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Pocket (しまう/とり出す Store Away/Take Out?) is Villager and Isabelle's Neutral Special Move. They can take in any item or projectile and keep it to use later.
Overview[]
Pocket is a like a cross between Mr. Game & Watch's Oil Panic and a standard Reflector. When Villager presses the Special Move button, he will reach out in front of him. Villager will then be able to grab any item or projectile directly close him or take any item he is holding and appear to put it in his pocket, as it quickly shrinks and disappears. This will not work if Villager already has an item in his pocket. This move has a special kind of vacuum hitbox that will literally "suck" the nearby item, meaning the Villager doesn't need to be directly in front of an item or projectile to grab it. Also, he cannot hold an item indefinitely; after 30 seconds the item will disappear from his pocket. This is not the same case in Ultimate, as it can be held indefinitely.
Pocket works on both solid and energy-type objects. Villager will then have the object stored in him until he decides to use it. Pressing the special move button again will release the object; if the object is a projectile, it will be automatically launched in the direction Villager is facing, and if it is a standstill item Villager will use it. If he is damaged enough, the item will be knocked out of his pocket. If he doesn't grab anything, a sound from the home game when you can't do an action will play. All projectiles the Villager throws back with his standard Neutral Special are 1.9 stronger than the original, however unlike most damage-multiplying reflectors, Pocket resets any damage multipliers when Pocketing, so players cannot continuously Pocket a projectile to build up higher damage output. Villager can Pocket continuously streaming projectiles, like Bowser's Fire Breath, but when he throws it back it will be just a single burst.
If he is already holding an item in his pocket and he is holding an item in his hand, and he uses the move, he will switch it with the previous item, making Villager the only character to be able to hold more than one item at a time, except he cannot hold Poke Balls in his pocket. This technique is useful for Fairy Bottles.
When Villager uses Pocket, it gives some invincibility frames (notable uses seen here), which can be useful when the player is trying to recover. The move is also known for negating Link's Final Smash if timed correctly, but the Villager cannot store it for later use. These invincibility frames also make this move is notable as Villager doesn't need to be facing the item directly, being able even to Pocket items from behind if timed right, as the invincibility frames will allow him to phase through projectiles and proceed to grab them.
Also, the Villager can literally "steal" some items from characters so they cannot use them again until the Villager is KO'ed, which can decrease those character's performance in battle. These include Diddy Kong's Banana Peel, Wario's Bike, R.O.B.'s Gyro, Bowser Jr.'s Mechakoopa, Wii Fit Trainer's Soccer Ball and Pac-Man's Bonus Fruit. However, like all other items the Villager can store, those will disappear after 30 seconds if the Villager does not throw them back; although the Villager can prevent this by pulling the item out and putting back in. This does not happen in Ultimate, and the other characters can still deploy their specials' items while Villager holds one of them.
In Super Smash Bros. Ultimate, newcomer Isabelle also possesses Pocket as her neutral special.
Villager's Special Moves | ||
---|---|---|
3DS/Wii U | Ultimate | |
Standard Special | ||
Side Special | Lloid Rocket | |
Up Special | Balloon Trip | |
Down Special | Timber | |
Final Smash | Dream Home |
Isabelle's Special Moves | |
---|---|
Ultimate | |
Standard Special | |
Side Special | Fishing Rod |
Up Special | Balloon Trip |
Down Special | Lloid Trap |
Final Smash | Dream Town Hall |
Origin[]
In the Animal Crossing games, the player can keep the items they are holding in their pockets. In Animal Crossing, Wild World, and City Folk, the player has 15 slots, but in New Leaf, the player has 16. In the Smash Bros. series, the player only has one.
Gallery[]
Isabelle's Special Moves | |
---|---|
Ultimate | |
Standard Special | |
Side Special | Fishing Rod |
Up Special | Balloon Trip |
Down Special | Lloid Trap |
Final Smash | Dream Town Hall |
Pocketable Attacks[]
All items, with the exception of Assist Trophies, Poké Balls, Master Balls, and Smash Ball can be pocketed, whether they are lying on the stage or being used as a projectile. Shooting items' projectiles also count in it.
In Ultimate, an icon is displayed near Villager's or Isabelle's damage when they have pocketed an item:
- All items are represented as it is. This includes food too.
- Fire-based projectiles are indicated by a flame.
- Water-based (pushing effect) projectiles are indicated by a swirl.
- Electric-based projectiles are indicated by a lightning bolt.
- Ice-based projectiles are indicated by an ice chunk.
- Explosive-based projectiles are indicated by a bomb.
- Slashing-based projectiles are indicated by a slash.
- Healing items are represented by an apple.
- All other projectiles are indicated by a jagged bubble.
- Rush Coil, Poison Breath, and Eiha/Eigaon have unique icons, represented as a 'furniture' leaf, poison bubbles, and red swirls, respectively.
The following is a list of character moves that Villager and Isabelle can pocket.
From fighters[]
Character(s) | Moves | Notes |
---|---|---|
Mario Luigi |
Fireball | |
Mario | Water from F.L.U.D.D | Only returns as a single splash. |
Link Young Link Toon Link |
Hero's Bow | Link's grounded arrows can also be picked up and thrown. |
Boomerang | ||
Bomb | Link's bomb doesn't detonate unless struck hard enough, or detonated by Link himself. | |
Link | Beam from side smash | Present in only. |
Samus Dark Samus |
Charge Shot | |
Missile | Includes both homing and super missiles. | |
Bomb | ||
Yoshi | Egg Throw | |
Stars from Yoshi Bomb | ||
Kirby | Final Cutter | |
Projectile star from Inhale | Present in only. | |
Fox Falco Wolf |
Blaster's lasers | |
Fox Falco |
Lasers from throws | Pockets one of the lasers (if multiple are present). |
Great Fox's lasers | Present in only. | |
Pikachu Pichu |
Thunder Jolt | |
Thunder | ||
Ness Lucas |
PK Fire | |
PK Thunder | ||
Peach Daisy |
Vegetable | Includes any variant, and any items obtained from it like Bob-omb or Mr. Saturn. |
Peach | Peaches from Peach Blossom | |
Daisy | Daisies from Daisy Blossom | |
Bowser | Fire Breath | Only returns as a single burst. |
Ice Climbers | Ice Shot | |
Blizzard | Only returns as a single frost. | |
Sheik | Needle Storm | Pockets only one of the needles. |
Burst Grenade | Doesn't detonate after it is thrown. | |
Zelda | Phantom Slash | |
Dr. Mario | Megavitamins | |
Mewtwo | Shadow Ball | |
Disable | ||
Forward throw's shadow balls | Only pockets one of the shadow balls. | |
Mr. Game & Watch | Food from Chef | |
Up aerial's air puff | Present in only. | |
Forward aerial's bomb | ||
Apples from Judge | ||
Oil Panic's spill | Can only be pocketed in . | |
Pit Dark Pit |
Palutena Bow/Silver Bow | |
Zero Suit Samus | Paralyzer | |
Wario | Wario Bike | |
Snake | Hand Grenade | |
Remote Controlled Missile | ||
Up smash's shell | ||
Box from taunts | ||
Squirtle | Water Gun | |
Ivysaur | Razor Leaf | |
Bullet Seed | Pockets one of the seeds. | |
Charizard | Flamethrower | Only returns as a single burst. |
Rock Smash | Present in only. Will pocket the debris, not the whole rock. | |
Diddy Kong | Peanut Popgun | |
Rocketbarrel Pack | Only if it has been disarmed. | |
Banana Peel | ||
Sonic | Spring Jump | Can only be pocketed in . |
King Dedede | Gordo | |
Stars from Super Dedede Jump | ||
Olimar | All Pikmin from Pikmin Throw | They don't latch on to the opponents, but will still give set knockback and their type of damage. Will die immediately when returned. |
Lucario | Aura Sphere | |
R.O.B | Robo Beam | Includes both half and fully charged lasers. |
Gyro | ||
Villager Isabelle |
Forward and back aerial's slingshot bullets | |
Dash attack's pot | ||
Villager | Items from Timber | Includes the cut-down tree, wood piece, watering can's water (returns as a single splash) and the occasional fruit. |
Lloid Rocket | ||
Side smash's ball | ||
Mega Man | Standard attack and neutral aerial's bullets | |
Side smash's blast | ||
Metal Blade | ||
Crash Bomber | ||
Leaf Shield | ||
Rush Coil | ||
Down air's fist | ||
Up air's tornado | ||
Wii Fit Trainer | Sun Salutation | In , it heals the player when taken out. |
Header's soccer ball | ||
Rosalina & Luma | Star Bits | Pockets one of the star bits. Can only be pocketed in . |
Greninja | Water Shuriken | |
Hydro Pump | In , Greninja doesn't get damaged with it. | |
Substitute | Can only be pocketed in . Includes the Poké-doll and log. | |
Mii Brawler | Shot Put | |
Mii Swordfighter | Gale Strike | |
Shuriken of Light | ||
Chakram | ||
Mii Gunner | Charge Blast | |
Laser Blaze | ||
Grenade Launcher | ||
Flame Pillar | ||
Gunner Missile | Includes both homing and super missiles. | |
Blast from Lunar Launch | ||
Bomb Drop | ||
Up and forward aerial's blasts | Only pockets one of the blasts from up aerial. | |
Laser from throws | ||
Palutena | Autoreticle | Pockets one of the shots. |
Pac-Man | All Bonus Fruit | |
Fire Hydrant and its water sprays | ||
Power Pellet | Consumes the pellet when taken out. | |
Pac-Jump trampoline | Can only be pocketed in . | |
Robin | Arcfire | |
Thunder | Includes all forms. | |
Elwind | ||
Discarded tombs and Levin Sword | ||
Bowser Jr. | Clown Cannon | |
Mechakoopa | ||
Duck Hunt | Trick Shot | |
Clay Shooting | ||
Wild Gunman's bullets | Includes all varients. | |
Ryu Ken |
Hadoken | Includes both the normal and stronger varients. |
Cloud | Blade Beam | Includes both the normal and Limit Break varients. |
Corrin | Dragon Fang Shot | |
Bayonetta | Bullet Climax's bullets | Includes both charged and uncharged varients. Pockets one of the bullets. |
Inkling | Splattershot's ink | Won't affect Inkling. |
Splat Bomb | ||
Ridley | Plasma Breath | Pockets one of the fireballs. |
Simon Richter |
Axe | |
Cross | ||
Holy Water | ||
King K. Rool | Blunderbuss | |
Crownerang | ||
Isabelle | Lloid Trap | |
Piranha Plant | Ptooie's spike ball | |
Poison Breath | ||
Joker | Eiha/Eigaon | |
Hero | Frizz/Frizzle/Kafrizz | |
Kazap's initial lightning bolt | Zap and Zapple can't be pocketed as they are disjointed hitboxes. | |
Woosh/Swoosh/Kaswoosh | ||
Sizz | ||
Sizzle | ||
Bang | ||
Kaboom | ||
Snooze | ||
Whack |
From stage hazards[]
Stage Hazard | Attacks |
---|---|
Yellow Devil | Laser attacks |
Ridley | Fireballs |
From bosses[]
Boss | Attacks |
---|---|
Master Hand | Finger Bullet |
Fireball Blitz fragments | |
Spike Bowl | |
Crazy Hand | Finger Bomb |
Shovel Claw shockwaves | |
Master Edges | Slicing orbs |
Custom Variations[]
Garden[]
Garden is Villager's Neutral Special Move that can be used via customization. Villager can only pocket items in front of them, but can also put damaging flowers on opponents' heads.
Strengths:
- Plants a flower on the enemy's head, dealing damage over time.
- Is great for racking up damage.
- Is the only form of Pocket that deals damage directly.
Weaknesses:
- Very short range for pocketing items; results in often being unable to pocket a projectile or item and getting hit.
Garden does deal damage, as the flower planted on opponents is very useful for racking up damage on them before hitting them with an attack. However, its range is severely decreased and the window is shortened, making it much more difficult for Villager to pocket objects. Villager should not try to pocket something coming from long-range; though he has more time to react, the window for pocketing is very small and he will often not be able to pocket it.
Pocket Plus[]
Pocket Plus is Villager's other customizable Neutral Special Move. Villager can now pocket items at a wider range, but their effectiveness is decreased.
Strengths:
- Pocketing range increased, making pocketing easier.
Weaknesses:
- Items and projectiles that are pocketed don't deal quite as much damage.
- Some ending lag on the move.
Pocket Plus has an increased range for pocketing items and projectiles that can prove to be quite useful. Though the projectiles don't deal quite as much damage, this difference isn't noticeable when it is taken into account that the increased pocketing range is better for Villager's defensive game, keeping him safer from incoming items and projectiles. The ending lag isn't much longer than the regular Pocket, so Pocket Plus' strengths possibly outweigh its weaknesses.
Villager's Custom Special Moves | ||
---|---|---|
Custom 1 | Custom 2 | |
Standard Special | Garden | Pocket Plus |
Side Special | Liftoff Lloid | Pushy Lloid |
Up Special | Extreme Balloon Trip | Balloon High Jump |
Down Special | Timber Counter | Super Timber |