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This article is about Ryu's appearance in Super Smash Bros. Ultimate. For other uses, see Ryu.
Ryu is a special character—you can use directional command inputs to trigger his special moves. Executing moves like his Hadoken and Shoryuken using the command inputs from the original game will raise their power. You can even use a Shakunetsu Hadoken by inputting ←↙↓↘→ then tapping the attack button while facing right!
—Description from the Super Smash Blog.

Ryu is a veteran fighter in Super Smash Bros. Ultimate, first playable in Super Smash Bros. for Nintendo 3DS and Wii U. His return was confirmed at the E3 2018 Conference on June 12th, 2018.

When unlocked, he is fought at Battlefield.

Attributes[]

Strengths[]

  • Has a very large variety of moves, with a Jab and Tilt Attacks that change depending on how long the button is pressed.
  • Those new with Smash but familiar with traditional fighting games can adapt quickly into the game with his setup.
  • Has very strong combo potentials.
  • Most of his attacks deal high hitstun and have high priority.
  • Good mobility on both ground and air.
  • Down Aerial can Meteor Smash. Unlike many Meteor Smashes, it sends opponents diagonally.
  • Can cancel many of his Tilt Attacks into Special Attacks.
  • Has little ending lag on many moves, further increasing his combo potential.
  • Good horizontal and vertical recovery with Tatsumaki Senpukyaku and Shoryuken, respectively.
  • His Special Moves can be adjusted in speed, power or range depending how long the B button is pressed. Inputting the half and quarter-circle commands result in an even stronger version for Hadoken, Tatsumaki Senpukyaku and Shoryuken.
  • Hadoken is a good tool for spacing, being fast and causing significant hitstun. Players can input a half-circle command to unleash the Shakunetsu Hadoken, which is a fire-based Hadoken which causes multiple hits and strong knockback in the end.
  • Shoryuken, when input with the command, grants Ryu invincibility frames and no landing lag penalty.
  • Focus Attack grants Ryu Super Armour although for only one hit, any additional hit, no matter how strong, will interrupt his attack. The stun effect it causes is unique to the game, with the opponent falling down to his/her knees on the ground, being the highest hitstun in the game. Additionally, players can cancel its execution, much like in Street Fighter IV, allowing for more mind games. Also, if the aerial version is cancelled, Ryu will do a short dash towards the direction the player has input; this can aid in his recovery and give him more mix ups. Players can change the direction of the attack by holding left or right after the special button is pressed, changing direction does not increase its damage, similar moves.
  • Has two Final Smashes depending on the distance between him and the opponent Shin Shoryuken if very close, and Shinku Hadoken if further away. He and Ken are the only characters in the game with this trait.

Weaknesses[]

  • Can be difficult to master due the unique control scheme.
  • Shakunetsu Hadoken can only be used through the half-circle command.
  • Hadoken cannot be spammed. Ryu can only use it again after the projectile connects with an opponent or disappears after reaching full range. Trying to use it again will result in Ryu making the hand motion, but nothing will come out.
  • Shoryuken, while granting him a high horizontal boost if the button is held, has an obscene ending lag after the punch is delivered. Ryu will only become helpless after the ending animation of his recovery from the Shoryuken ends, until then, he cannot control his landing trajectory.
  • Low to medium range on many attacks.

Summary[]

To be added.

Changes from 3DS/Wii U[]

Attributes[]

  • In 1 vs 1 matches, Ryu will always face his opponent, mimicking the mechanic from his original home series in order to avoid accidental command inputs. This makes attacking him from behind impossible.

Ground Attacks[]

Aerial Attacks[]

  • Aerials can be cancelled into special moves on hit.

Grabs and Throws[]

Special Attacks[]

Moveset[]

Ground Attacks[]

Normal[]

  • Neutral Attack: Tapped: A jab, followed by a short-straight punch, followed by a hook. Held (Far): A spinning hook kick. Held (Close): An uppercut.
  • Forward Tilt: Tapped (Far): The Tsumasaki geri, a kick used in Karate. Tapped (Close): An inward hook. Held: Collarbone Breaker.
  • Up Tilt: Tapped: The sok ngat, an uppercut-style elbow strike used in Muay Thai. Held: An uppercut.
  • Down Tilt: Tapped: A crouching, Hapkido-style shin kick. Held: A lunging, Hapkido-style shin kick.
  • Dash Attack: A flying kick.

Smash Attacks[]

  • Forward Smash: The Joudan Sokutogeri, a side kick.
  • Up Smash: Squats and then rises up to throw an uppercut.
  • Down Smash: A leg sweep.

Other attacks[]

  • Floor Attack (Front): Kicks behind himself and then in front of himself while getting up.
  • Floor Attack (Back): Kicks around himself before getting up.
  • Floor Attack (Trip): Kicks behind himself and then in front of himself while getting up.
  • Ledge Attack: Performs a crouching shin kick while climbing up.

Aerial Attacks[]

  • Neutral aerial: A downward angled knee strike.
  • Forward aerial: A flying kick.
  • Back aerial: An outside crescent kick.
  • Up aerial: A double uppercut.
  • Down aerial: A downward angled cross.

Grabs and Throws[]

  • Grab: Reaches out.
  • Pummel: A knee strike while holding the opponent in the collar-and-elbow position.
  • Forward Throw: The seoi nage (a Judo throw).
  • Back Throw: The tomoe nage (a Judo throw).
  • Up Throw: A stretch kick transitioned into an axe kick.
  • Down Throw: Pins the opponent to the ground and performs a knife hand strike.

Special Moves[]

Ryu's Special Moves
3DS/Wii U Ultimate
Standard Special Hadoken
Side Special Tatsumaki Senpukyaku
Up Special Shoryuken
Down Special Focus Attack
Final Smash Shin Shoryuken / Shinku Hadoken

Taunts[]

  • Up Taunt: Says "Come on!" while tightening his headband. Unlike in the previous game, he faces forward throughout the whole taunt.
  • Down Taunt: Stomps his foot on the ground and takes a fighting stance.
  • Side Taunt: Holds his arm out and says "talk is cheap."

On-Screen Appearance[]

Walks onto the stage from some mist in the background, then gets into a fighting stance.

Idle Poses[]

Victory Poses[]

  • Ryu hoists his duffel bag over his shoulder, back to the viewer, saying "The journey has just begun."
  • Ryu does a right hook toward the camera, saying "Give it your all!" This is also his victory pose from Street Fighter IV.
  • Ryu lifts up his fist victoriously, saying "Your range is one fist short."

In competitive play[]

To be added.

Classic Mode: Seeking a Challenge[]

Ryu's opponents are all references to characters that appear in Street Fighter II and are stamina battles with all of the stages being in Ω form. The Bonus Stage also comes earlier, similar to the car mini-game from said title. Items are disabled throughout the route. The final boss fight also includes Ken as a teammate.

Role in World of Light[]

Although Ryu does not appear in the World of Light opening cutscene, he was one of the rest of characters (aside from Kirby, who had managed to escape) to be captured by Galeem.

Ryu only appears after the player clears the World Tour sub-area reminiscent of Street Fighter II by beating every spirit.

Palette Swaps[]

Ryu Palette (SSBU)

Gallery[]

External links[]

Trivia[]

  • The Sound effects used when Ryu throws and/or connects with an attack uses the same sounds as in the Super Nintendo Entertainment System version of Street Fighter II.
  • The sound effect used when Ryu Perfect Shields is the same sound made when parrying an attack in Street Fighter III: 3rd Strike. In addition, the pose Ryu makes when doing it is identical to 3rd Strike.
  • His Palutena's Guidance bio indicates that Pit cannot pronounce Ryu's name correctly.
  • Ryu can actually have 3 Final Smashes. His third Final Smash can be inputed by doing an up throw, then input Shoryuken once they land right on you. Then, immediately use your final smash. This will cause you to fly upwards with no effects nor cutscene causing a series of hits doing 2 damage per hit. This in total creates 15 - 20 damage for the Final Smash only. The Up Throw and Shoryuken does at least 20 damage. Making this do 40 damage in total.
  • This Final Smash doesn't have a name. But can be called The Forbidden Shoryuken. It can be called this because in Street Fighter ll, it was coded as a fallsafe. so even if the initial hit misses, it can still attack opponents through another attack
  • Because of this, this seems almost intentional.
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