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Would it be okay to have a higher-res image from the Dojo here? I'd do it myself, but I'm editing on my DS right now (in bed; it's 11:18 in California). Dogman15 02:18, February 15, 2008 (EST)
- EDIT: I guess I spoke too soon. Someone was working on that as I typed. (Darn slow DS browser...) Dogman15 02:23, February 15, 2008 (EST)
I uploaded the image. (Lavaris 02:23, February 15, 2008 (EST))
- um... there's another image error. :C FyreNWater - (Talk • Contributions ) 03:10, February 15, 2008 (EST)
The pic doesn't work so I took it off. Metaray42
Flowers which Dimentio places on the heads of his enemies. Mentioned frequently in the MarioWiki article on Dimentio. I would say that that was a likely enough reference to be included in the article. The fact that they were used for mind control isn't relevant. PenguinofDeath 17:29, 1 August 2009 (UTC)
Yes, the Negative Zone is not truly negative; it has a greenish tint. It's easy to see on monocolour stages; Norfair would make the zone look cyan if it had no tint, and Pictochat's would be mostly black. No, this does not make it impossible for two Negative Zones to make the colours normal again. If you invert and add green, and then you invert and add green, the zone has a magenta tint after the second inversion, and adding green the second time makes things return to normal. Toomai Glittershine 11:59, August 31, 2010 (UTC)
- Alright then, my knowledge of the functioning of colors isn't too good. Omega Tyrant 12:46, August 31, 2010 (UTC)
Negative Zone is in 2-D, actually. Try pausing with the Brawl camera while it is active, and you'll see. This can make it confusing for the user to understand what the Negative Zone really is, because it will always face the camera (therefore, the area SEEMS to differ from different angles. It's always the same area that's affected, though.)