|Effect||Traps opponents in a void that damages them and forces them to do random things.|
The Negative Zone is Luigi's Final Smash. Luigi dances, and a large, greenish-tint void surrounds him. Inside the void, the colors of the environment, the other characters inside the void, and Luigi himself become inverted with a Negative-like effect. Opponents caught in the void fall victim to all sorts of afflictions given out randomly to opponents.
It has rather unique properties. Luigi dances eerily and hypnotically and chants for the first few seconds of the Final Smash, but is unaffected by the Negative Zone (except a minor decrease in speed, while still being faster than most other characters) when he's done. Even if Luigi dies, the Final Smash does not immediately end. Using this move while over the edge may result in an SD as the zone sinks until Luigi's dance is finished and while he is dancing he cannot move. If opponents are caught in the Negative Zone, they become open targets as Luigi charges his foes and knocks them off the stage. The Fire Jump Punch can be used to great effect, very often dealing a One-hit KO in the affected zone. When the Negative Zone disappears, the flowers and the dizziness opponents were given will remain and inflict slightly more damage after the Final Smash ends. Unlike other Final Smashes, Luigi's Final Smash can pierce invincible opponents with any effect.
However, it is easy to escape by just rolling out, although the victim must still be careful to not get hit by Luigi. The move is very useful in team matches if one of Luigi's partners is a hard-hitter (e.g.: Donkey Kong, Ganondorf, Ike or Bowser).
|Luigi's Special Moves|
|Standard Special Move:||Fireball|
|Side Special Move1:||Green Missile|
|Up Special Move:||Super Jump Punch|
|Down Special Move:||Luigi Cyclone|
|Final Smash2:||Negative Zone (SSBB), Poltergust 5000 (SSBWU/3DS)|
| 1: Not in Super Smash Bros.|
2: In Super Smash Bros. Brawl and Super Smash Bros. Wii U/3DS only.
A glitch exists that the Negative Zone is one of the Final Smashes that can be affected in Bridge of Eldin. Using it where the gaping hole is right when the bridge reappears does a small effect on the move. The Final Smash will activate, but Luigi fails to do the dance done in the first half of the duration of the move. This can provide an advantage to Luigi, as the player will be able to control Luigi the whole time and have more time to attack opponents and deal damage.
List of effects
- Drastically reduced attack power.
- Weight reduction/decreased launch resistance, therefore greater launch distance when hit, making a lot of Luigi's moves (such as his Smash attacks and Super Jump Punch) effective finishers, even at very low percentages.
- Increased likelihood of Prat Falling.
- Flower growth on head, which causes damage (steadily).
- Dizziness as if shield broke (this can happen to aerial characters, which may KO them if not above a platform).
- Uncontrollable taunting.
- Sudden sleepiness (which can last from a few seconds to several minutes).
- Timeslow effect.
The invincibility from respawning does not stop the effects from taking place
The move is unique to Brawl. However, the name may be a reference to Luigi always being in his brother's shadow (causing a severe inferiority complex, ironically Luigi is considered stronger than Mario by the tier list), the fact that Luigi was originally just a palette swap of Mario's color scheme, the Negative Zone bonus areas in Super Mario Bros 2, the infamous "Minus World" glitch in the original Super Mario Bros., the inverted overworld in Super Mario Bros. 2, or the fact that every color viewed through the bubble is changed into its false color.
Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerer's incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.
- If one faces a CPU Luigi and he uses Negative Zone, he will almost always only spam his Fireballs over and over again, even if his AI is set to Level 9. The CPU will start to use different attacks after the circle begins fading out.
- Despite Luigi's Down Taunt having set knockback, it is still significantly more powerful in the Negative Zone, even powerful enough to OHKO lighter characters. This might mean that rather than making characters lighter, the Negative Zone decreases launch resistance.
- This is one of the three Final Smashes that includes the character performing a dance, the others are Peach Blossom and Waddle Dee Army.
- In the PAL version of Super Smash Bros. Brawl, the last line of the trophy reads: In contrast to the oddness of the dance, this is a terribly powerful Final Smash.