|Power Suit Samus|
|User||Zero Suit Samus|
|Effect||Transform into Samus. Any opponents in the field while transforming take damage.|
Power Suit Samus is Zero Suit Samus' Final Smash in Super Smash Bros. Brawl. She radiates energy, dragging in items and enemies towards her while damaging anyone close enough, then somehow regains her suit.
If enemies are caught, they are given 25-26% damage each in the spin and an extra 10% right when she regains her suit. It is recommended to wait until the Final Smash is over, and then when Samus gets her ability to move, strike her before she can dodge an incoming attack.
The attack, if it pulls the enemy in, hits with high knockback, but it is hard to hit someone correctly due to incredibly short range, and it's hard to catch people with. If there are any pieces of her armor still on the stage (this can be achieved in training mode by making and getting a Smash Ball as Samus, then immediately making another one and breaking it open as Zero Suit Samus), the broken armor pieces will disappear as she changes.
It can KO opponents with more than 75% and is almost impossible to survive at more than 100%
|Zero Suit Samus's Special Moves|
|Side Special||Plasma Whip|
|Up Special||Plasma Wire||Boost Kick|
|Down Special||Flip Jump|
|Final Smash||Power Suit Samus||Gunship|
It is similar to the "Crystal Flash" technique from Super Metroid. In this game, the Crystal Flash was an advanced technique that would refill all of Samus' Energy Tanks, at the cost of Missiles, Super Missiles, and Power Bombs. During the Crystal Flash, Samus could be seen in an orb of light without her suit.
Zero Suit Samus's Final Smash. Samus loses her Power Suit when she fires the Zero Laser, but she can restore it--that is, she can return from her Zero Suit form to her familiar armored form. That being said, Zero Suit Samus is very quick with great reach, so there are tactical reasons to fight as is. If that's your preference, don't pick up any Smash Balls.