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PSI Magnet (Japanese: サイマグネット Pusaimagunetto; called Psychic-Magnet in Super Smash Bros.) is Ness and Lucas' Down Special Move. It absorbs energy-type projectile attacks. Upon absorption, the attack lowers the user's percent (or replenishes their health in Stamina Mode). The user cannot be healed to a percent lower than zero, though. The move also differs slightly between the two characters that use it.

Character Differences

Ness

Ness's PSI Magnet is formed centered around his body, covering himself entirely with it. This gives him more defense than Lucas, making him a much more defensive player. In Brawl, when released, Ness' PSI Magnet pushes enemies and some items (such as Snake's Grenades) away from his body. This move's function hasn't changed in the entire series. However, visually, it has looked different in every game.

PSI Magnet will absorb energy-based projectiles; fire, electricity, and lasers are fair game for the PSI Magnet. If a player finds themselves being pelted with energy-based projectiles, use PSI Magnet; it heals Ness a lot especially when absorbing Wii Fit Trainer's fully-charged Sun Salutation. If Ness is facing down lots of non-energy-based projectiles, use the forward smash, Ness's bat, to reflect them back.

Ness's Special Moves
SSB Melee Brawl SSBWU/3DS
Standard Special PK Fire PK Flash
Side Special PK Fire
Up Special PK Thunder
Down Special PSI Magnet
Final Smash PK Starstorm

Lucas

Lucas' PSI Magnet is formed centered around his outstretched hand, and thus the magnet doesn't fully cover the area behind him. However, Lucas can instantly turn around before getting hit from the back and will absorb projectiles, even if two are coming from both directions simultaneously, which means the magnet essentially covers his whole body as well. It should be noted that a similar attack, Mr. Game & Watch's Oil Panic, allows the player to turn around while holding the absorber in place. Lucas' version has a hitbox when released, which deals damage and has decent knockback, even enough to KO. Additionally, Lucas recovers slightly more percent than Ness when he absorbs a projectile, but not significantly. A Custom Mii Gunner can also absorb energy-projectiles with it's Absorbing Vortex.

Lucas's Special Moves
Brawl SSBWU/3DS
Standard Special PK Freeze
Side Special PK Fire
Up Special PK Thunder
Down Special PSI Magnet
Final Smash PK Starstorm

Custom Variations

PSI Vacuum

PSI Vacuum pulls opponents in, and then deal damage at the end of the move. Does not pull projectiles in.

Strengths

  • Can pull in multiple opponents to deal damage

Weaknesses

  • Cannot absorb energy-projectiles
  • Using it off-stage could assist an opponent's recovery
  • Has a short range of effect
  • Left open to attacks
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Ness using PSI Vacuum.

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Ness using PSI Vacuum to attack Palutena.

Forward PSI Magnet

Foward PSI Magnet is a psychic field that appears in front of Ness and can deal damage when vanishing just like Lucas.

Strengths

  • Higher healing power (it also restores more HP in Stamina Mode).
  • Can K.O opponents off-stage if timed correctly
  • Deals damage when vanishing

Weaknesses

  • The field only appears only in front
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Ness using Forward PSI Magnet.

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Ness using Forward PSI Magnet to attack Lucas.

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Ness using Forward PSI Magnet to absorb Lucas's PK Fire.

Tactical Uses

When used in the air, this move will cancel any vertical/falling momentum temporarily. This allows for this move to be used as a pseudo-SHFFL if used immediately after a jump, or a pseudo-wavedash if the move is activated at a downward diagonal angle. If using the C-Stick for performing Special Moves' control scheme for the Gamecube Controller (B-Sticking), this move, when used right after PK Fire for Lucas, will allow the wavedash to work much more easily.

When a projectile is absorbed, if the control stick/pad (depending on controller) is tapped in a direction, Lucas or Ness will either roll in that direction, sidestep, or jump without having to release the attack first.

PSI Magnet Absorption List

Here is a list of projectiles that can be absorbed by PSI Magnet.

Super Smash Bros.

Super Smash Bros. Melee

All attacks and hazards from the original that can be absorbed still apply.

Super Smash Bros. Brawl

All attacks and hazards from Melee that could be absorbed still apply unless noted otherwise.

Super Smash Bros. for Nintendo 3DS and Wii U

All attacks and hazards from Brawl that could be absorbed still apply unless noted otherwise.

Trivia

  • In the original Super Smash Bros., level 5 and above CPUs will almost never use the Fire Flower against Ness, because he can absorb the fire with PSI Magnet. Instead, they will throw the flower at him. This also applies to Fox, who can reflect the fire with his Reflector.
  • In addition, once any projectile is absorbed, the crowd instantly begins to cheer. This was only in the first game in the series.
  • The attack can be put to incredible use on the Corneria stage, by absorbing the Great Fox's lasers. However, if Ness and/or Lucas touch the cannons while they are "charging", it's almost guaranteed to KO them. Only the actual laser shots can be absorbed.
  • PSI Magnet is the only special move that Ness and Lucas don't shout out.
  • It is also Ness and Lucas' only special move that does not begin with "PK".

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