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This is the list of known changes in version 1.1.4 of Super Smash Bros. for Nintendo 3DS and Wii U.

Additions

  • Umbra Clock Tower will be automatically included with the purchase of Bayonetta.
  • Castle Siege and Coliseum will gain two new tracks with the purchase of Corrin.
  • All characters now have 5 frames of invincibility on their hard trip state, as opposed to some having extra and some having none. (Kirby and Fox have changes related to this.)
  • All characters now have identical soft trip, hard trip, stand up, forward roll and back roll invincibility frames from a soft/hard trip state, as opposed to some characters having extra frames of invincibility. (Yoshi, Diddy Kong, Toon Link, Falco, Charizard and R.O.B have changes related to this.)

Character Attributes

Character Changes
Stock SSB4 bayonetta Bayonetta
  • Added as a playable character.
Stock SSB4 bowser Bowser
  • Buff Dash attack deals more damage: 10% (early)/8% (late) → 12%/10%)
  • Nerf Up throw's knockback growth has been increased (155 → 180) making it more difficult to perform a follow-up attack at higher percentages)
  • Flying Slam:
    • Ground Hand Hitbox:
      • Buff Size increased: 4/3 → 5/4
      • Buff Positioning of the large hitbox has been moved forward: 17 → 17.5
    • Ground to Air Hand Hitbox:
      • Buff Size increased: 1/1 → 2/2
      • Buff Positioning of the outer hitbox has been moved forward: 17 → 17.5
    • Air Hand Hitbox:
      • Buff Size increased 5/3.5 → 6/4.5
      • Buff Positioning of the large hitbox has been moved forward: 15 → 15.5
Stock SSB4 bowser jr Bowser Jr.
  • Buff Forward smash's ending lag has been reduced: 59 frames → 65 frames
  • Buff Up smash's ending lag has been reduced: 61 frames →56 frames
  • Buff Down smash's ending lag has been reduced: 67 frames → 59 frames
  • Forward aerial:
    • Buff Mid hit deals more damage: 8%/6.5% → 9%/7%
    • Buff Late hit deals more damage: 5%/4% → 7%/5%
    • Buff Knockback for all hits has been increased: 30 (base)/90 (growth) → 33/93
  • Back aerial:
    • Buff Late hit deals more damage: 8% → 10%
    • Buff Knockback growth has been increased: 90 → 92
Stock SSB4 captain falcon Captain Falcon
Stock SSB4 charizard Charizard
  • Up smash:
    • First Hit:
      • Notice Range of the initial aerial htibox increased: 10.5 → 11.0.
      • Ground Hit:
        • Hitbox 0:
          • Notice Bone swapped with previous Hitbox 2 (swaps the priority of the two hitboxes)
          • Notice Angle modified: 100° → 140°
          • Buff Base knockback reduced (40 → 30) making it easier to connect onto the second hit.
          • Nerf Hitbox size reduced: 5.0 → 4.2
        • Hitbox 2:
          • Notice Hitbox positioning modified: 2 (X)/1 (Y) →4/-1.5
        • Hitbox 3:
          • Notice Angle modified: 270° → 280°
          • Buff Hitbox size increased: 4.0 → 5.0
    • Second Hit:
      • Buff Knockback growth on hitbox 1 has been increased: 107 → 105
      • Buff Knockback growth on hitbox 2 has been increased: 107 → 103
      • Buff Knockback growth on hitbox 3 has been increased: 107 → 101
  • Tripping:
    • Nerf Soft trip invincibility frames reduced: 6 → 5
    • Nerf Hard trip invincibility frames reduced: 6 → 5
    • Nerf Stand up invincibility frames reduced: 17 frames → 16 frames
    • Nerf Forward roll invincibility frames reduced: 10 frames → 9 frames
    • Nerf Back roll invincibility frames reduced: 10 frames → 9 frames
Stock SSB4 cloud Cloud No changes
Stock SSB4 corrin Corrin
  • Added as a playable character.
Stock SSB4 dark pit Dark Pit
Stock SSB4 diddy kong Diddy Kong
  • Tripping:
    • Nerf Soft trip invincibility frames reduced: 6 → 5
    • Nerf Hard trip invincibility frames reduced: 6 → 5
    • Nerf Stand up invincibility frames reduced: 17 frames → 16 frames
    • Nerf Forward roll invincibility frames reduced: 10 frames → 9 frames
    • Nerf Back roll invincibility frames reduced: 10 frames → 9 frames
Stock SSB4 donkey kong Donkey Kong No changes
Stock SSB4 dr mario Dr. Mario No changes
Stock SSB4 duck hunt Duck Hunt No changes
Stock SSB4 falco Falco
  • Up smash:
    • First Hit:
      • Buff Startup reduced: 8 frames → 7 frames
      • Buff Now has intangibility frames: 7 frames → 11 frames
      • Hitbox 0:
        • Buff Base knockback increased: 60 → 70
        • Nerf Knockback growth reduced: 25 → 18
        • Notice X positioning has been moved forward : 1.5 → 2
      • Hitbox 1:
        • Buff Base knockback increased: 60 → 70
        • Nerf Knockback growth reduced: 25 → 18
      • Hitbox 2:
        • Nerf Base knockback decreased: 80 → 70
        • Nerf Knockback growth decreased: 30 → 18
        • Notice Inner X position modified: 5 → 7.7
        • Notice Other X position modified: 5 → 7
    • Second Hit:
      • Buff Startup reduced: 13 frames → 12 frames
      • Hitbox 0:
        • Buff Base knockback increased: 30 → 31
        • Buff Knockback growth increased: 98 → 104
        • Notice X positioning has been modified: 5 → 7
      • Hitbox 1:
        • Buff Base knockback increased: 30 → 31
        • Buff Knockback growth increased: 98 → 104
        • Notice X positioning has been modified: 1.5 → 2
      • Hitbox 2:
        • Buff Base knockback increased: 30 → 31
        • Buff Knockback growth increased: 98 → 104
  • Down smash
    • Buff Knockback growth increased: 76 → 78
  • Tripping:
    • Nerf Soft trip invincibility frames reduced: 6 → 5
    • Nerf Hard trip invincibility frames reduced: 6 → 5
    • Nerf Stand up invincibility frames reduced: 17 frames → 16 frames
    • Nerf Forward roll invincibility frames reduced: 10 frames → 9 frames
    • Nerf Back roll invincibility frames reduced: 10 frames → 9 frames
  • Bugfix Down Throw Ledge Spike Bug has been removed (could stage spike Captain Falcon, Ganondorf, Samus, etc at the ledge).
Stock SSB4 fox Fox
  • Buff Hard trip now has invincibility frames: 0 frames → 5 frames
Stock SSB4 ganondorf Ganondorf
  • Notice Weight increased: 112 → 113
Stock SSB4 greninja GreninjaNo changes
Stock SSB4 ike Ike
  • Forward smash:
    • Buff Sourspot deals more damage: 17 → 19
    • Notice Sourspot angle has been modified: 60° → 57°
    • Notice A different sound effect is played when connecting with the sourspot.
  • Neutral aerial:
    • Buff Damage increased: 9 (clean)/6 (late) → 10/7
    • Notice Angle modified: 70° → 80°
  • Forward aerial:
    • Buff Damage increased: 12% → 13%
    • Buff Maximun range improved: 10.5 → 12
    • Buff Middle Hitbox displacement increased: 6.75 → 7.5
  • Eruption:
    • Buff Duration of the uncharged flame hitbox has been increased: 3 frames → 5 frames
  • Buff Hard trip now has invincibility frames: 0 frames → 5 frames
Stock SSB4 jigglypuff Jigglypuff No changes
Stock SSB4 king dedede King Dedede No changes
Stock SSB4 kirby Kirby
  • Notice Weight increased: 77 → 79
  • Notice Corrin and Bayonetta's Copy Abilities has been added.
  • Buff Hard trip now has invincibility frames: 0 frames → 5 frames
  • Bugfix The glowing eyes glitch has been removed.
Stock SSB4 link Link No changes
Stock SSB4 little mac Little Mac
  • Up tilt:
    • Notice Angle modified: 85° → 88°
    • Buff Startup reduced: 5 frames → 4 frames
    • Buff Hitbox duration increased: 6 frames → 7 frames
  • Forward smash:
    • Up angle:
      • Buff Damage increased: 19% (sweet)/17% (sour) → 20%/18%
      • Nerf Knockback growth reduced for both sweetspot and sourspot: 85 → 81
    • No angle:
      • Buff Damage increased: 19% (sweet)/17% (sour) → 20%/18%
      • Buff Knockback growth increased for both sweetspot and sourspot: 30 → 31
    • Down angle:
      • Buff Damage increased: 22% → 24%
      • Nerf Knockback growth reduced: 22 → 21
  • Up smash:
    • Buff Damage increased: 20% (sweet)/15% (sour) → 21%/16%
    • Nerf Knockback growth reduced: 80 (sweet)/100 (sour) → 76/96
  • Down smash:
    • Buff Damage increased: 12% → 13%
    • Nerf Knockback growth reduced: 100 → 94
Stock SSB4 lucario Lucario No changes
Stock SSB4 lucas Lucas No changes
Stock SSB4 lucina Lucina
  • Jab 1:
    • Buff Ending lag reduced: 28 frames → 25 frames
    • Buff Range of the farthest hitbox has been increased: 6.5 → 7
  • Jab 2
    • Buff Range of the farthest hitbox has been increased: 6.5 → 7
  • Forward tilt:
    • Buff Ending lag reduced: 36 frames → 33 frames
    • Buff Range of the farthest hitbox (sword tip) has been increased: 6.7 → 7.7
    • Buff Range of the closest hitbox (sword base) has been increased: 2 → 2.5
  • Up tilt
    • Buff Ending lag reduced: 36 frames → 33 frames
  • Down tilt:
    • Buff Range of the farthest hitbox has been increased: 6.7 → 8.2
    • Buff Positioning for the closest hitbox has been modified: 15.2 (X)/3.2 (Y) → 16.7/2.7
  • Down smash
  • Buff Ending lag reduced: 64 frames → 54 frames
  • Neutral aerial:
    • First Hit:
      • Buff Damage increased: 3.345% → 4.2%
      • Buff Range of the farthest hitbox has been increased: 6.7 → 7.7
    • Second Hit:
      • Buff Damage increased: 7.6% → 8.5%
      • Buff Range of the farthest hitbox has been increased: 6.5 → 7.5
  • Forward aerial:
    • Buff Damage increased: 8.5% → 10.5%
    • Buff Range of the farthest hitbox has been increased: 6.7 → 7.7
  • Back aerial:
    • Buff Damage increased: 9.975% → 11.8%
    • Buff Range of the farthest hitbox (sword tip) has been increased: 6.7 → 7.7
    • Buff Range of the closet hitbox (sword base) has been increased: 2 → 2.5
  • Up aerial:
    • Buff Damage increased: 9.975% → 11.4%
  • Down aerial:
    • Buff Damage increased: 11.4% (normal)/ 13.3 (meteor) → 12.3%/14.2%
  • Dancing Blade:
    • First Hit
      • Buff Startup reduced: 7 frames → 6 frames
      • Buff Ending lag reduced: 42 frames (ground)/32 frames (air) → 41 frames/31 frames
Stock SSB4 luigi Luigi No changes
Stock SSB4 mario Mario No changes
Stock SSB4 marth Marth
  • Jab 1:
    • Buff Ending lag reduced: 28 frames → 25 frames
    • Buff Range of the tipper hitbox has been increased: 6.5 → 7
  • Jab 2
    • Buff Range of the tipper hitbox has been increased: 6.5 → 7
  • Forward tilt:
    • Buff Ending lag reduced: 36 frames → 33 frames
    • Buff Range of the tipper hitbox has been increased: 6.7 → 7.7
    • Buff Range of the base hitbox has been increased: 2 → 2.5
  • Up tilt
    • Buff Ending lag reduced: 36 frames → 33 frames
  • Down tilt:
    • Buff Range of the tipper hitbox has been increased: 6.7 → 8.2
    • Buff Positioning for the base hitbox has been modified: 15.2 (X)/3.2 (Y) → 16.7/2.7
  • Down smash
  • Buff Ending lag reduced: 64 frames → 54 frames
  • Neutral aerial:
    • First Hit:
      • Buff Damage increased: 3% (base)/4% (tip) → 3.5% /5%
      • Buff Range of the tipper hitbox has been increased: 6.7 → 7.7
    • Second Hit:
      • Buff Damage on tipper hitbox increased: 9% → 9.5%
      • Buff Range of the tipper hitbox has been increased: 6.5 → 7.5
  • Forward aerial:
      • Buff Damage increased: 7% (base)/10% (tip) → 8% /11.5%
    • Buff Range of the tipper hitbox has been increased: 6.7 → 7.7
  • Back aerial:
    • Buff Damage on tipper hitbox increased: 12% → 12.5%
    • Buff Range of the tipper hitbox has been increased: 6.7 → 7.7
    • Buff Range of the base hitbox has been increased: 2 → 2.5
  • Up aerial:
      • Buff Damage increased: 9% (base)/12% (tip) → 9.5% /13%
  • Down aerial:
      • Buff Damage increased: 13% (base)/14% (tip)/14% (meteor) → 12%/14%/15%
  • Dancing Blade:
    • First Hit
      • Buff Startup reduced: 7 frames → 6 frames
      • Buff Ending lag reduced: 42 frames (ground)/32 frames (air) → 41 frames/31 frames
Stock SSB4 mega man Mega Man No changes
Stock SSB4 meta knight Meta Knight No changes
Stock SSB4 mewtwo Mewtwo No changes
Stock SSB4 brawler Mii Brawler No changes
Stock SSB4 gunner Mii Gunner No changes
Stock SSB4 swordfighter Mii Swordfighter No changes
Stock SSB4 mr game and watch Mr. Game & Watch No changes
Stock SSB4 ness Ness No changes
Stock SSB4 olimar Olimar No changes
Stock SSB4 pac-man Pac-Man No changes
Stock SSB4 palutena Palutena No changes
Stock SSB4 peach Peach No changes
Stock SSB4 pikachu Pikachu No changes
Stock SSB4 pit Pit No changes
Stock SSB4 robin Robin No changes
Stock SSB4 rob R.O.B.
  • Tripping:
    • Nerf Soft trip invincibility frames reduced: 6 → 5
    • Nerf Hard trip invincibility frames reduced: 6 → 5
    • Nerf Stand up invincibility frames reduced: 17 frames → 16 frames
    • Nerf Forward roll invincibility frames reduced: 10 frames → 9 frames
    • Nerf Back roll invincibility frames reduced: 10 frames → 9 frames
Stock SSB4 rosalina and luma Rosalina & Luma
  • Notice Weight reduced 78 → 77
Stock SSB4 roy Roy
  • Neutral aerial:
    • Buff Landing lag reduced: 13 frames → 11 frames
  • Forward aerial:
    • Buff Landing lag reduced: 15 frames → 13 frames
  • Back aerial:
    • Buff Landing lag reduced: 19 frames → 16 frames
  • Up aerial:
    • Buff Landing lag reduced: 16 frames → 14 frames
  • Down aerial:
    • Buff Landing lag reduced: 28 frames → 23 frames
  • Flare Blade:
    • Buff Uncharged damage increased: 5% → 6%
  • Double-Edge Dance:
    • First Hit
      • Buff Startup reduced: 7 frames → 6 frames
      • Buff Ending lag reduced: 42 frames (ground)/32 frames (air) → 41 frames/31 frames
Stock SSB4 ryu Ryu No changes
Stock SSB4 samus Samus No changes
Stock SSB4 sheik Sheik
  • Notice Weight reduced: 85 → 84

Vanish:

  • Nerf Disappearance Hitbox's knockback growth reduced: 104 → 102
  • Nerf Disappearance Hitbox's size reduced: 14 → 13
Stock SSB4 shulk Shulk
  • Notice Monado beam effects has been changed.
Stock SSB4 sonic Sonic
  • Notice Weight reduced: 95 → 94
Stock SSB4 toon link Toon Link
  • Forward smash:
    • Buff Knockback of the first hit has been modified to properly follow-up onto the second hit at any percentage.
  • Back aerial:
    • Buff Landing lag reduced: 22 frames → 17 frames
  • Spin Attack:
    • Buff Startup reduced: 11 frames/70 frames → 9 frames/68 frames
    • Buff Startup and ending lag for the duration of the move reduced: 82 frames/141 frames → 80 frames/139 frames
  • Buff Flying Spin Attack's (Side-2) startup reduced: 11 frames/70 frames → 9 frames/68 frames
  • Tripping:
    • Nerf Soft trip invincibility frames reduced: 6 → 5
    • Nerf Hard trip invincibility frames reduced: 6 → 5
    • Nerf Stand up invincibility frames reduced: 17 frames → 16 frames
    • Nerf Forward roll invincibility frames reduced: 10 frames → 9 frames
    • Nerf Back roll invincibility frames reduced: 10 frames → 9 frames
Stock SSB4 villager Villager No changes
Stock SSB4 wario Wario
  • Bugfix Grounded state glitch removed.
Stock SSB4 wii fit trainer Wii Fit Trainer No changes
Stock SSB4 yoshi Yoshi
  • Tripping:
    • Nerf Soft trip invincibility frames reduced: 6 → 5
    • Nerf Hard trip invincibility frames reduced: 6 → 5
    • Nerf Stand up invincibility frames reduced: 17 frames → 16 frames
    • Nerf Forward roll invincibility frames reduced: 10 frames → 9 frames
    • Nerf Back roll invincibility frames reduced: 10 frames → 9 frames
Stock SSB4 zelda Zelda
Stock SSB4 zero suit samus Zero Suit Samus
  • Notice Weight reduced: 81 → 80
  • Boost Kick:
    • Notice Angle modified: 50° → 48°
    • Nerf Knockback growth of the final hit reduced: 220 → 209

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