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Neutral attack

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Neutral A

The first hit of Mario's neutral attack in Super Smash Bros. 3DS/Wii U.

A neutral attack, (officially standard attack, also known as a jab, neutral A, neutral combo, AAA or A), is an attack performed by pressing the A button while one's character is standing, and the control stick or Wiimote directional pad is in a neutral position. Jabs are typically fast, short-ranged, weak hits that are useful for starting combos, or breaking opponents'. Many jabs, such as Mario's, form natural "neutral" combos of two or three hits, the final hit usually inflicting the most damage and knockback, while others, such as Fox's, initiate rapid, continuous, multi-hit attacks that opponents must often DI out of.

The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button taps. In Melee and Brawl, neutral combos may be interrupted by crouching or shielding, in order to restart them, or to perform other moves quickly after canceling them.

In Super Smash Bros.

In the original Super Smash Bros, standard attacks consisting of consecutive hits, which form neutral combos, are executed by tapping A the appropriate number of times. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. The Neutral attack is usually a physical attack that must be used up close.

Character Neutral combo Rapid jab
Captain Falcon 3 hits launches after 3rd hit
Donkey Kong 2 hits X markN
Fox 2 hits launches after 2nd hit
Jigglypuff 2 hits X markN
Kirby 2 hits launches after 2nd hit
Link 3 hits can launch after 2nd hit
Luigi 3 hits X markN
Mario 3 hits X markN
Ness 3 hits X markN
Pikachu 1 hit X markN
Samus 2 hits X markN
Yoshi 2 hits X markN

In Super Smash Bros. Melee

Similarly to the original Super Smash Bros., in Melee, standard attacks that form neutral combos are executed by tapping A the appropriate number of times, and characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. Many CPUs use this attack often.

Character Neutral combo Rapid jab
Bowser 2 hits X markN
Captain Falcon 3 hits launches after 3rd hit
Doctor Mario 3 hits X markN
Donkey Kong 2 hits X markN
Falco 2 hits launches after 2nd hit
Fox 2 hits launches after 2nd hit
Ganondorf 1 hit X markN
Ice Climbers 2 hits X markN
Jigglypuff 2 hits X markN
Kirby 2 hits launches after 2nd hit
Link 3 hits can launch after 2nd hit
Luigi 3 hits X markN
Mario 3 hits X markN
Marth 2 hits X markN
Mewtwo 1 hit launches after 1st hit
Mr. Game & Watch 1 hit launches after 1st hit
Ness 3 hits X markN
Peach 2 hits X markN
Pichu 1 hit X markN
Pikachu 1 hit X markN
Roy 1 hit X markN
Samus 2 hits X markN
Sheik 2 hits launches after 2nd hit
Yoshi 2 hits X markN
Young Link 3 hits can launch after 2nd hit
Zelda 1 hit X markN

In Super Smash Bros. Brawl

Wolf jab

In Brawl, holding the A button has several uses when performing neutral attacks. Standard attacks consisting of consecutive hits that form neutral combos may be executed either by tapping A the appropriate number of times, or by holding A when one of the attacks connects with an opponent. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player holds A once the rapid jab is initiated, however, tapping A repeatedly also works. Additionally, if A is held without attacking an opponent, some characters are able to repeat the first hit of their jab continuously until it does connect, after which their neutral combo will follow, a technique called consecutive jabbing. It should be noted that different characters' consecutive jabs repeat at different paces, with Fox and Snake possessing very fast consecutive jabs, and Ike and Sonic very slow ones. [1]

Character Consecutive jab Neutral combo Rapid jab
Bowser X markN 2 hits X markN
Captain Falcon CheckmarkY 3 hits launches after 3rd hit
Charizard X markN 3 hits X markN
Diddy Kong X markN 3 hits launches after 3rd hit
Donkey Kong X markN 2 hits X markN
Falco X markN 2 hits launches after 2nd hit
Fox CheckmarkY 2 hits launches after 2nd hit
Ganondorf X markN 1 hit X markN
Ice Climbers X markN 2 hits X markN
Ike CheckmarkY 3 hits X markN
Ivysaur X markN 2 hits launches after 2nd hit
Jigglypuff CheckmarkY 2 hits X markN
King Dedede X markN 2 hits launches after 2nd hit
Kirby CheckmarkY 2 hits launches after 2nd hit
Link X markN 3 hits X markN
Lucario X markN 3 hits X markN
Lucas CheckmarkY 3 hits X markN
Luigi X markN 3 hits X markN
Mario CheckmarkY 3 hits X markN
Marth X markN 2 hits X markN
Meta Knight* X markN X markN launches immediately
Mr. Game & Watch X markN 1 hit launches after 1st hit
Ness CheckmarkY 3 hits X markN
Olimar X markN 2 hits X markN
Peach X markN 2 hits X markN
Pikachu CheckmarkY 1 hit X markN
Pit** X markN 3 hits can launch after 2nd hit
R.O.B X markN 2 hits X markN
Samus X markN 2 hits X markN
Sheik X markN 2 hits launches after 2nd hit
Snake CheckmarkY 3 hits X markN
Sonic CheckmarkY 3 hits X markN
Squirtle CheckmarkY 3 hits X markN
Toon Link X markN 3 hits X markN
Wario X markN 2 hits X markN
Wolf CheckmarkY 3 hits X markN
Yoshi X markN 2 hits X markN
Zelda X markN 1 hit X markN
Zero Suit Samus CheckmarkY 3 hits X markN

*Meta Knight's neutral attack is unique, as it is the only jab that functions as a rapid attack, but can't function as a single hit attack. When A is pressed, a rapid attack is immediately launched and may be continued indefinitely. However, even if A is not held, Meta Knight will slash several times before the move ends.
**Pit's neutral attack can function as either a three-hit combo, or a two-hit combo that launches into a rapid attack, depending on the player's input. If the attack is held during the second hit, Pit performs the three-hit combo, but if the attack button is mashed, the rapid attack initiates and continues for as long as the attack button is held afterwards. Pit is the only character who possesses two different types of jabs.

In Super Smash Bros. for Nintendo 3DS and Wii U

FoxStandardAttackSSBWU3DS

New to Super Smash Bros. 4, all rapid jabs now end with a stronger finishing hit that launches the opponent away from them after enough time in the jab. [2] These finishers have slightly longer range than rapid jabs, allowing the attacker to safely end the move and knock away opponents if they escape. The attacker will also be gradually pushed backwards as they land more hits. All this serves a dual purpose, to both remove infinite combos and give jabbing fighters the ability to knock their opponent away when they are done with them. Additionally, rapid jabs themselves seem to have been sped up.

Character Consecutive jab Neutral combo Rapid jab
Bayonetta** X markN 3 hits launches after 3rd hit
Bowser X markN 2 hits X markN
Bowser Jr. CheckmarkY 2 hits launches after 2nd hit
Captain Falcon CheckmarkY 3 hits can launch after 2nd hit
Charizard X markN 3 hits X markN
Cloud CheckmarkY 3 hits X markN
Corrin X markN 3 hits can launch after 2nd hit
Dark Pit X markN 3 hits can launch after 2nd hit
Diddy Kong X markN 3 hits launches after 3rd hit
Donkey Kong X markN 2 hits X markN
Dr. Mario CheckmarkY 3 hits X markN
Duck Hunt X markN 3 hits can launch after 2nd hit
Falco X markN 2 hits launches after 2nd hit
Fox CheckmarkY 2 hits launches after 2nd hit
Ganondorf X markN 1 hit X markN
Greninja X markN 3 hits can launch after 2nd hit
Ike CheckmarkY 3 hits X markN
Jigglypuff CheckmarkY 2 hits X markN
King Dedede X markN 2 hits launches after 2nd hit
Kirby CheckmarkY 2 hits launches after 2nd hit
Link X markN 3 hits X markN
Little Mac CheckmarkY 3 hits can launch after 2nd hit*
Lucario X markN 3 hits X markN
Lucas CheckmarkY 3 hits X markN
Lucina X markN 2 hits X markN
Luigi X markN 3 hits X markN
Mario CheckmarkY 3 hits X markN
Marth X markN 2 hits X markN
Mega Man X markN up to 3 shots X markN
Meta Knight X markN X markN launches immediately
Mewtwo X markN 1 hit launches after 1st hit
Mii Brawler CheckmarkY 2 hits launches after 2nd hit
Mii Gunner X markN 3 hits X markN
Mii Swordfighter X markN 3 hits X markN
Mr. Game & Watch X markN 1 hit launches after 1st hit
Ness CheckmarkY 3 hits X markN
Olimar X markN 2 hits X markN
Pac-Man CheckmarkY 3 hits X markN
Palutena X markN 1 hit launches after 1st hit
Peach X markN 2 hits X markN
Pikachu CheckmarkY 1 hit X markN
Pit X markN 3 hits can launch after 2nd hit
R.O.B X markN 2 hits X markN
Robin X markN 3 hits can launch after 2nd hit
Rosalina & Luma X markN 3 hits can launch after 2nd hit
Roy X markN 1 hit X markN
Ryu X markN 3 hits (tapped);
1 hit (held)
X markN
Samus X markN 2 hits X markN
Sheik X markN 2 hits launches after 2nd hit
Shulk CheckmarkY 3 hits X markN
Sonic CheckmarkY 3 hits X markN
Toon Link X markN 3 hits X markN
Villager CheckmarkY (both hits used) 2 hits X markN
Wario X markN 2 hits X markN
Wii Fit Trainer CheckmarkY 3 hits X markN
Yoshi X markN 2 hits X markN
Zelda X markN 1 hit X markN
Zero Suit Samus CheckmarkY 3 hits X markN

*Little Mac's can only initiate his rapid jab if the attack button is pressed rapidly after connecting the second hit near an opponent. He's the only character to have this distinction.
**Bayonetta's rapid jab is unique as she cannot attack infinitely if the attack button is held or rapidly pressed. Instead, she will automatically transition into her finishing jab after at least a second passes in her rapid jab animation.

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