Tier list

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Among the Super Smash Bros. community, it is common for distinguished groups (such as the SmashBoards Back Room) to create Tier lists, rankings of a character's potential in tournaments. The SmashBoards tier list is generally seen as the "official" tier list, though many other groups have created their own. The lower the number on the tier list, the greater the potential for that character to do well in tournaments.

The position/rank of a character in a tier list is decided by analyzing carefully many factors, such as:

  • The character's individual attributes (weight, falling speed, movement, damage output, recovery, etc.), moveset, pros & cons and strategies.
  • The character's matchup against other characters and how well they perform.
    • Counters are taken in consideration, meaning how much advantage or disadvantage a character has against another. However they are not a deciding factor for the ranking.
  • The character's perfomance on specific stages.
  • The character's overall performance on Tournaments.

After a careful study, each character is assigned to a specific branch of the tier list's tree, in categories divided by letters, with "S" being the highest rank (although in both Melee and Brawl, there is a "SS" rank exclusively for Fox and Meta Knight respectively). Depending on the number of characters, the amount of categories increases.

Super Smash Bros. Tier List

The following is the Super Smash Bros. tier list produced by the 64 community. It is current as of May 12, 2015.

Super Smash Bros. Tier List
1 2 3 4 5 6 7 8 9 10 11 12
SSBIconPikachu SSBKIconKirby SSBIconCaptainFalcon SSBIconFox SSBIconYoshi SSBIconJigglypuff SSBIconMario SSBIconSamus SSBIconDK SSBIconNess SSBIconLink SSBIconLuigi

Super Smash Bros. Melee Tier list

The following is the twelfth official Super Smash Bros. Melee tier list, which is also the first list to not be produced by the Smash Back Room, but rather by fan votes and feedback. It is current as of December 10th, 2015.

Super Smash Bros. Melee Tier List
1 2 3 4 5 6 7 8 9 10 11 12 13
SSBMIconFox SSBMIconFalco SSBMIconMarth SSBMIconSheik SSBMIconJigglypuff SSBMIconPeach SSBMIconIceClimbers SSBMIconCaptainFalcon SSBMIconPikachu SSBMIconSamus SSBMIconDoc SSBMIconYoshi SSBMIconLuigi
14 15 16 17 18 19 20 21 22 23 24 25 26
SSBMIconGanondorf SSBMIconMario SSBMIconYoungLink SSBMIconDK SSBMIconLink SSBMIconGAW SSBMIconRoy SSBMIconMewtwo SSBMIconZelda SSBMIconNess SSBMIconPichu SSBMIconBowser SSBMIconKirby

Super Smash Bros. Brawl Tier list

The following is the eighth official Super Smash Bros. Brawl tier list produced by the Smash Back Room. It is current as of April 25, 2013.

Super Smash Bros. Brawl Tier List
  SS   S A+ A-  
1 2 3 4 5 6 7
Icon-metaknight Icon-iceclimbers Icon-olimar Icon-diddykong Icon-marth Icon-snake Icon-falco
B C+ C C-
8 9 10 11 12 13 14 15 16 17 18 19
Icon-pikachu Icon-zerosuitsamus Icon-wario Icon-lucario Icon-kingdedede Icon-toonlink Icon-wolf Icon-fox Icon-mrgame&watch Icon-pit Icon-rob Icon-peach
20 21 22 23 24 25 26 27
Icon-kirby Icon-donkeykong Icon-sonic Icon-ike Icon-zeldasheik Icon-sheik Icon-ness Icon-yoshi
E   F
28 29 30 31 32 33 34 35 36 37 38
Icon-luigi Icon-pokemontrainer Icon-lucas Icon-mario Icon-samus Icon-bowser Icon-captainfalcon Icon-link Icon-jigglypuff Icon-zelda Icon-ganondorf

Super Smash Bros. for Nintendo 3DS and Wii U Tier list

The following is the third official Super Smash Bros. for Nintendo 3DS and Wii U tier list produced by the Smash Back Room. It is current as of March 1, 2017. Customized characters are not included and Mii Fighters are considered to have default height, weight, and special moves.

Super Smash Bros. for Nintendo 3DS and Wii U Tier List [1.1.6]
  S   A
1 2 3 4 5 6 7 8 9 10 11 12
Bayonetta Icon SSBWU Diddy Kong Icon SSBWU Cloud Icon SSBWU Sheik Icon SSBWU Sonic Icon SSBWU Mario Icon SSBWU Fox Icon SSBWU Rosalina & Luma Icon SSBWU Mewtwo Icon SSBWU Marth Icon SSBWU Zero Suit Samus Icon SSBWU Ryu Icon SSBWU
13 14 15 16 17 18 19 20 21 22 23
Corrin Icon SSBWU Meta Knight Icon SSBWU Pikachu Icon SSBWU Mega Man Icon SSBWU Villager Icon SSBWU Lucina Icon SSBWU Lucario Icon SSBWU Toon Link Icon SSBWU Peach Icon SSBWU Greninja Icon SSBWU Captain Falcon Icon SSBWU
24 25 26 27 28 29 30 31 32 33 34
Ness Icon SSBWU Bowser Icon SSBWU Luigi Icon SSBWU Olimar Icon SSBWU Donkey Kong Icon SSBWU Yoshi Icon SSBWU Pit Icon SSBWU Dark Pit Icon SSBWU Lucas Icon SSBWU R.O.B. Icon SSBWU Robin Icon SSBWU
35 36 37 38 39 40
Ike Icon SSBWU Wario Icon SSBWU Duck Hunt Icon SSBWU Shulk Icon SSBWU Link Icon SSBWU Mr. Game & Watch Icon SSBWU
41 42 43 44 45 46 47 48 49 50 51
Samus Icon SSBWU Palutena Icon SSBWU Little Mac Icon SSBWU Roy Icon SSBWU Charizard Icon SSBWU Pac-Man Icon SSBWU Kirby Icon SSBWU Bowser Jr. Icon SSBWU Wii Fit Trainer Icon SSBWU Falco Icon SSBWU Dr. Mario Icon SSBWU
52 53 54 55 56 57 58
King Dedede Icon SSBWU Ganondorf Icon SSBWU Mii Gunner Icon SSBWU Zelda Icon SSBWU Mii Brawler Icon SSBWU Mii Swordfighter Icon SSBWU Jigglypuff Icon SSBWU

Controversy over the existence of Tiers

Tiers are a point of contention among members of the Smash community. The majority believe tiers exist in every Smash Bros. games as not all characters are perfectly balanced — something which would be extremely difficult achieve in a game with such a diverse cast of characters. However, there are other players in the Smash Bros. community who disagree with the idea of tier lists or who believe they are only relevant to a specific play style. Such people are sometimes known as "anti-tierists".

Several prominent members of the community have performed exhaustive tests on the objective qualities of certain attacks, such as speed, hitbox, duration, priority, etc. Some characters are comparatively more favorably endowed with these qualities than others, providing some degree of evidence to base tier listings. Tournament results are used to reinforce the placements of certain characters on the tier list; for example the winners of Melee tournaments most commonly use Fox, Falco, Sheik, and Marth, and the winners of Brawl tournaments most commonly use Meta Knight, Ice Climbers, Olimar and Diddy Kong.

Many different arguments supporting the belief that tiers do not exist have been presented by anti-tiers. One common argument is that the tier list causes players to only play top tier characters, and that since low tier characters are never used, their metagames will never evolve and the community will never know if they are really just as good as the other characters. However, even low tier characters have tournament representation and their dedicated mains. These players put in just as much effort, if not more, compared to top tier players, to develop their characters and improve their skill, so the metagames of these characters continue to evolve. These players additionally routinely lose to players of top and high tier characters and place lower than top and high tier mains. In addition, if a player of a low tier character does exceptionally well with their character (such as by placing high in a large tournament), the tier list can be changed to raise that character higher, reflecting that the character was better than originally thought.

Another common argument is that since the tier list constantly changes, it can never be accurate and therefore is nonexistent. In response, pro-tiers argue that the tier list reflects the metagame at a certain period of time, and if a new technique is discovered that elevates a certain character's position, since the technique was never used before, it was irrelevant to previous periods of time.

Anti-tierists also argue that since every character can be played differently and every person plays differently, any character can have strategies that make them tournament viable. Although every character has different strategies that can be used, the top-tier characters' strategies are more effective in matches than the strategies of low-tiers, and even the best strategies of low-tier characters are continually defeated.

A frequently presented argument against tiers is that the series' developers did not intend for the characters to be unbalanced, and that tiers make the game "less fun." Although most casual players and even competitive players agree that the Smash series would be better if every character was equal, this does not discredit the existence of tiers; Nintendo once admitted that tiers existed in the Smash series.

Anti-tierists additionally attempt to disprove the existence of tiers by defeating top-tier players or CPUs using low-tier characters, saying that since they can defeat top-tiers with a low-tier, tiers must not exist. However, skill level is more important than character choice in the outcome of a match, and a skilled player using a low-tier will be able to defeat a weaker player or a CPU (who, despite their fast reactions, severely underutilize the best tactics of their character and are as good as a poor player at best) using a top-tier.

The tier list is also not based on the outcome of one match and is instead based on repeated, consistent placements of characters in tournaments. The tier list is also focused on 1v1 play with no items, a restricted stage list, and players who understand and use the tactics of their character to their greatest potential, and tiers are not relevant in situations where these qualifications don't apply, like in matches with more than two players, with items, on stages not included on the list, when characters aren't fully utilized, or under any other circumstances that defy these qualifications.

Tier lists have been frowned upon by some people in the Smash Bros. scene as they see tier lists as restrictions on who will be played in tournaments, and many players get upset when they see that their favorite characters are among "the worst in the game." This is not the intention of a tier list. The tier list technically does not restrict the characters played, because the tier list ranks characters based on their potential in tournaments, not who is the "best" character to play. Some also believe that it limits the ability to learn from mistakes caused by players as the failure would be pinpointed on their character that they use rather than the player's own ability. However, competitive players and many casual players would know their character's weaknesses and strengths, and a player would be able to tell when a mistake was their own fault or due to a weakness of their character.

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