For the move used by Pikachu and Pichu, see Thunder (Pokémon)

Thunder is one of three Anima elemental tomes Robin has, and it is Robin's Neutral Special Move. It is used for four different spells (Thunder, Elthunder, Arcthunder and Thoron), depending on how much time the player charges it.

Thunder tome has a value of 20 durability (based on Thunder spell uses being 20) and respawns after roughly 9 seconds. However, its durability can be "surpassed". If the player has used up to 19 of its durability value, he or she still can charge it for a Thoron spell, making the Thunder tome worth effectively 27 uses in this way. Each variant of Thunder has a different consumption of durability.





Thunder (サンダー) has a value of 1 tome use. Robin throws a small ball of electricity, which does minor damage and travels a short distance. Looks similar to Pikachu's Thunder Jolt, but doesn't bounce on the ground.

Plain old Thunder won't do much damage or knockback; it's really just there to harass opponents that occasionally get too close.

Thunder damage: 3%



Thunder charged up becomes Elthunder

Elthunder (エルサンダー) has a value of 3 tome uses. It's a charged-up version of Thunder, where Robin shoots a bigger bolt of electricity for more damage and knockback.

Elthunder is good for packing damage onto opponents and has good knockback that makes it useful for spacing and zoning opponents and it can even get kills.

Elthunder damage: 9%



Elthunder charged up becomes Arcthunder

Arcthunder (ギガサンダー) has a value of 5 tome uses. It's a version of Thunder that's been more charged-up than Elthunder. Robin throws a ball of lightning forward, which will temporarily stun enemies upon hitting them, similar to Zero Suit Samus' Paralyzer.

If a player really wants to get a combo going, Arcthunder is the Tome to use. It is perhaps one of the most useful of Robin's Tomes; because it hits multiple times, it can keep opponents in place so that Robin can dash in and grab them; even if they shield the Arcthunder, they'll be open for a grab; Robin is pretty slow, so a player wants to make sure they use it at a generous range that works for Robin. Once Robin has grabbed the opponent, a number of combos could occur; down throw to down smash, down throw to forward smash, down throw to forward tilt, down throw to rapid jab or normal jab, the list goes on.

Arcthunder damage: 10% (hits around 8 times).



Thunder charged up to its fullest becomes Thoron.

Thoron (トロン) has a value of 8 tome uses. It comes out when Thunder is charged to its maximum point. Robin unleashes a giant blast of lightning, which will damage enemies and go across the stage. When it reaches a certain distance, it will end and anyone caught in it will be knocked back. Thoron can be extended by holding down the button when unleashing it. This will increase its length, causing it to hit more times and thus, deal more damage.

Then there is Thoron, which deals the most damage and launches opponents the farthest; it can be really useful if the opponent is ahead in terms of damage and Robin needs to rack up damage on them to catch up; the move also possesses some kill power, killing most characters at around 125%. It is important not to use the Tome instantly after charging up to the desired one, because this will make it predictable for the opponent, and an enemy that has figured out a tactician's plans can spell trouble for Robin.

Standard Thoron damage: 10% (5 hits.). Extended Thoron damage: around 19% (7 hits).

Robin's Special Moves
Standard Special Thunder Magic
Side Special Arcfire
Up Special Elwind
Down Special Nosferatu
Final Smash Pair Up

Custom Variations


Thunder+ (強化サンダー) is one of Robin's Neutral Special Moves that can be used via customization. It is stronger than regular Thunder attacks, but cannot be used as many times.


  • Larger projectiles
  • Greater range
  • Deals more damage and launch


  • Takes longer to charge to later charge stages
  • Slower projectiles
  • Lower durability

Thunder+ is a stronger but slower variation of Thunder Magic. The move launches larger projectiles that can be more difficult for opponents to avoid though the projectiles are slower as well. The projectiles deal more damage and launch but it takes longer to charge it up to later charge levels like Arcthunder and Thoron. Thunder+ also has extra range on the projectiles; Thunder is now better suited for zoning rather than just spacing and harassment. Elthunder is still a great zoning tool with good kill power, though its decreased speed does make it easier to avoid. Arcthunder now has slightly greater range but seems as though it is not as useful for combos as the default variation. Thoron is slow but a very large projectile that can be difficult to dodge, though it can also be easily reflected. The move has lower durability, meaning Robin will lose the use of the move faster. One Thoron uses up the entire durability of Thunder+.

Speed Thunder

Speed Thunder (速読サンダー) is one of Robin's Neutral Special Moves that can be used via customization. It charges and travels faster than Thunder, but isn't as powerful.


  • Faster projectiles
  • Greater range
  • Charges up faster


  • Less damage and launch
  • Doesn't work as well for combos
  • Thoron is a smaller projectile now

Speed Thunder is a faster but weaker version of Thunder Magic. It charges up faster and the projectiles move more quickly as well, even having an increased range. They deal less damage and launch, however, and Thoron is a smaller projectile now. Arcthunder is ill-suited for combos as it launches opponents before Robin can follow up with a grab or attack.

Robin's Custom Special Moves
Custom 1 Custom 2
Standard Special Thunder Magic+ Speed Thunder
Side Special Arcfire+ Fire Wall
Up Special Soaring Elwind Gliding Elwind
Down Special Distant Nosferatu Goetia


  • In the Fire Emblem games, Elthunder was actually a lightning bolt attack instead of a ball of lightning, similar to Pikachu and Pichu's Thunder attacks.