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Patch Update/Version 1.1.0

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This is the list of known changes in version 1.1.0 of Super Smash Bros. for Nintendo 3DS and Wii U.

Universal

  • Notice Momentum from actions no longer sliding off ledges has been reverted (for example, Falcon's dash grab can once again slide off ledges).
  • Notice Strong attacks now have new animations on hit.
  • Notice The duration of invincibility on all spot dodges and rolls have been reduced by one frame. This means that a roll or spot dodge now renders a character invincible for a slightly shorter amount of time.
  • Notice Moves with hitlag modifiers greater than 1.0 (for example, Marth's tippers) are now safer on shield than before, dividing the hitlag frames the attacker receives by 1.25.

Character Attributes

Character Changes
Stock SSB4 bowser Bowser
  • Notice Down smash's knockback angle has been altered: (60° → 48°).
Stock SSB4 bowser jr Bowser Jr.
  • Buff Clown Cannon deals more damage: (Uncharged damage 4.4%/7% → 5.9%/8.5%) (Fully charged damage 12.6%/18% → 14%/20%).
Stock SSB4 captain falcon Captain Falcon
  • Nerf Back aerial deals less damage: (14% → 13%).
  • Nerf Rapid jab's horizontal displacement has been reduced (5.0u/4.8u → 3.0u/2.8u).
  • Nerf Rapid jab finisher's horizontal displacement has been reduced (14u → 10u).
Stock SSB4 charizard Charizard
  • Buff Forward tilt (sweetspot) deals more damage: (10% → 11%).
    • Buff One of forward tilt's three sourspot hitboxes is now a sweetspot, making it essentially larger.
  • Buff Down tilt now has a windbox that pushes opponents inwards (pre-animation modifier frames 6-9).
  • Buff Back aerial's landing lag has been reduced: (36 → 33 frames).
  • Buff Down throw's ending lag has been reduced: (72 → 70 frames).
Stock SSB4 dark pit Dark Pit
  • Buff Jab's rapid finisher hitbox size has been increased: (5.0u → 6.0u).
  • Notice Jab's rapid finisher Z-axis displacement has been changed: (9.0u → 8.5u).
  • Buff Silver Bow's ending lag has been reduced by 3 frames (customs also affected).
    • Buff Silver Bow deals more damage: 3.3% → 3.7%.
Stock SSB4 diddy kong Diddy Kong
  • Buff Down smash's knockback scaling on both hits has been increased: 69 front/74 back → 72/76.
  • Notice Up smash's first hit hitbox order altered.
  • Notice Up smash's second hit angles altered: (95°/105° → 105°/125°).
  • Buff Up smash's higher hit's weight-based knockback has been increased: (45 → 48).
  • Notice Up smash's third hit horizontal displacement (3.5 → 4.0), vertical (0.0 → 0.6).
Stock SSB4 donkey kong Donkey Kong
  • Buff Dash attack's hitbox duration and start up has been altered from 10-21 to 9-24.
    • Buff Dash attack's ending lag has been reduced: (48 → 41).
  • Buff Forward smash's hitbox size has been increased: (5.0u → 5.7u).
    • Buff Forward smash's bone intangibility on head and arms added (frames 20-26).
  • Buff Up smash's hitbox size has been increased: (7.5u → 8.8u).
  • Buff Cargo up throw's base knockback has been reduced (90 → 58), allowing for easier follow-ups and mix-ups.
    • Buff Cargo up throw's knockback scaling has been increased (30 → 52).
Stock SSB4 dr mario Dr. Mario
  • Buff Up smash's knockback scaling has been increased: (108 → 117).
  • Buff Up smash's duration increased: 4 → 5 frames (now matches head swing).
Stock SSB4 duck hunt Duck Hunt
  • Notice Jab's first and second strike now have two hitboxes with differing angles.
  • Buff Jab's third strike deals more damage: (4% → 5%).
    • Buff Jab's third strike hitbox scaling (130 → 125), base (40 → 50), and size (5.0 → 5.8) has been increased along with having a higher vertical displacement (4.5 → 5.5).
  • Nerf Rapid jab finisher's hitbox no longer stretches vertically.
  • Buff Forward smash's second and third hitbox sizes has been increased: (4.5/5.1 → 5.2/7.0).
Stock SSB4 fox Fox
  • Notice Jab's first and second hitbox properties have been altered, increasing their knockback and ending lag.
    • Nerf This no longer makes it possible for Fox to perform the double jab chain.
  • Buff Multi hit contains a new hitbox (frame 3).
  • Buff Blaster has 3 less frames of ending lag, with customs also being affected.
  • Buff Reflector's hitbox duration (1 → 2 frames), and size (4.0 → 6.0) has been increased. It's horizontal displacement has also been modified (4.0 → 4.2).
Stock SSB4 ganondorf Ganondorf
  • Buff Aerial Wizard's Foot's shield damage has been increased (10 → 15) (customs also affected).
  • Buff Down smash's second hit knockback and hitbox size has been increased, allowing it to connect and KO much more reliably.
  • Buff Forward aerial deals more damage: (16%/17% → 17%/18%).
  • Buff Up throw deals more damage: (7% → 10%).
Stock SSB4 greninja Greninja
  • Buff Water Shuriken start up decreased from 25 to 20 frames (total duration: 50 → 45 frames).
  • Bugfix Greninja no longer stalls at the start of Water Shuriken when using it right after a jump.
  • Nerf Down throw deals less damage: (6% → 5%).
    • Buff Down throw's ending lag has been reduced: (49 → 42 frames).
Stock SSB4 ike Ike
  • Buff Up aerial's base knockback has been increased: (40 → 55).
  • Buff Up aerial's knockback scaling has been reduced: (100 → 94).
  • Notice Down throw's collateral hitbox moved forward: (-7.0u → -5.0u).
Stock SSB4 kirby Kirby
  • Buff 2nd jab connects into rapid jab better.
  • Buff Jab finisher comes out quicker.
  • Buff Forward throw launches closer and more vertical to Kirby, and has 3 fewer frames of ending lag.
    • Buff Forward throw KOs 24% earlier, from 238% to 214%.
    • Nerf Forward throw deals less damage: (7% → 5%).
  • Buff Inhale has 4 less frames of startup and 5 less frames of endlag.
Stock SSB4 link Link
  • Buff Spin Attack's hitbox placements adjusted.
  • Buff Dash and pivot grab's hitboxes both come out 1 frame faster.
Stock SSB4 little mac Little Mac
  • Buff Fully charged Straight Lunge's start up has been reduced: (7 → 6 frames).
  • Buff Straight Lunge's early sweetspot extended for 2 extra frames, later hitbox extended 4 extra frames.
  • Buff Jolt Haymaker's hitbox duration has been increased: (5 → 7 frames).
Stock SSB4 lucas Lucas
  • Buff Forward tilt's (sweetspot) hitbox size has been increased: (4.0 → 4.4).
    • Buff Forward tilt's (sourspot) hitbox size has been increased: (2.0u → 2.2u).
  • Buff Down tilt's far hitbox horizontal displacement has been modified: (7.0 → 7.2).
    • Notice Down tilt's middle hitbox angle altered: (0° → 40°).
    • Buff Down tilt's horizontal displacement has been modified (2.7 → 3.0).
    • Nerf Down tilt's knockback scaling has been reduced: (50 → 45).
    • Notice Down tilt's close hitbox angle altered: (70 → 76).
    • Buff Down tilt's base knockback has been increased: (10 → 18).
    • Buff Down tilt's displacement has been modified: (0 → 3.5).
  • Buff Forward aerial's vertical displacement (1.0 → 2.9) and sourpot damage (8% → 9%) has been increased.
    • Nerf Forward aerial's sourspot hitbox size has been decreased (3.8 → 3.3).
  • Buff Grab range early size (2.5 → 3.0) and later size (2.4 → 2.8) has been increased. This goes for all grabs.
  • Buff PK Thunder's hitbox size has been increased (3.5 → 3.8).
Stock SSB4 lucina Lucina
  • Buff Up tilt's damage has been increased: (6.65%/7.125% → 7.6%~/8.1%) (early/late).
    • Buff Up tilt's ending lag has been reduced: (39 → 36).
  • Buff Neutral aerial deals more damage overall: (2.375% first/6.55% second → 3.325%/7.6).
  • Buff Forward aerial's landing lag has been reduced: (18 → 16).
  • Buff Back aerial's landing lag has been reduced: (19 → 17).
  • Buff Up aerial's landing lag has been reduced: (16 → 14).
  • Buff Down aerial's landing lag has been reduced: (28 → 24).
  • Buff Shield Breaker's endlag has been reduced (52 → 50). Also affects customs.
  • Buff Dancing Blade's input window length increased by 5 frames on all strikes from 1st to 3rd.
  • Buff Dolphin Slash's landing lag has been reduced (23 → 20). Also affects customs.
Stock SSB4 luigi Luigi
  • Notice Down tilt's knockback trajectory has altered from 74° to the Sakurai angle.
    • Buff Down tilt's knockback growth has been increased: (54 → 65).
    • Buff Down tilt's ending lag has been is decreased: (29 → 26).
  • Nerf Forward aerial deals less damage (9% → 8%).
    • Notice While this slightly worsens its edge-guarding abilities, it also slightly improves its combo abilities.
  • Nerf Fireball's ending lag has been increased: (40 → 43 frames).
  • Buff Super Jump Punch's grounded hitbox size has been increased: (1.7u → 2.2u).
  • Buff Super Jump Punch's aerial hitbox size has been increased: (2.2u → 2.7u).
  • Buff Fiery Jump Punch's (Up-2) knockback scaling has been increased: (40 → 50).
Stock SSB4 marth Marth
  • Buff Up tilt's ending lag has been reduced: (39 → 36).
  • Buff Neutral aerial deals more damage overall: (2%/3% → 3%/4% first hit, 6%/8% → 7%/9% second hit).
  • Buff Forward aerial's landing lag has been reduced: (18 → 16).
  • Buff Back aerial's landing lag has been reduced: (19 → 17).
  • Buff Up aerial's landing lag has been reduced: (16 → 14).
  • Buff Down aerial's landing lag has been reduced: (28 → 24).
  • Buff Shield Breaker's endlag has been reduced (52 → 50). Also affects customs.
  • Buff Dancing Blade's input window length increased by 5 frames on all strikes from 1st to 3rd.
  • Buff Dolphin Slash's landing lag has been reduced (23 → 20). Also affects customs.
Stock SSB4 mega man Mega Man
  • Buff Leaf Shield's ending lag has been reduced (59 → 53).
Stock SSB4 meta knight Meta Knight
  • Notice Visuals have been altered so that most hitboxes now match their sword trails.
  • Notice Up tilt's initial frame hitbox now centered on body for 1 frame before reverting.
Stock SSB4 mewtwo Mewtwo
  • Buff Forward throw's Shadow Ball projectiles deals more damage: (1.5% → 2%) (total damage 10.5% → 13%).
  • Buff Down smash's knockback scaling has been increased: 112 → 118.
  • Nerf Angled up forward tilt's hitbox duration has been decreased: 3 → 2 frames.
  • Notice Air dodging while holding an item will result in the item disappearing as well.
Stock SSB4 brawler Mii Brawler
  • Buff Ending lag on rapid jab has been reduced: 43 → 40.
  • Buff Forward aerial's first hit deals more damage: 3% → 4%.
  • Buff Up aerial deals more damage: 9% → 8%.
  • Buff Ultimate Uppercut's (Neutral-2) charge speed increased, taking less frames to fully charge up (137 → 124 frames).
  • Buff Burning Dropkick's (Side-2) base knockback has been increased: 76 → 85.
  • Buff Feint Jump (Down-2) deals more damage: 8% → 10%.
  • Buff Foot Flurry's (Down-3) endlag has beenreduced by 10 frames in the air.
Stock SSB4 gunner Mii Gunner
  • Buff Up aerial final hit deals more damage: 3% → 4%.
    • Buff Up aerial ending frame has been reduced: 66 → 62.
    • Buff Up aerial landing lag has been reduced: 26 → 22 frames.
  • Buff Charge Blast's (Neutral-1) ending lag has been reduced: 45 → 39.
  • Buff Laser Blaze (Neutral-2) deals more damage: 3.6%/2.6% → 4%/3%.
  • Nerf Grenade Launcher (Neutral-3) now dissipates on clang rather than exploding.
  • Buff Gunner Missile's (Side-3) ending lag has been reduced: 76 → 62 on homing missiles, 59 → 49 on smash missiles.
  • Buff Lunar Launch's (Up-1) projectile angle trajectory has been altered: 70° → 55°.
Stock SSB4 swordfighter Mii Swordfighter
  • Buff Shuriken of Light (Neutral-2) deals more damage: 1.2%/3.2%/4.8%/8.8% → 2%/4%/6.6%/10%.
  • Buff Slash Launcher's (Side-2) startup has been reduced: 17 → 13 frames.
    • Buff Grounded Slash Launcher's attack lasts for 2 more frames.
  • Buff Chakram's (Side-3) ending lag has been reduced: 45 → 39 frames.
  • Buff Skyward Slash Dash (Up-2) now gives the some momentum at the end of the move, increasing its distance.
  • Buff Reversal Slash's (Down-2) end frame has been reduced: frame 40 → 38 frames.
  • Buff Power Thrust's (Down-3) repeated hits weight-based knockback has been increased (10 → 22), and its final hitbox size is bigger (4.5u → 5.1u).
Stock SSB4 ness Ness
  • Buff Down aerial's meteor hitbox size has been increased: 3.5u → 3.9u.
Stock SSB4 pac-man Pac-Man
  • Bugfix A glitch that caused Pac-Man's trampoline to send opponents through the stage has been removed.
  • Notice A formerly removed glitch that caused Pac-Man to send hydrants through stages returns.
Stock SSB4 palutena Palutena
  • Buff Forward tilt's hitbox sizes has been increased: (3.8/2.5 → 4.1/2.8).
  • Notice Frames 17-24 and 25-39 of forward tilt have reversed properties (frames 17-24 have had their angle altered (Sakurai angle → 48°) and its knockback scaling has decreased (100 → 65), while frames 25-39 have had their angle altered (48° → Sakurai angle) and its knockback scaling has increased (65 → 100)).
    • Buff Due to the above changes, forward tilt's hits connect better at lower percentages.
  • Buff Down tilt's ending lag has been reduced.
  • Buff Down tilt's hitbox sizes has been increased: 2.4/1.9 → 2.7/2.1.
  • Buff Neutral aerial's hitbox sizes has been increased: 3.0 → 3.4.
  • Buff Forward aerial deals more damage: 7% → 8%.
  • Buff All grabs have 2 less frames of ending lag.
Stock SSB4 pikachu Pikachu
  • Notice Thunder Jolt's projectile hitbox angle altered to 0° on both it and custom neutral special Thunder Wave.
    • Nerf This removes Thunder Wave's ability to lock.
Stock SSB4 pit Pit
  • Buff Jab's rapid finisher hitbox size has been increased: (5.0u → 6.0u).
  • Notice Jab's rapid finisher Z-axis displacement has been changed: (9.0u → 8.5u).
  • Buff Palutena's Arrow has three less frames of ending lag (customs also affected).
Stock SSB4 robin Robin
  • Buff Up smash's (Levin Sword) hitbox size has been increased: (3.2u → 4.3u).
  • Buff Forward aerial deals more damage overall (Levin Sword 11% → 12.5%; Bronze Sword 6.6% → 7.5%).
  • Buff Up throw deals more damage: 8% → 9%.
  • Buff Down throw has much less base knockback, instead having some more knockback scaling (80/50 → 30/88), now allowing it to true combo into an up tilt.
  • Buff Thunder deals more damage: 3% → 4.5%.
    • Buff Elthunder deals more damage: 9% → 10.5%.
    • Buff Elthunder+ (Neutral-2) deals more damage: 11% → 12.7%.
    • Buff Speedy Elthunder (Neutral-3) deals more damage: 5% → 5.8%.
    • Buff Endlag reduced by 3 frames on Thunder, and by 10 frames on Elthunder and Arcthunder. Customs are also affected.
Stock SSB4 roy Roy
  • Buff Blazer has additional hitboxes.
    • Nerf The first and last sweetspotted hits of Blazer deals less damage: 6%/9% → 5%/8%.
Stock SSB4 ryu Ryu
  • Notice Turn around animation length has been increased (2 → 5). This allows Ryu to more easily use his command inputs without accidentally turning around.
Stock SSB4 sheik Sheik
  • Nerf Forward aerial deals less damage (5.5%/4.8% → 5.0%/4.3%), but with knockback compensated on the sweetspot (125 → 132).
    • Nerf Forward aerial's sourspot hitbox now takes priority over the sweetspot, effectively making the sweetspot smaller.
Stock SSB4 shulk Shulk
  • Buff Up aerial's first hit has a new hitbox trajectory (96°), and both hitbox sizes have been increased with more horizontal coverage. Second hitbox sizes have also been increased (3.5/5.5 → 3.8/6.5).
  • Buff Back Slash's startup has been reduced: 31 → 22 frames.
    • Nerf Back Slash now travels slower when activated in air, making back hitting predictions harder to land.
Stock SSB4 sonic Sonic
  • Nerf Forward smash's knockback scaling has been decreased (106 → 101).
    • Notice Forward smash uses a different sound effect.
Stock SSB4 toon link Toon Link
  • Buff Dash grab comes out 2 frames sooner.
  • Buff Pivot grab comes out 1 frame sooner.
  • Buff Neutral aerial's landing lag has been reduced.
Stock SSB4 wario Wario
  • Buff Dash attack's sourspot can now hit aerial opponents.
Stock SSB4 wii fit trainer Wii Fit Trainer
  • Buff Up tilt deals more damage: 8% → 10%.
  • Buff Forward and up smashes' hitbox sizes has been increased.
    • Buff Forward and up smashes' knockback scaling has been increased.
  • Buff Down smash deals more damage: 10%/8% → 12%/10%.
    • Buff Down smash's knockback scaling has been increased 107 → 110.
  • Buff All aerials' have their knockback growth increased.
  • Buff Neutral aerial's first hitbox size increased.
  • Buff All variations of Header have had their knockback growth increased on all of their hitboxes and the ball has increased health.
    • Buff Header's landing lag has been reduced: 29 → 16 frames.
  • Buff Sun Salutation and Sweeping Sun Salutation (Neutral-3) heals 1% more damage.
  • Buff Deep Breathing now boosts attack power by 30%.
  • Notice All grabs have had their grab boxes lowered. This no longer allows crouching characters to avoid her grab.
Stock SSB4 yoshi Yoshi
  • Buff Back aerial has a lower SDI multiplier (x1.0 → x0.5) and a different hitbox angle (365° → 366°), allowing it to link more consistently.
  • Buff Back aerial stops auto-cancelling 5 frames earlier: 11 → 6 frames.
  • Bugfix Fixed a glitch where Yoshi Bomb could enable Yoshi to grab a ledge so long as he was very close to it and the control stick was tilted upward or toward the stage.
Stock SSB4 zelda Zelda
  • Buff Neutral attack deals more damage: 6% → 8%.
    • Buff Neutral attack's hits connect better and launches opponents at a more favorable angle.
    • Buff Neutral attack's final hit's base knockback has been increased: 24 → 35.
    • Nerf Neutral attack's final hit's knockback scaling has been decreased: 150 → 130.
    • Notice Neutral attack's heavy position, bone, angle, size, and weight-based knockback adjusted on all hits.
  • Buff Up tilt's ending lag has been decreased (32 → 29 frames).
  • Buff Down tilt deals 1% more damage: 4.5% → 5.5%.
  • Buff Phantom Slash has a new 0% hitbox that leads into the sword's hitbox at low charges and pushes opponents away at high charges. This essentially removes the move's blind spot.

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