This move consists of Olimar quickly blowing his whistle, and a colored area surrounding him. When used, the move has three primary effects:
- Any Pikmin that are separated from Olimar will, after a split second, immediately fly to his side. This can be used to recall ones that have fallen behind or are pummeling an enemy, though Pikmin in the midst of some actions (such as travelling after being thrown) cannot be recalled.
- If there are no Pikmin separated from Olimar, the ones in Olimar's line will be organized by colour. If they are already in sorted order, the next colour of Pikmin will be sorted to the front, following the order of Red, Yellow, Blue, White, and Purple, with the previous front-runners being shifted to the back. As various Pikmin have different strengths, Olimar must do this to control his lineup to get the most out of it.
- In Brawl, Olimar will gain 14 frames of infinite launch resistance. Because of the speed of the move, it is relatively easy to tank any attack in this way. As long as Olimar doesn't get predictable (as launch resistance does not affect grabs), this can make him very difficult to KO.
|Olimar's Special Moves|
|Standard Special||Pikmin Pluck|
|Side Special||Pikmin Throw|
|Up Special||Pikmin Chain||Winged Pikmin|
|Down Special||Pikmin Order|
|Final Smash||End of Day|
In Super Smash Bros. for Nintendo 3DS and Wii U, with the introduction of the Custom Moves, Pikmin & Olimar has 2 variations of Pikmin Order.
Order Tackle is one of Pikmin & Olimar's Down Special Moves that can be used via customizations. Captain Olimar calls any Pikmin that have been separated from him. When they return, the Pikmin will attack the opponents.
Dizzy Whistle is one of Pikmin & Olimar's Down Special Moves that can be used via customizations. Captain Olimar calls any Pikmin that have been separated from him. If an opponent is near, it will spin them around, but it gives mediocre damage.
|Olimar's Custom Special Moves|
|Custom 1||Custom 2|
|Standard Special||Hardy Pikmin Pluck||Explosive Pluck|
|Side Special||Sticky Pikmin Throw||Tackle Pikmin Throw|
|Up Special||Winged Pikmin Jump||Mighty Winged Pikmin|
|Down Special||Order Tackle||Dizzy Whistle|
In Pikmin, this ability was essential to getting the Pikmin to follow you when they got lost or became idle. The whistle is aimed at an area and the Pikmin in that area stop what they're doing (attacking, harvesting, carrying, etc.) and snap to attention, following the player once more. It's used get them away from threats or call on them when you need them. Repeatedly using the whistle saves Pikmin from water, fire and poison. Although it is impossible to save Pikmin who have been electrocuted in Pikmin 2. It was more important in Pikmin than it is in Brawl, as it was his most-used function, aside from throwing and plucking Pikmin. Olimar was also able to separate Pikmin into groups of color by pressing the X button. Although doing this in Pikmin did not produce the same circular animation that is seen in Brawl, it did produce a muffled whistle noise.
In Pikmin 2, the whistle now has a visible area-of-effect given by the rainbow-coloured circle similar to the one seen in Brawl. Ironically, Pikmin Order is another given function available in Pikmin 2 except it is used to promote action rather than return to the leader.