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Spinning Kong

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Spinning Kong is Donkey Kong's Up Special Move in all four Super Smash Bros. games. Donkey Kong starts spinning like a helicopter, moving horizontally and gaining a little vertical distance.

Overview

In terms of vertical recovery, this move goes a very short distance, but it goes almost as far horizontally as Meta Knight's Mach Tornado, making it a fairly effective recovery move. When used on the ground, the Spinning Kong can be used in a fashion similar to Bowser's Whirling Fortress; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback. The Spinning Kong can also act as a pseudo shield for some projectiles, which is helpful when recovering.

The Spinning Kong does up to 36% damage, making it the second strongest up special in the game if all hits connect, following Lucas in first with PK Thunder 2 which can do 43%. In Brawl, the grounded version grants Super Armor just before hitting the opponent, but after using the aerial version, Donkey Kong falls on his back after landing, leaving him vulnerable for a moment.

In Super Smash Bros. 3DS/Wii U when Donkey Kong uses Spinning Kong, he appears to be tilted at more of an angle than in previous games. He also doesn't appear to spin quite as fast.

Glitch

There is also a glitch which if he leaves the ground when using the grounded version, the Super Armor lasts for the entire move.

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