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Super SMASH Bros. Wikipedia

Stage Builder

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The Stage Builder is a feature in Super Smash Bros. Brawl that allows players to create their own custom stages. It is a returning feature Super Smash Bros for Wii U, with the main improvement of players being able to use the gamepad and stylus to draw stages freehand.

Overview

In both Brawl and Wii U versions, players must choose the size of the stage (small, medium, or large), which will affect the weight limit (how many parts the player can place/draw), as well the location of blast lines. After that, builders select a theme/background, which differ for each version. The final step before building is picking a song, which can be any track that has been unlocked. However, only one song may be used per stage.

In addition to having normal platforms and fall-through, players can also have terrains that will affect their movement, such as ice. Additionally, the builders can place stage hazards or "traps", such as spikes or lava, and also other types of interactive terrain objects, like moving platforms and springs.

In the building screen, players are aided by a grid that helps them build with more precision (this must be enabled manually in the Wii U version). Each piece used will use up so much memory for the map, and some pieces take up more memory than others. Once ready, the player can test the stage through the editor (only Mario can be used though), then switch back to the editing screen if they want to make any more changes.

The players can also send stages to their friends, and they are compatible with SD cards. Stages can only be had as long as there is room in the internal memory and SD card.

Ultimately, in this mode, the players are limited by their own level of creativity (and memory usage). Many people have even modeled stages after Super Smash Bros. and Super Smash Bros. Melee stages.

Super Smash Bros. Brawl

In Brawl, each theme/background has its own set of special stage elements, which allow for slight variations in stage design depending on what theme is used. There are different structures and building materials the player can use depending on the background chosen earlier. Players can unlock content for the Stage Builder though the game.

Types of Parts

Types of parts the player can use in this mode range from standard pieces, like blocks and ramps and stairs, to structures, like, ferris wheels, trees and mushrooms and rock arches, to features, like the Drop Blocks, which begin falling if stepped on long enough. Drop Blocks eventually respawn, and can only be activated from above, making it possible to make one-way doors of a sort. However, drop blocks will drop if items are spawned on them. To get the true effect of a one-way door, one must turn off items. There are also ice blocks. Walking/running on them lowers characters' traction (excluding the Ice Climbers) and there is higher chance of tripping. Also the ledges of ice blocks can't be grabbed, which may lead to deaths if not aware of this. If the building area contains only features or structures (excluding the special blocks), the players may get an error message that says they must add horizontal platforms.

They are divided in:

Starter Parts

There are three categories of parts: Floors, Structures and Features. In this following part the order will go by name, use, if it varied with the different theme (not texture) and how many cubic squares it uses.

Floors

  • Platform: A drop through platform, texture, 1x1
  • Diagonal Platform: A slanted drop through platform, texture, 1x2
  • Short Platform: A halfsized drop through platform, texture, 1x1
Block: a normal block, Probably most used Stage Builder Part, texture, 1x1
  • Stair Block: A simple stair block; able to walk up properly, texture, 1x2
  • Slanted Block: A right-angle triangle shaped block able to be walked on; characters slide downwards when on it, texture, 1x2
  • Long Slanted block: A bigger version of the Slanted Block, texture, 2x2

Structures

1st part:

  • Mountains: Slightly slanted object, 2x4
  • Ruins: Pillar, good for wall jumping, 3x3
  • Chamber: a slanted block, quite simple, 2x4

2nd part:

  • Mountains: A stubby platform simply used as a stepping stone or a perch to spam projectiles, 2x3
  • Ruins: Stone slanted block, flat then slanted on the right side, 2x4
  • Chamber: see through block, similar to Norfair's safe area (although more cubical), 3x4

3rd part:

  • Mountains: platform with a 'hidden alcove under it, kind of horseshoe shaped, 3x4
  • Ruins: A platform with a top, good for upward combo's, 3x4
  • Chamber: Slanted platform that changes into a higher straight, background has a small handrail, 2x4

4th part:

  • Mountains: a tree with low left and upper right branches to perch on, 3x4
  • Ruins: slanted stone block, 2x4
  • Chamber: little stepping stone like platform, similar to the Mountains's second structure, 2x3

5th part:

  • Mountains: Three mushrooms that act as solid platforms, The largest at the top/middle, the Normal size at the middle/right and the smallest at the bottom/left, 3x4
  • Ruins: Small pillar with slanted platform, top platform drop through,
  • Chamber: A straight platform with end points that stop any player from falling by running, 2x4

6th part:

  • Mountains
  • Ruins: Three pillars together, similar to the mountain's 6th part, 3x4
  • Chamber: A special platform that has a pass-through top, a thin middle wall that separates the two sides, all in the shape of an uppercase I, 3x4

7th part:

  • Mountains: A see through platform similar to Norfair's safe area, 3x4
  • Ruins: A little house with a floor on the left, home to the right and a chimney to perch on, 3x4
  • Chamber: A pillar, good for wall-jumping that has a little top to stand on, 3x3

8th part:

  • Mountains: A pillar with a face, good for wall-jumping, 3x3
  • Ruins: A see through platform with a wall on the right side, and a pass-through top, 3x4
  • Chamber: A trapzoid shaped block, used on top of 'tower' stages, 2x4

Features

  • Moving platforms: One goes up and down and the other goes left and right; drop through, no, left and right 3x1, up and down 1x5
  • Ice block: Causes more Prat Falls and makes players slide even when they're not moving, no, 1x1
  • Drop block: Drops after about 2 seconds if a character's standing on it and drops until offscreen, no, 1x3
  • Spikes: Causes 15 damage when hit by spike, computers hit these a lot and struggle to get away, no, 1x2
  • Ladder: Simple climbable ladder, no, 1x1

Unlockable Parts

There are also certain parts and features that can be unlocked to use in the Stage Builder.

There must be an opening in the stage to fall out of in order to unlock parts A, B, and C.

In other words, 15 CD factories can't be made to unlock Edit Parts C. Players must exit out of stage builder when done to unlock the challenge.

  • Spring: Green or Orange spring, 1x2
  • Conveyor belt: Moving conveyor belt moves all things in one direction, no, 2x2
  • Rotating Platform: Spins four platforms in a Ferris Wheel motion, no, 4x5
  • Edit Parts A: Play 10 times or more on custom stages.
  • Edit Parts B: Create 5 or more stages in stage builder (not including the 3 sample stages).
  • Edit Parts C: Create 15 or more stages in stage builder (not including the 3 sample stages).

Super Smash Bros. for Wii U

The stage builder in Smash Bros. for Wii U has been vastly upgraded, but also downgraded in some senses.

The parts to help you create your stages include:

  • Springs (Large and small).
  • Cannons (Weak and strong).
  • Moving Platform (Large or small).
  • Magma (Thick or thin).

Upgrades and Pros

  • 5 new backgrounds (Skyworld-like Sky, Outer Space, Clear Sky and Ocean, Noon City with Smash Ball logo and Volcanic Rocky Moutain).
    • Those backgrounds affect the color and texture of default drawing tool, which can also be changed by the player. This means players have the ability to color and give texture to drawn platforms.
  • Freeform draw, meaning the player is not limited by square blocks and other geometrical forms, being able to create different shapes, giving far more options to creativity.
  • Magma can be added as a stage hazard by "painting" already built platforms.
  • Moving platforms can have nearly unlimited paths defined by the player. They are also not limited by up-and-down and left-and-right; players can set them to move diagonally.
  • Cannon barrels similar to the Donkey Kong games.
  • Players can enable a grid by pressing X, to help them build with more precision.
  • When testing stages, players can interact with a CPU Mario Level 1, but you can change the character.
  • You can change your fighter to anyone but your Mii.

Downgrades and Cons

  • No unlockables (as of yet).
  • No pre-made blocks and custom elements (such as staircases, drop blocks, conveyor belts, pillars, hidden alcoves and other themed objects).
  • No spike traps.
  • No "copy" button.
  • Platforms require a set distance in order to able to be grabbed. This means that platforms too close won't have the option of ledge-grabbing.
  • Lack of precision and snapping features.
  • Magma adds more weight depending on how much was draw, regardless of the amount actually applied to the platform in the final result (might be a bug).
  • No ability of downloading and sharing stages via Miiverse (however, it was confirmed to be available after a future update).

Gallery

Trivia

  • The futuristic chamber background in Brawl is similar to the background in the Subspace Emissary's Research Facility II, where players fight the two False Samuses or when Samus first encounters Ridley. Similarly, the ruins background can be seen in the distance behind part of The Ruins.
  • A stage editor for PC, called Stage Studio, has been created for Brawl. It allows the user to create a stage and bypass some of the usual stage builder restriction (it enables blocks to overlap, increased number of blocks can be used, etc.). It also allows players to use the beta block, also known as the "bump" which is just a bump. If a player decides to edit a stage that has a bump on Stage Builder, the platform sprite will show instead of the bump. When a player tries to select a bump or tests the stage, the game will freeze.
  • The stage background with the haunted house in Brawl is the very same one as played in the Subspace Emissary when first playing Ivysaur.
  • Some glitches, such as the Jump Through Walls Glitch and the Teleport Glitch, have been found while creating custom stages in both Brawl and Wii U versions. Several videos in the internet have proved this.
  • Subspace Emissary has Parts, Backgrounds, and Features Unavailable in the Stage Editor. Some Examples are Scripted Moving Platforms, Ghost Walls, Water, Lava, Doors, NPC Enemies, False Characters, Switches, Unnamed Structures, and a interact-able elevator that moves when the player collides on the surface of the object.
  • Using Scripting Programs and In-Game Files, One can change the textures of certain objects to match objects in the Subspace Emissary.
  • There are many unused objects in Brawl and the Wii U versions, unavailable in the Stage Editor.

See also

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