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The Rules is set of options available in Versus Mode in all of the Super Smash Bros. games. It allows a selection of the rules for a match before the fight itself. Shaded areas represent an option that first must be unlocked, in which the criteria to unlock it can be view by hovering over the shaded region.

Rules

Rule Description SSB64 Icon SSBM Icon SSBB Icon SSB4-3 Icon SSB4-U Icon
Rule: Time In a time match, each fighter gains a one point for each KO and loses one point for each fall. The fighter/team with the most amount of points when the timer runs out is the winner. The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for an endless brawl. CheckmarkY CheckmarkY CheckmarkY CheckmarkY CheckmarkY
Rule: Stock Each fighter begins with a set amount of lives, which goes down by one each time they are KO'd. The last player or team standing is the winner. The amount of lives each fighter starts with can be set from 1 to 99. CheckmarkY CheckmarkY CheckmarkY CheckmarkY CheckmarkY
Rule: Coin In a Coin Battle, attacking a player makes them drop Smash coins. The amount of currency a fighter drops depends on the strength of the attack. The fighter or team with the most coins when time runs out is the winner. X markN CheckmarkY CheckmarkY X markN CheckmarkY
Rule: Bonus Instead of KOing other fighters to compete for the most points, the winner of a Bonus match is determined by the amount of points a fighter have obtained via bonuses. X markN CheckmarkY X markN X markN X markN
Handicap
  • Changes knockback given and received from each attack, ranging on a scale from 1 to 9. SSB64 IconSSBM Icon
  • Sets each player's damage percentage at the beginning of each stock, ranging from 0% to 300%, in increments of 10%. SSBB IconSSB4 Icon

Setting this to Auto sets each player's handicap based on previous wins and losses.

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Damage Ratio Sets how much knockback is received from attacks. The higher the number, the further the player will be launched. Players can set the ratio from .5 to 2.0., in increments of .1. The default ratio is 1.0. CheckmarkY CheckmarkY CheckmarkY CheckmarkY CheckmarkY
Stage Choice: Choose Any player can select the stage to play on. CheckmarkY[1] CheckmarkY CheckmarkY CheckmarkY CheckmarkY
Stage Choice: Random Stages will be picked randomly. CheckmarkY[1] CheckmarkY CheckmarkY CheckmarkY CheckmarkY
Stage Choice: Turns Players take turns to choose stages, starting with Player 1. X markN CheckmarkY CheckmarkY CheckmarkY CheckmarkY
Stage Choice: Ordered Stages are played in a set order. X markN CheckmarkY CheckmarkY CheckmarkY CheckmarkY
Stage Choice: Loser's Pick The loser of the last match gets to pick the next stage. X markN CheckmarkY CheckmarkY CheckmarkY CheckmarkY
Item Switch Sets which items can appear in the match. The item spawn rate can be set to None, Low, Medium, or High. Melee also includes the choices of "Very Low" and "Very High". CheckmarkY CheckmarkY CheckmarkY CheckmarkY [2] CheckmarkY
Character customization Sets whether or not customized fighters can be used. X markN X markN X markN CheckmarkY CheckmarkY

Notes

  1. 1.0 1.1 Known as the "Stage Select" option in Super Smash Bros. Setting this option on "ON" allows the player to freely choose a stage, while setting it to "OFF" will pick a stage randomly.
  2. Not able to select the overall rate.

More Rules

In Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS, the More Rules section must be unlocked by getting a total of 200 KOs in Vs. Mode matches.

Rule Description SSB64 Icon SSBM Icon SSBB Icon SSB4-3 Icon SSB4-U Icon
Stock & Time Sets the time limit for stock matches. X markN CheckmarkY CheckmarkY CheckmarkY CheckmarkY
Team Attack Sets whether or not fighters on the same team can damage each other. Disabled by default. CheckmarkY CheckmarkY[1] CheckmarkY CheckmarkY CheckmarkY
Pause Function Sets whether or not players can pause in the middle of a match. X markN CheckmarkY CheckmarkY CheckmarkY CheckmarkY
Score Display Sets whether or not to displays each fighters' scores on the screen in a timed match. Disabled by default. X markN CheckmarkY CheckmarkY CheckmarkY CheckmarkY
SD Penalty Selects how many points a fighter loses upon self-destructing: 1 point, 2 points or no points. X markN CheckmarkY[2] X markN CheckmarkY [3] CheckmarkY [3]
Damage Gauge Set whether or not to display the damage percentage of each fighter on the screen. Enabled by default. X markN X markN CheckmarkY CheckmarkY CheckmarkY
Random Stage Switch Sets which stages can be chosen when the stage choice is set to Random. Available only when all playable stages are unlocked. X markN CheckmarkY CheckmarkY CheckmarkY CheckmarkY

Notes

  1. Known as "Friendly Fire" in Melee.
  2. Known as "Self-Destruct" in Melee.
  3. 3.0 3.1 Cannot choose 0 points.

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