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Neutral attack

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Neutral A

The first hit of Mario's neutral attack in Brawl.

A neutral attack, (officially standard attack, also known as a jab, neutral A, neutral combo or AAA), is an attack performed by pressing the A button while one's character is standing, and the control stick or Wiimote directional pad is in a neutral position. Jabs are typically fast, short-ranged, weak hits that are useful for starting combos, or breaking opponents'. Many jabs, such as Mario's, form natural "neutral" combos of two or three hits, the final hit usually inflicting the most damage and knockback, while others, such as Fox's, initiate rapid, continuous, multi-hit attacks that opponents must often DI out of.

The speed at which each hit in the sequence of a neutral combo is executed can be controlled through the timing of a player's button taps. In Melee and Brawl, neutral combos may be interrupted by crouching or shielding, in order to restart them, or to perform other moves quickly after canceling them.

In Super Smash Bros.

In the original Super Smash Bros, standard attacks consisting of consecutive hits, which form neutral combos, are executed by tapping A the appropriate number of times. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. The Neutral attack is usually a physical attack that must be used up close.

Character Neutral combo Rapid jab
Captain Falcon 3 hits launches after 3rd hit
Donkey Kong 2 hits X markN
Fox 2 hits launches after 2nd hit
Jigglypuff 2 hits X markN
Kirby 2 hits launches after 2nd hit
Link 3 hits launches after 3rd hit
Luigi 3 hits X markN
Mario 3 hits X markN
Ness 3 hits X markN
Pikachu 1 hit X markN
Samus 2 hits X markN
Yoshi 2 hits X markN

In Super Smash Bros. Melee

Similarly to the original Smash Bros, in Melee, standard attacks that form neutral combos are executed by tapping A the appropriate number of times, and characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player repeatedly taps A once the rapid jab is initiated. Many CPUs use this attack often.

Character Neutral combo Rapid jab
Bowser 2 hits X markN
Captain Falcon 3 hits launches after 3rd hit
Doctor Mario 3 hits X markN
Donkey Kong 2 hits X markN
Falco 2 hits launches after 2nd hit
Fox 2 hits launches after 2nd hit
Ganondorf 1 hit X markN
Ice Climbers 2 hits X markN
Jigglypuff 2 hits X markN
Kirby 2 hits launches after 2nd hit
Link 2 hits launches after 2nd hit
Luigi 3 hits X markN
Mario 3 hits X markN
Marth 2 hits X markN
Mewtwo 1 hit launches after 1st hit
Mr. Game & Watch 1 hit launches on 1st hit
Ness 3 hits X markN
Peach 2 hits X markN
Pichu 1 hit launches on 1st hit
Pikachu 1 hit launches on 1st hit
Roy 2 hits X markN
Samus 2 hits X markN
Sheik 2 hits launches after 2nd hit
Yoshi 2 hits X markN
Young Link 2 hits launches after 2nd hit
Zelda 1 hit X markN

In Super Smash Bros. Brawl

Wolf jab

In Brawl, holding the A button has several uses when performing neutral attacks. Standard attacks consisting of consecutive hits that form neutral combos may be executed either by tapping A the appropriate number of times, or by holding A when one of the attacks connects with an opponent. Characters who possess a rapid jab are able to repeat it steadily and indefinitely if a player holds A once the rapid jab is initiated, however, tapping A repeatedly also works. Additionally, if A is held without attacking an opponent, some characters are able to repeat the first hit of their jab continuously until it does connect, after which their neutral combo will follow, a technique called consecutive jabbing. It should be noted that different characters' consecutive jabs repeat at different paces, with Fox and Snake possessing very fast consecutive jabs, and Ike and Sonic very slow ones. [1]

Character Consecutive jab Neutral combo Rapid jab
Bowser X markN 2 hits X markN
Captain Falcon Yes checkY 3 hits launches after 3rd hit
Charizard X markN 3 hits X markN
Diddy Kong X markN 3 hits launches after 3rd hit
Donkey Kong X markN 2 hits X markN
Falco X markN 2 hits launches after 2nd hit
Fox Yes checkY 2 hits launches after 2nd hit
Ganondorf X markN 1 hit X markN
Ice Climbers X markN 2 hits X markN
Ike Yes checkY 3 hits X markN
Ivysaur X markN 2 hits launches after 2nd hit
Jigglypuff X markN 2 hits X markN
King Dedede X markN 2 hits launches after 2nd hit
Kirby Yes checkY 2 hits launches after 2nd hit
Link X markN 3 hits X markN
Lucario X markN 3 hits X markN
Lucas X markN 3 hits X markN
Luigi X markN 3 hits X markN
Mario Yes checkY 3 hits X markN
Marth X markN 2 hits X markN
Meta Knight* X markN X markN launches immediately
Mr. Game & Watch - 1 hit launches on 1st hit
Ness Yes checkY 3 hits X markN
Olimar X markN 2 hits X markN
Peach X markN 2 hits X markN
Pikachu - 1 hit launches on 1st hit
Pit** X markN 2 or 3 hits can launch after 2nd hit
R.O.B X markN 2 hits X markN
Samus X markN 2 hits X markN
Sheik X markN 2 hits launches after 2nd hit
Snake Yes checkY 3 hits X markN
Sonic Yes checkY 3 hits X markN
Squirtle X markN 3 hits X markN
Toon Link X markN 3 hits X markN
Wario X markN 2 hits X markN
Wolf Yes checkY 3 hits X markN
Yoshi X markN 2 hits X markN
Zelda X markN 1 hit X markN
Zero Suit Samus X markN 3 hits X markN

*Meta Knight's neutral attack is unique, as it is the only jab that functions as a rapid attack, but cannot function as a single hit attack. When A is pressed, a rapid attack is immediately launched and may be continued indefinitely. However, even if A is not held, Meta Knight will slash several times before the move ends.

**Pit's neutral A can function as either a three hit combo, or a two hit combo that launches into a rapid attack, depending on the player's input. If A is held during the second hit, Pit performs the three hit combo, but if A is pressed three times, the rapid attack initiates and continues for as long as A is held afterwards. Pit is the only character who possesses two different types of jabs.

In Super Smash Bros. for Nintendo 3DS/Wii U

FoxStandardAttackSSBWU3DS

In a Miiverse post, Sakurai stated that consecutive standard attacks will always transition into a finishing move. [2]

See also

References


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