PSI Magnet

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PSI Magnet (Japanese: サイマグネット, Saimagunetto; called Psychic-Magnet in Super Smash Bros.) is Ness and Lucas' Down Special Move. It absorbs energy-type projectile attacks. Upon absorption, the attack lowers the user's percent (or replenishes their health in Stamina Mode). The user cannot be healed to a percent lower than zero, though. The move also differs slightly between the two characters that use it.

Character Differences


Ness' PSI Magnet is formed centered around his body, covering himself entirely with it. This gives him more defense than Lucas, making him a much more defensive player. In Brawl, when released, Ness' PSI Magnet pushes enemies and some items (such as Snake's Grenades) away from his body. This move's function hasn't changed in the entire series. However, visually, it has looked different in every game.

PSI Magnet will absorb energy-based projectiles; fire, electricity, and lasers are fair game for the PSI Magnet. If a player finds themselves being pelted with energy-based projectiles, use PSI Magnet; it heals Ness a lot especially when absorbing Wii Fit Trainer's fully-charged Sun Salutation. If Ness is facing down lots of non-energy-based projectiles, use the forward smash, Ness's bat, to reflect them back.

Ness's Special Moves
SSB Melee Brawl SSBWU/3DS
Standard Special PK Fire PK Flash
Side Special PK Fire
Up Special PK Thunder
Down Special PSI Magnet
Final Smash PK Starstorm


Lucas' PSI Magnet is formed centered around his outstretched hand, and thus the magnet doesn't fully cover the area behind him. However, Lucas can instantly turn around before getting hit from the back and will absorb projectiles, even if two are coming from both directions simultaneously, which means the magnet essentially covers his whole body as well. It should be noted that a similar attack, Mr. Game & Watch's Oil Panic, allows the player to turn around while holding the absorber in place. Lucas' version has a hitbox when released, which deals damage and has decent knockback, even enough to KO. Additionally, Lucas recovers slightly more percent than Ness when he absorbs a projectile, but not significantly.

Lucas's Special Moves
Standard Special PK Freeze
Side Special PK Fire
Up Special PK Thunder
Down Special PSI Magnet
Final Smash PK Starstorm

Custom Variations

PSI Vacuum

PSI Vacuum pulls opponents in, and then deal damage at the end of the move. Does not pull projectiles in.

Forward PSI Magnet

This Custom Move makes Ness use in the same way as Lucas', the field appears in front of Ness. It can launch foes when vanishing, as well as absorbing projectiles.

Ness's Custom Special Moves
Custom 1 Custom 2
Standard Special Rising PK Flash PK Freeze
Side Special PK Bonfire PK Fire Burst
Up Special Lasting PK Thunder Rolling PK Thunder
Down Special PSI Vacuum Forward PSI Magnet

Tactical Uses

When used in the air, this move will cancel any vertical/falling momentum temporarily. This allows for this move to be used as a pseudo-SHFFL if used immediately after a jump, or a pseudo-wavedash if the move is activated at a downward diagonal angle. If using the C-Stick for performing Special Moves' control scheme for the Gamecube Controller (B-Sticking), this move, when used right after PK Fire for Lucas, will allow the wavedash to work much more easily.

When a projectile is absorbed, if the control stick/pad (depending on controller) is tapped in a direction, Lucas or Ness will either roll in that direction, sidestep, or jump without having to release the attack first.

PSI Magnet Absorption List

Here is a list of projectiles that can be absorbed by PSI Magnet.

Super Smash Bros.

Super Smash Bros. Melee

All attacks and hazards from the original that could be absorbed still apply.

Super Smash Bros. Brawl

All attacks and hazards from Melee that could be absorbed still apply unless noted otherwise.


  • In the original Super Smash Bros., level 5 and above CPUs will almost never use the Fire Flower against Ness, because he can absorb the fire with PSI Magnet. Instead, they will throw the flower at him. This also applies to Fox, who can deflect the fire with his Reflector.
    • In addition, once any projectile is absorbed, the crowd instantly begins to cheer. This was only in the first game in the series.
  • The attack can be put to incredible use on the Corneria stage, by absorbing the Great Fox's lasers. However, if Ness and/or Lucas touch the cannons while they are "charging", it's almost guaranteed to KO them. Only the actual laser shots can be absorbed.
  • Ness's PSI Magnet has changed color throughout all three games, from green (SSB), to blue (SSBM), and finally purple (SSBB), in Wii U/3DS, the move goes back to blue.
  • PSI Magnet is the only special move that Ness and Lucas do not shout out.
    • It is also Ness and Lucas' only special move that does not begin with "PK".

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