be found lying around the environment, or by defeating common enemies. These can be picked up like items, and are added to the player's collection.
- In All-Star Mode, trophies can be found after every few rounds.
- Trophies can be collected by completing Event Matches 3, 14, 26, 45 and 47 (Motion Sensor Bomb, Goomba, Entei, Game and Watch and Majora's Mask, respectively).
- The Trophy Lottery (see above).
- Completing special tasks within the game will award the player with trophies. For a complete list, see the List of trophies.
Changes between versions
- In the Japanese version, the Motion-sensor Bomb was designed after the Proximity Mine from Perfect Dark. However, in the North American and PAL versions, the item's appearance and name were changed to the weapon from GoldenEye 007 (also used in the original Super Smash Bros.). Additionally, the mine's trophy lists "TOP SECRET" in the game slot. In the PAL version, the item is renamed the Proximity Mine.
- In the Japanese version, the Topi trophy is replaced with a small seal. The seals appeared in the Japanese version of Ice Climber, but were changed to the yeti-like Topis for the US release, due to possible animal welfare problems. This is reflected in Melee.
- The Tamagon trophy was removed from the NTSC/PAL versions due to its obvious religious references. The trophy exists in the NTSC version, and can be viewed with an Action Replay; it does not exist in the PAL version at all.
- The two "hidden" trophies, Samus Unmasked and Mario & Yoshi, can only be accessed by an Action Replay. Originally, they were given out at certain Japanese events, but no such event happened elsewhere.
- In the Japanese version, a Virtual Boy can be seen next to the vase with flowers in it; because of the console's failure in North America, it does not appear, though it can be seen if one changes the language to Japanese. Because the Virtual Boy was not released in Europe, it doesn't appear in that version either; it can never be seen, as the PAL version does not have the feature to change the language into Japanese.
In Super Smash Bros. Brawl
To obtain character trophies, players must finish Classic mode with that character. To obtain characters' Final Smash trophies, players must finish All-Star mode with that character. (One should note that if you play as characters that switch, like Zelda/Sheik, Pokémon Trainer,or Zero-Suit Samus/Samus you only receive a trophy for the character you finished with, and not all characters, requiring more than one playthrough)
In addition, some new ways of receiving trophies have been added. Some trophies, such as the Subspace Army characters' trophies, are not available at the Coin Launcher. A mathematical method to determine what trophies will come in Coin Launcher is # of trophies divided by rarity of each trophy in the game. Players will have to enter Adventure Mode, fight an enemy, and throw a trophy stand ("smash plate" in Japan) at it when its hit points is critical in order to capture it as a trophy.
Additionally, in the Subspace Emissary, the storyline states that fighters who fall in this world in battle are forcibly reverted to Trophies. Also, if you manage to get a Celebi from a Poké Ball, it will drop some trophies. However, there is only a 1 in 493 chance of it happening. It is also interesting to note that the trophies of the smashers in the Subspace Emissary are grey and shinier as well as being full statues instead of actual trophies or statuettes, in contrast to those gained by beating Classic Mode.
The use of Trophy Stands is somewhat similar to the capturing of wild Pokémon in that series, as both require the enemy to be weakened first.
This is a feature that is automatically incorporated into the games. First, the player can pick any of the available backgrounds. Then, they can choose up to 4 of your Trophies and position them. Then, the player can use something similar to the photo menu found in Multiplayer Brawl. They can position the camera and take a picture if they have a SD card inserted or if they have enough memory blocks.
Every playable character turns into a trophy in the story at some point. But since Sheik was Zelda and Samus had her suit on, Sheik and Zero Suit Samus are two of the nine characters to not be trophies in the story. Toon Link, Jigglypuff, and Wolf being three others because they had no role in the story. Pokémon Trainer did turn into a trophy, but Squirtle, Ivysaur, and Charizard did not since they were still in the Pokéball. Sonic being the last one due to the fact he only appears in the story for the final battle against Tabuu.