|Super Smash Bros. for Nintendo 3DS|
North American boxart.
|Released||September 13, 2014 |
October 2, 2014
October 3, 2014
October 4, 2014
July 24, 2015
September 10, 2015
|Mode(s)||Single player, Multiplayer, Online multiplayer|
PEGI: 12+ (provisional)
Digital download (9108 blocks , 2.1GB )
Super Smash Bros. for Nintendo 3DS (大乱闘スマッシュブラザーズ for Nintendo 3DS, Great Fray Smash Brothers for Nintendo 3DS) is one of two games in the Super Smash Bros. series released as part of the Super Smash Bros. for Nintendo 3DS and Wii U pair, and the handheld counterpart to Super Smash Bros. for Wii U. Although most gameplay elements are shared between the two versions, there are several elements which distinguish the two.
The game is playable on the Nintendo 3DS in full stereoscopic 3D. It is the first Smash title to be released on a handheld.
Super Smash Bros. for Nintendo 3DS was released on September 13, 2014 in Japan, and was released in most other parts of the world on October 3, 2014. The game was released in stores one day earlier in Germany on October 2, one day later in Australia on October 4, in Hong Kong and Taiwan on July 24, 2015, and in South Korea on September 10, 2015.
The playable roster is the same between both versions of SSBWU/3DS.
Bold denotes unlockable characters in both versions. Bolded italics denote characters that are unlockable in the 3DS version, but default in the Wii U version.
|Palette Swap Characters|
Wendy O. Koopa
Morton Koopa Jr.
Ludwig von Koopa
The two versions of SSBWU/3DS have separate sets of available stages; only 12 stages appear in both the Wii U and 3DS versions. The 3DS version's stages are based more heavily on handheld games. The 3DS version features a total of 41 stages (34 excluding DLC), 7 of which have to be unlocked. The 3DS version features 29 new stages and 12 familiar ones. The following stages are available in the 3DS version:
Bold denotes unlockable stages.
Features of the 3DS version
- Smash Run, a mode similar to City Trial from Kirby Air Ride, is exclusive to the 3DS version. Characters spend five minutes fighting enemies from various game series and collecting powerups, which are then active during a battle at the end.
- Optional dark outlines around playable characters are present in the 3DS version in order to make characters stand out more on the small screen. The outlines can be set to thick or thin, or turned off completely.
- The 3DS version features different collectible trophies than the Wii U version, with a greater focus on elements from handheld games.
- The 3DS version has only two musical tracks per stage, similar to the alternate music in Super Smash Bros. Melee.
- In the 3DS version, players can tap on a character's icon on the bottom screen to place a marker on that character on the top screen in order to more easily follow their movements.
- The 3DS version features StreetPass functionality as part of the StreetSmash mode.
- The 3DS version has a new sound test feature that lets players listen to music in the game while the 3DS is in Sleep Mode.
The demo is restricted to Vs. Mode only and allows only Mario, Link, Pikachu, Villager and Mega Man as playable characters, with Battlefield (normal form and Ω form) as the only available stage. Rules cannot be adjusted from two minute time matches. Both fighting against AI and local multiplayer are possible. The only mode available outside of regular battles is the Tips section, which provides gameplay tips. These tips also appear on loading screens.
On September 9th 2014, the demo was made available on the Japanese Nintendo eShop. On September 12th, 2014, download codes for the demo were sent out to selected members of Club Nintendo Europe and Platinum members of the United States Club Nintendo; on September 12th, 2014, download codes were sent out to selected members of Club Nintendo Australia and New Zealand; recipients of the download codes received four each, to promote the games' four-player multiplayer feature. The demo was made available on the eShop without a code on September 19th, 2014, but unlike the download code demo, it has a limit of 30 plays.
Reviews of Super Smash Bros. for Nintendo 3DS have been mostly positive, with Famitsu giving the game an almost perfect score of 37/40. This version of the game alone managed to sell over 1 million copies during the first weekend after its launch in Japan. As of October 7th, 2014, the game has sold 2.8 million copies worldwide. As of December 2015, the game has sold 6.78 million physical units worldwide, making it the better-selling of the two versions of Super Smash Bros. for Nintendo 3DS and Wii U.
Despite this, the game has minimal tournament representation, as Super Smash Bros. for Wii U shares its gameplay and mechanics but is largely seen as the more accessible version for tournament play due to its multiple control schemes and more clearly visible graphics. In addition, the handheld nature of the 3DS version greatly increases the possibility of lag in local wireless play, since no two players can play on the same system, unlike the Wii U version. Nonetheless, the 3DS version remains popular for online play, for which it suffers from fewer drawbacks compared to the Wii U version than for local multiplayer.
- Super Smash Bros. for Nintendo 3DS has the most series represented by stages but with no characters, at five.
- Super Smash Bros. for Nintendo 3DS is the first game in the series to lack:
- any appearance of Ridley.
- a new stage named "Yoshi's Island".
- an opening movie.
- Because of the amount of RAM that Super Smash Bros. for Nintendo 3DS uses, it cannot run alongside other programs on the 3DS that use the internet. However, this does not occur on the 3DS' successor, the New Nintendo 3DS, due to the latter system having larger RAM.
- Super Smash Bros. for Nintendo 3DS marks the handheld game debut for Wii Fit Trainer, Little Mac, and Shulk.
- In a similar vein to Brawl's introduction, when starting up Super Smash Bros. for Nintendo 3DS, the roster of characters is shown; this roster increases depending on how many characters are unlocked. Downloadable characters also appear at the very end if they have been downloaded.
- Each character actually has two models: a detailed one for trophies, the results screen and when the game is paused, and a model with lower polygon count for when the game is in motion. This is more noticeable in Training Mode when the player zooms in on the character and sets the speed to half or quarter speed when L is held.