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This article is about Sonic's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Sonic the Hedgehog.
Sonic
Sonic SSB4
SonicSymbol
Universe Sonic the Hedgehog
Also appears in Super Smash Bros. Brawl
Availability Starter
Final Smash Super Sonic
Tier A (5)
Character Statistics
Number of Jumps 2
Can Wall Jump Yes
Can Wall Cling No
Can Crawl No
Has a Tether No
Voice Actors
Voiced by (English) Roger Craig Smith
Voiced by (Japanese) Jun'ichi Kanemaru

Sonic (ソニック, Sonikku) is a character from SEGA who appears in Super Smash Bros. for Nintendo 3DS and Wii U. His appearance is more based on that of his most recent appearance of Sonic Lost World. Unlike Brawl, Sonic is a now starter character, meaning that he's playable from the start.

He currently ranks 5th on the tier list, A huge jump from his place in Brawl. Once again the fastest character in the game, Sonic gained buffs to increase his attack power and combo potential, allowing him to be in the upper tiers.

Attributes

Strengths

  • Fastest running speed in the game.
  • Great recovery with his Up Special, Spring Jump.
    • Additionally, using this move does not leave him helpless, allowing him to attack after using it.
      • This also allows him to chase enemies above him and land easy KOs in the upper blast line.
  • Low startup and ending lag on many attacks.
  • His Up Smash has the second strongest base knockback in the game, after Lucas'.
  • Spin Dash leads into numerous combos.
  • Powerful finishers in back air, forward smash, and up air.

Weaknesses

  • Predictable recovery.
  • Lack of priority in many attacks.
  • Down Aerial can easily suicide if off the stage or can be easily punished if it misses due the high landing lag. However, it is possible to recover after performed off-stage using a double-jump and Spring Jump.
  • He can be sucked up by Kirby's or King Dedede's Inhale while using either his Spin Dash or Spin Charge.
  • Mediocre ground game

Differences from Brawl

Sonic has been buffed in terms of knockback and priority. Most of his KO moves are now more powerful. However, he has few nerfs to balance him overall.

Ground Attacks

  • Forward Tilt's final hit causes much higher knockback, to the point it can KO at high percentages.
  • Up Tilt deals less damage.
  • Down Tilt's knockback is now horizontal rather than vertical, sending the opponent forward.
  • Forward and Up Smashes causes much higher knockback.
  • Down Smash has a different animation, now being a split kick similar to Fox and Falco's Down Smash. It has much lower startup and ending lag, however it causes less damage and knockback when hitting at front, but higher knockback when hitting from behind.
  • Dash Attack now ends with Sonic slide-kicking, which causes stronger knockback.

Aerial Attacks

  • Neutral Aerial has a slightly larger hitbox, with a blue glow surrounding Sonic.
  • Forward Aerial deals much less damage.
  • Back Aerial deals slightly more damage.
  • Down Aerial is now a Meteor Smash. However, it causes slightly less damage.

Grabs and Throws

  • Forward and Back Throws cause much higher knockback, to the point it can KO at high percentages.
  • Up Throw deals much less damage.
  • Down Throw causes less damage but more knockback. Also, if used near an edge it'll send foes horizontally, similar to Wolf's Down Throw in Brawl.

Special Attacks

  • Homing Attack has less start-up lag, sends Sonic farther, and causes higher knockback. However, it deals less damage and can only be used once until he lands on the ground again.
  • Spring Jump covers less vertical distance. However, it stays for longer time before disappearing after hitting an enemy when used in midair.
  • Spin Dash now can be moved around when used in the air while it is charging as long as the B button is held. Also, the Spin Glitch and Parasol Glitch have been fixed.
  • Super Sonic deals less damage and knockback.

Moveset

Ground Attacks

  • Jab: A left-handed punch, then a right-handed punch, then a side kick. 2%, 2%, 4%
  • Side Tilt: An attack from Sonic the Fighters. A horse kick. Hits twice. 4%, 7%
  • Up Tilt: A double hi-kick. 2%, 6%
  • Down Tilt: An attack from Sonic the Fighters. A foot sweep. 6%
  • Dash: Spins in ball form, ending with an extended kick. 1% 3x, 3%

Smash Attacks

  • Forward Smash: An attack from Sonic the Fighters. A windup-punch. 12-19%
  • Up Smash: Jumps then spins in midair. 14-19%
  • Down Smash: A split kick. 12-16%

Other Attacks

  • Edge attack: Spins onto platform. 7%
  • Get-up attacks:
    • On back: Leg sweeps both sides. 7%
    • On front: Spins in circular motion. 6%

Aerial Attacks

  • Neutral Air: Spins in ball form. 5-12%
  • Forward Air: Spins like a drill. 7%
  • Back Air: Spins around then kicks. 14% (late- 10%)
  • Up Air: An upward scissor kick. Hits twice. 3%, 6%
  • Down Air: A stall-then-fall drop kick; can spike if sweet-spotted. 8% at start, 7% if late

Grabs and Throws

  • Pummel: Knees opponent. 2% each hit
  • Up: Tosses opponent on his quills. 6%
  • Forward: High kicks opponent. 7%
  • Back: Flips backward with opponent, throwing them upon landing. 7%
  • Down: Spin dashes on opponent. 7%

Special Moves

Sonic's Special Moves
Brawl SSBWU/3DS
Standard Special Homing Attack
Side Special Spin Dash
Up Special Spring Jump
Down Special Spin Charge
Final Smash Super Sonic

Sonic's Custom Special Moves
Custom 1 Custom 2
Standard Special Stomp Surprise Attack
Side Special Hammer Spin Dash Burning Spin Dash
Up Special Double Spring Springing Headbutt
Down Special Auto-Spin Charge Gravitational Charge

Idle Animations

  • Stares at screen, tapping foot impatiently.
  • Stretches arms to his side.
  • Does his classic pose, wagging his finger at the screen.

Taunts

  • Up Taunt: Performs a front flip, tutting.
  • Side Taunt: Runs in place, saying "Sonic Speed!" facing the camera. This replaces the "You're too slow!" taunt that was featured in Brawl.
  • Down taunt: Performs a breakdancing spin, saying "Come on!" This replaces the "Come on! Step it up!" taunt that was also featured in Brawl.

In Competitive Play

To be added

Trophy Description

Sonic the Hedgehog

The star of the Sonic the Hedgehog series. He's an easygoing hedgehog who blows past the competition with his speed. Seriously, on the ground he's faster than anyone else in Smash Bros. Use this to your advantage, avoiding blows while landing lightning-fast attacks.

  • Sonic the Hedgehog (06/1991)
  • Wii U - Sonic Lost World (10/2013)

Sonic (Alt)

Sonic's up special Spring Jump lets him reach great heights by jumping on a spring, becoming invincible for a moment. He can't use any other specials during the jump, but he can attack or dodge. This move's great for returning from a long launch. Other fighters can use the spring, though!

Other Features

To be added

Costume Gallery

Trivia

  • Sonic's appearance in this game is based on his more recent appearance in his games, particularly the games that used the Hedgehog Engine graphics, as opposed to his design in Brawl, which was based on his appearance in the then recently released Sonic the Hedgehog '06.
  • Sonic's voice has changed since Super Smash Bros. Brawl. He is now voiced by Roger Craig Smith, who has been his official voice actor since 2010's Sonic Free Riders and Sonic Colors.
    • However, his snoring sound when he's asleep, his gasping sound from when he emerges from underwater, one of his attack grunts, and his tutting from his up taunt, are all reused voice clips from his previous voice actor, Jason Griffith, in Brawl.
  • Sonic has actually officially crossed over with Mega Man before in the Archie comic series.
  • Sonic is the first, and so far only, third party character to appear in multiple Super Smash Bros. installments.
  • In the 3DS version, it is possible for Sonic to run on the tracks on the Spirit Tracks stage in order to catch up to the train if he is knocked off; however, he requires a Bunny Hood in order to do so.
  • There's a reflection in Sonic's shoe, it shows an unknown location. Much like Metal Mario's trophy in Melee, which Metal Mario's trophy reflection shows Yoshi's Island, though.
  • Sonic and Pac-Man, so far, were the only third party characters to have 2 different stages; Green Hill Zone, Windy Hill Zone and Pac-Maze, Pac-Land.
  • Sonic and Pac-Man both have the ability to summon objects from their respective games which they would normally be unable to do: Sonic can summon a Spring; Pac-man summons Ghosts, Fruits, and various Namco characters.

Gallery

External links

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