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Squirtle (SSBB)

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This article is about Squirtle's appearance in Super Smash Bros. Brawl. For other uses, see Squirtle. Also, for information about Squirtle in regards to Pokémon Trainer, see Pokémon Trainer (SSBB), Ivysaur (SSBB), and Charizard (SSBB).
Squirtle
Squirtlessbb
PokemonSymbol
Universe Pokémon
Shares slot with Pokémon Trainer
Ivysaur
Charizard
Availability Starter by (Pokémon Trainer)
Final Smash Triple Finish
Character Statistics
Number of Jumps 2
Can Wall Jump Yes
Can Wall Cling Yes
Can Crawl Yes
Can Glide No
Has a Tether No
Voice Actors
Voiced by (English) Michele Knotz
Voiced by (Japanese) Rikako Aikawa

Squirtle (ゼニガメ Zenigame?) is a playable fighter in Super Smash Bros. Brawl; it is one of three Pokémon that can be played through Pokémon Trainer, the other two being Ivysaur and Charizard. Squirtle is the only Pokémon used by Pokémon Trainer who is not an evolved form (Charizard and Ivysaur are evolved forms of Charmeleon and Bulbasaur, respectively). Squirtle is also the only playable Pokémon character in Brawl that doesn't have a pre-evolved form at all (Jigglypuff evolves from Igglybuff, Lucario evolves from Riolu, and Pikachu evolves from Pichu). Squirtle originated from Pokémon Red and Blue for the Game Boy, as one of the initial Pokémon the player can choose to start out with at the beginning of the adventure.

Attributes

Squirtle is the most lightweight of the three Pokémon at Pokémon Trainer's disposal. Its light weight allows Squirtle to have fast airspeed and fast attacks, which makes up for its somewhat slow dash speed. But it also makes it easier to KO, as it is tied for the second lightest character against Mr. Game and Watch and only surpassed by Jigglypuff. Squirtle's small size (the smallest in the game, along with Olimar) makes it difficult to hit, but it also causes most of its attacks to have low range, resulting in very poor matchups against superior ranged characters or with disjointed attacks, like Donkey Kong or Marth. Squirtle's excellent air speed, its high and quick jump, and its quick attacks give it an excellent air game. Its Aerial Attacks have good power in their own right. Unlike most of Squirtle's attacks, these inflict good amounts of damage. Squirtle is one of few fighters that can Wall cling and crawl (the 2nd lowest crawl in the game), which allows it to duck under many attacks, including the Blaster and the Wizard's Foot.

Squirtle's Neutral Special Move is Water Gun, which can be used to hamper horizontal recoveries and doubles as an attack. Squirtle can also DI during the charge in midair. It also has high priority, and if it is outprioritzed, the opponent temporarily gets stuck on a frame. This can be used as an opportunity to attack. It is very useful at shutting down approaches and spacing (the equivalent of Mario's F.L.U.D.D.). Its Side Special Move, Withdraw, increases Squirtle's ground speed and offers protection against most attacks (other than grabs). However, the speed and direction of Withdraw can be changed if hit with a strong attack, possibly causing Squirtle to slide off the edge, KOing itself if it goes off too far. Also, Withdraw is easily countered by characters such as Marth, whose counter almost always stops Squirtle's Withdraw.Waterfall, Squirtle's Up Special Move, has a large, disjointed hitbox, making it hard to interrupt. It can also rack up damage throughout the attack, and scores multiple hits.

Like all of Pokémon Trainer's Pokémon, Squirtle can change places with the next Pokémon at the Trainer's disposal (in Squirtle's case, Ivysaur). However, this can be punishable, and is mandatory, due to the "Stamina Mechanic" (outside of the Subspace Emissary) and coming back as the last one in the cycle. Its Up Smash has a large area, and can KO at 80-100%. Its Down Aerial does multiple hits and has high horizontal knockback on the last hit, but it also has short range, little damage, and massive ending lag. Its Forward Smash has "Super Armor" frames while Squirtle is in its shell. However, like its Down Smash, it does little damage, has massive ending lag, and covers a short distance. Squirtle has decent throws (including the strongest Down Throw in the game, in terms of knockback), but Squirtle itself is vulnerable to grab release combos by several characters, dash regrabs by many characters, and even infinite by Zero Suit Samus, due to its very poor air release animation.

Moveset

Normal Moves

Ground
  • Neutral Attack - Squirtle punches once, then jumps forward and slaps with the tail, then flips forward and hits with the tail again. The second hit can trip foes sometimes, or simply lead into a grab. 3% on the first hit, 2% on the second hit, 4% on the third hit, a total of 9% damage.
  • Dash Attack - Squirtle runs, turns around while jumping, and hits with the back of its shell. Does the most damage when it comes out. Oddly, it usually knocks foes in a 45° trajectory angle behind Squirtle. A fairly awkward move in general. 6-10% damage.
  • Forward Tilt - Squirtle gets on all fours and slaps forward with its tail. Very quick, and can repeated in rapid succession. The move has short range, and can be angled slightly. 6% damage.
  • Up Tilt - Squirtle hops up onto its tail, thrusting upward. Very quick. Somewhat resembles R.O.B.'s, only Squirtle needs to jump to get some range. Squirtle's small body becomes the hitbox for this move. This move can lead into itself, Waterfall if foe DIs right, an Up Smash, or an Up Aerial or Neutral Aerial. 6% damage.
  • Down Tilt - Squirtle gets on its belly and withdraws its arms and legs, then spins forward, sweeping with its tail. When Squirtle is not tired, this move can KO lighter foes at extreme, ~180% damage ranges. One of the stronger Down Tilts. Does around 9% damage, with a maximum of 13% damage possible.
Smash
  • Forward Smash - Squirtle withdraws into its shell and launches forward. It can be angled up or down. Has Super Armor frames, but short reach, long start-up and ending lag limits its effectiveness. 14 damage uncharged, 19% damage fully charged.
  • Up Smash - Squirtle jumps and slams its hands down on the ground causing geysers to rise on both sides of it, hitting a fairly large area, especially up. A powerful vertical finisher, this is Squirtle's most powerful attack. 16% damage uncharged, 22% damage fully charged.
  • Down Smash - Squirtle withdraws into its shell and spins, shooting water out of both sides. This attack is a little weak and has short range - the small water burst and Squirtle's grounded spinning shell. 11% damage uncharged, 15% damage fully charged.
Other
  • Ledge Attack - Gets up and whips its tail forward. Similar to its Forward Tilt in both appearance and range. 8% damage.
  • 100% Ledge Attack - Gets up and headbutts forward. Limited range. 10% damage.
  • Floor Attack - Spins. 6% damage.

Aerial Attacks

  • Neutral Aerial - Withdraws into shell and spins in midair, releasing water from all sides. Good duration, also a good defensive move, due to its rather short range. 9% damage.
  • Forward Aerial - Thrusts both legs forward, hitting quickly. Fairly long duration and high knockback. Can KO off the stage at higher percents. Great for gimping. Has some Sex Kick properties. 12% damage when it comes out, 6% damage afterwards.
  • Back Aerial - Thrusts its tail backward, hitting quickly. Fairly long duration, decent knockback. Has Sex Kick properties. Also good for gimping and/or edgeguarding. 10% damage when it comes out, 6% damage afterwards.
  • Up Aerial - Flips upward, using its tail to knock opponents vertically. Somewhat weak, has a hard time KOing foes with good DI. 11% damage.
  • Down Aerial - Thrusts the tail downward, spinning around in a multi-hit attack. Similar to Mario's Down Aerial, but with more vertical range due to the tail. Last hit has decent knockback. Does 10% damage if all hits connect.

Grabs and Throws

  • Pummel - Headbutts them. 2% damage.
  • Forward Throw - Puts its opponent in front of it, then kicks them. 9% damage.
  • Back Throw - Puts its opponent behind it, and kicks their back. Has some KO power at ~150% damage. 10% damage.
  • Up Throw - Throws its opponent upward and tackles them while in its shell. Also has moderate KO power above 150% damage. 11% damage.
  • Down Throw - Throws its opponent on the ground and slams on top of them. Second strongest Down Throw in the game, and strongest Down Throw with horizontal knockback. Easily KOs around 130% damage. 7% damage.

Special Moves

Squirtle's Special Moves
Brawl
Standard Special Water Gun
Side Special Withdraw
Up Special Waterfall
Down Special (Pokémon Change)
Final Smash Hydro Pump (of Triple Finish)

Pokémon Trainer's Special Moves
Brawl
Standard Special (differs between Pokémon)
Side Special (differs between Pokémon)
Up Special (differs between Pokémon)
Down Special Pokémon Change
Final Smash Triple Finish

Taunts

  • Up: Backflips, spreads out its arms and opens its mouth saying "Squirtle, Squirtle".
  • Side: Spins on its tail and squirts out water and says "Squirtle."
  • Down: Goes into its shell and hops while spinning.

Matchups

Role in The Subspace Emissary

Main article: Pokémon Trainer

When introduced, Pokémon Trainer's only Pokémon is Squirtle, and thus, is his main Pokémon for much of the story until Ivysaur and Charizard are later found in the ruins. Despite this, Squirtle only appears in the very first cutscene Pokémon Trainer is introduced in. Stamina doesn't apply in Adventure Mode as it does in normal play.

Stickers

Keep in mind that all three of Pokémon Trainer's Pokémon share the same trophy base. If Squirtle is specifically wished to power up, use a large [Water] damage boost and supplement the rest of its attacks with [Body], [Spin] and [Tail] attack boosts.

Trophy Description

A Tiny Turtle Pokémon. In times of danger, it pulls its arms and legs inside its shell to protect itself from enemy attacks. When it conceals its neck, it also shoots a powerful stream of water from its mouth. Its shell not only protects its body, it also reduces water friction when it's in the water. When it levels up, it evolves into Wartortle.

Trivia

  • Surprisingly, Squirtle actually carries crates and barrels faster than the larger Charizard and Ivysaur.
  • Along with Sonic, Sheik and Zero Suit Samus, Squirtle is one of the only characters to not be seen in trophy form during the Subspace Emissary. (While Ivysaur and Charizard are both turned into trophies before their capture, and Pokémon Trainer is turned into a trophy by Tabuu's Off Waves, Squirtle is never actually turned into a trophy by means of ambush, a Dark Cannon, etc.)
    • Coincidentally, all four of these characters begin with the letter 'S'.
  • Curiously, Squirtle's visible outer body parts are larger, by volume, than its shell.
  • Squirtle, if Footstool Jumps are omitted, is one of the few characters to not have a Meteor Smash.
  • Squirtle is the only playable Pokémon in Brawl that doesn't have a trophy of any other Pokémon of its evolution line. Charizard has Charmander and Ivysaur has Bulbasaur, Jigglypuff has Igglybuff, Lucario has Riolu, and Pikachu has Pichu. But Squirtle does have Blastoise in Melee.
  • During the Victory pose of Pokémon Trainer with Squirtle, it is much larger than it should be, standing only 1'8" in the games, while Red is 4'11".
  • Squirtle is one of the four characters whose all four Throws can KO in Sudden Death.
  • Interestingly, though Squirtle is a water-type Pokémon with swimming capabilities, it can drown in water. However, this is just a gameplay mechanic.
  • Squirtle and the Pokémon Trainer are dubbed by the same voice actress.

External links

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