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Transform

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Transform is Zelda and Sheik's Down Special Move in Super Smash Bros. Melee and Super Smash Bros. Brawl. It allows them to transform into each other. If one is quick enough, one can interrupt the transformation in its first frames of animation.

Overview

In Brawl, the animation for the transformation takes significantly longer, but Zelda/Sheik is invincible during the majority of the transformation. This is most likely due to a software limitation (The larger disc that the Wii uses having a longer average load time than the Game Cube's smaller discs), not an intentional change, as the transformation time is the same when Zelda/Sheik's reaction time is slowed down by an item, assist trophy, or practice mode. While making the transformation more punishable, it is possible to use this move to dodge Final Smashes such as Cook Kirby; and Tabuu's Off Waves.

Zelda's Special Moves
Melee Brawl SSBWU/3DS
Standard Special Nayru's Love
Side Special Din's Fire
Up Special Farore's Wind
Down Special Transform Phantom Slash
Final Smash Light Arrow

Sheik's Special Moves
Melee Brawl SSBWU/3DS
Standard Special Needle Storm
Side Special Chain Burst Grenade
Up Special Vanish
Down Special Transform Bouncing Fish
Final Smash Light Arrow

Origin

The move is based on The Legend of Zelda: Ocarina of Time where Sheik reveals to have been Zelda in disguise all along. Using the power of the Triforce of Wisdom, she is able to physically change her appearance, allowing her to disguise herself by changing her clothing, hair, eye, and skin color. The sound that plays when Zelda/Sheik transform is the traditional Zelda "secret revealed" and "puzzle solved" chime.

Shiek is also introduced In Subspace emissionary when Snake tells Peach and Zelda to stay in a certain area .

Reduction of Loading Time

A generally unknown trick, if the game is paused while the move is being used, the game will continue loading whichever form is being transformed into. When the game is unpaused, the transformation will automatically complete. This same trick can also be used on Castle Siege between scenarios to instantly go to the next place. If replay data containing either of these happening is saved, the game will freeze in-reply to load, but the music and any sound effects will continue as normal. This technique is useless in any tournament that bans in-match pausing. Also, when not on Wifi, it seems that pressing the Shield button can shorten the transformation time.

Trivia

  • If multiple Transforms or Pokémon Changes occur at the same time, they'll all take slightly longer.

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