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Pocket

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Pocket (しまう/とり出す Store Away/Take Out?) is Villager's Neutral Special Move. Villager can take in any item or projectile and keep it to use later.

Overview

Pocket is a cross between Mr. Game & Watch's Oil Panic and a standard Reflector. When Villager presses the Special Move button, he will reach out in front of him. Villager will then be able to grab any item or projectile directly close him or take any item he is holding and appear to put it in his pocket, as it quickly shrinks and disappears. This will not work if Villager already has an item in his pocket. This move has a special kind of vacuum hitbox that will literally "suck" the nearby item, meaning the Villager doesn't need to be directly in front of an item or projectile to grab it. Also, he cannot hold an item indefinitely; after 30 seconds the item will disappear from his pocket.

Pocket works on both solid and energy-type objects. Villager will then have the object stored in him until he decides to use it. Pressing the special move button again will release the object; if the object is a projectile, it will be automatically launched in the direction Villager is facing, and if it is a standstill item Villager will use it. If he is damaged enough, the item will be knocked out of his pocket. If he doesn't grab anything, a sound from the home game when you can't do an action will play. All projectiles the Villager throws back with his standard Neutral Special are 1.9 stronger than the original, however unlike most damage-multiplying reflectors, Pocket resets any damage multipliers when Pocketing, so players cannot continuously Pocket a projectile to build up higher damage output. Villager can Pocket continuously streaming projectiles, like Bowser's Fire Breath, but when he throws it back it will be just a single burst.

If he is already holding an item in his pocket and he is holding an item in his hand, and he uses the move, he will switch it with the previous item, making Villager the only character to be able to hold more than one item at a time, except he cannot hold Poke Balls in his pocket. This technique is useful for Fairy Bottles.

When Villager uses Pocket, it gives some invincibility frames (notable uses seen here), which can be useful when the player is trying to recover. The move is also known for negating Link's Final Smash if timed correctly, but the Villager cannot store it for later use. These invincibility frames also make this move is notable as Villager doesn't need to be facing the item directly, being able even to Pocket items from behind if timed right, as the invincibility frames will allow him to phase through projectiles and proceed to grab them.

Also, the Villager can literally "steal" some items from characters so they cannot use them again until the Villager is KO'ed, which can decrease those character's performance in battle. These include Diddy Kong's Banana Peel, Wario's Bike, R.O.B.'s Gyro, Bowser Jr.'s Mechakoopa, Wii Fit Trainer's Soccer Ball and Pac-Man's Bonus Fruit. However, like all other items the Villager can store, those will disappear after 30 seconds if the Villager does not throw them back; although the Villager can prevent this by pulling the item out and putting back in.

Villager's Special Moves
SSBWU/3DS
Standard Special Pocket
Side Special Lloid Rocket
Up Special Balloon Trip
Down Special Timber
Final Smash Dream Home

Pocketable Attacks

All items, with the exception of Poke Balls, Assist Trophies, and Smash Balls can be pocketed, whether they are lying on the stage or being used as a projectile.

The following is a list of character moves that Villager can pocket.

Custom Variations

Garden

Garden

Garden.

Garden is Villager's Neutral Special Move that can be used via customization. Villager can only pocket items in front of them, but can also put damaging flowers on opponents' heads.

Strengths:

  • Plants a flower on the enemy's head, dealing damage over time.
  • Is great for racking up damage.
  • Is the only form of Pocket that deals damage directly.

Weaknesses:

  • Very short range for pocketing items; results in often being unable to pocket a projectile or item and getting hit.

Garden does deal damage, as the flower planted on opponents is very useful for racking up damage on them before hitting them with an attack. However, its range is severely decreased and the window is shortened, making it much more difficult for Villager to pocket objects. Villager should not try to pocket something coming from long-range; though he has more time to react, the window for pocketing is very small and he will often not be able to pocket it.

Pocket Plus

Pocket Plus

Pocket Plus.

Pocket Plus is Villager's other customizable Neutral Special Move. Villager can now pocket items at a wider range, but their effectiveness is decreased.

Strengths:

  • Pocketing range increased, making pocketing easier.

Weaknesses:

  • Items and projectiles that are pocketed don't deal quite as much damage.
  • Some ending lag on the move.

Pocket Plus has an increased range for pocketing items and projectiles that can prove to be quite useful. Though the projectiles don't deal quite as much damage, this difference isn't noticeable when it is taken into account that the increased pocketing range is better for Villager's defensive game, keeping him safer from incoming items and projectiles. The ending lag isn't much longer than the regular Pocket, so Pocket Plus' strengths possibly outweigh its weaknesses.

Villager's Custom Special Moves
Custom 1 Custom 2
Standard Special Garden Pocket Plus
Side Special Liftoff Lloid Pushy Lloid
Up Special Extreme Balloon Trip Balloon High Jump
Down Special Timber Counter Super Timber

Origin

In the Animal Crossing games, the player can keep the items they are holding in their pockets. In Animal Crossing, Wild World, and City Folk, the player has 15 slots, but in New Leaf, the player has 16. In this game, the player only has one.

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