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Shield Breaker

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The Shield Breaker (シールドブレイカー) is Marth and Lucina's Neutral Special Move. It is functionally similar to Roy's Flare Blade, but it charges much more quickly and does not deliver as much damage and knockback, and does not deal any recoil damage to Marth. Also, it does not yield an explosion, as the Flare Blade does when fully charged. True to its name, it can break almost any shield once fully charged, including super armor, making it very good against Jigglypuff.

Overview

In Super Smash Bros. Brawl, the move has had a change in animation. Instead of an overhead vertical slash with a large arc area, it has become a single powerful stab. The damage of the attack is the same, but it is much more easily sweetspotted because of the new animation. It is also much faster, and now has higher knockback when not sweetspotted (which is slightly weaker and does 18% instead of the tipped 23%). A downside is that it is harder to hit people with.

A fully charged Shield Breaker used in the air can be used to aid recovery if it is performed when Marth is knocked in the very top left or right position of the screen/stage as makes him move forward quite a bit. When used not fully charged, it also moves him forward, but much less. After performing Shield Breaker, Marth can still use Dolphin Slash to further aid his recovery.

In Super Smash Bros. for Nintendo 3DS and Wii U, Shield Breaker returns with the same animation than in Brawl. Marth now shares this move with Lucina, who also stabs forward. Her animation for the charge up, however, is slightly different, brining up her blade to in front of her upper body and thrusting forward in a similar way to Marth's. Lucina's Shield Breaker also is more balanced damage-wise.

Marth's Special Moves
Melee Brawl SSBWU/3DS
Standard Special Shield Breaker
Side Special Dancing Blade
Up Special Dolphin Slash
Down Special Counter
Final Smash Critical Hit

Lucina's Special Moves
SSBWU/3DS
Standard Special Shield Breaker
Side Special Dancing Blade
Up Special Dolphin Slash
Down Special Counter
Final Smash Critical Hit

Custom Variations

In Super Smash Bros. for Nintendo 3DS and Wii U, with the introducion of the Custom Moves, Marth and Lucina have 2 variations of Shield Breaker.

Storm Thrust

Storm Thrust is the same as the default, however, when Marth or Lucina thrust their sword, a gust of wind is generated, and it will knock opponents back.

Strengths:

  • Pushboxes
  • Edge-guarding uses

Weaknesses:

  • Less damage
  • Less shield damage

Differences:

  • The wind gust starts at the base of Marth's sword whereas it starts at the tip on Lucina's sword.
  • Marth deals more damage at the tip of the sword.
  • Marth's wind gust is bigger and has longer range.

This move has some good defensive uses but very poor offensive uses. It doesn't deal much damage at all, though Marth can deal a little extra with the tip of his sword. The move can push away incoming enemies to give Marth and Lucina some breathing room as well as functioning as an edge-guarding tool by blowing opponents away from the edge.

Dashing Assault

Dashing Assault consists in Marth or Lucina dashing forward while they thrust their sword, this moves has minor damage.

Strengths:

  • Horizontal recovery
  • Can begin the attack from farther away

Weaknesses:

  • Less damage
  • Less shield damage

Differences:

  • Marth deals more damage with the tip of the sword.

This move, unlike Storm Thrust, is better offensively. Marth and Lucina can start charging the attack from a greater distance from the opponent than they could Shield Breaker since the attack will move forwards a great distance. The move is also useful as a horizontal recovery in the air. It won't do much damage to shields and won't hurt opponents as much as Shield Breaker though.

Marth's Custom Special Moves
Custom 1 Custom 2
Standard Special Storm Thrust Dashing Assault
Side Special Effortless Blade Heavy Blade
Up Special Crescent Slash Dolphin Jump
Down Special Easy Counter Iai Counter

Lucina's Custom Special Moves
Custom 1 Custom 2
Standard Special Storm Thrust Dashing Assault
Side Special Effortless Blade Heavy Blade
Up Special Crescent Slash Dolphin Jump
Down Special Easy Counter Iai Counter

Origin

This move is based on the Rapier, Marth's unique weapon in the Fire Emblem series. The Rapier has the ability to deal more damage on armored foes who usually take little damage due to a high class-granted Defense stat. In Melee, Marth performed this move as an overhead downward slash, but in Brawl, it was changed to a forward thrust to make it more similar to Marth's standard attacks in the Fire Emblem series.

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