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NES Zapper Posse
Duck Hunt Final Smash
User Duck Hunt

Type Trapping
Effect Takes opponents to a desert where they are caught in a gunfight

NES Zapper Posse is Duck Hunt's Final Smash.

Overview

The dog and duck summon a flock of 8-bit ducks to carry opponents away, and the dog will jump on as well. The characters will be transported to the Old West, and the dog, now in 8-bit form, will laugh at the player and run away as the opponents are caught in the middle of a gun battle between the characters of Wild Gunman and Hogan's Alley. They will be shot multiple times along with several ducks and cans, and then the scene will end with them being knocked back.

Trophy Descriptions

Wild Gunmen

NSTC: A gang of five outlaws from the Wild West, these fellows are quick to brandish their pistols. In fact, the moment they hear "Fire!" they start shooting. A member of the gang will show up whenever Duck Hunt does a down-special move. Watch out for the gang's leader--he's quick!

PAL: A group of five quick-drawin' outlaws from the American frontier. The second they hear "FIRE!", they'll whip out their trusty pistols and start shooting. A member of the gang'll show up whenever the Duck Hunt Duo uses a down special move. Keep an eye out for the fastest of these rapscallions - that one's their boss!

  • NES - Wild Gunman (10/1985)

Trivia

Gallery

Duck Hunt's Special Moves
SSBWU/3DS
Standard Special Trick Shot
Side Special Clay Shooting
Up Special Duck Jump
Down Special Wild Gunman
Final Smash NES Zapper Posse

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