|NES Zapper Posse|
|Effect||Takes opponents to a desert where they are caught in a gunfight|
The dog and duck summon a flock of 8-bit ducks to carry opponents away, and the dog will jump on as well. The characters will be transported to the Old West, and the dog, now in 8-bit form, will laugh at the player and run away as the opponents are caught in the middle of a gun battle between the characters of Wild Gunman and Hogan's Alley. They will be shot multiple times along with several ducks and cans, and then the scene will end with them being knocked back.
NSTC: A gang of five outlaws from the Wild West, these fellows are quick to brandish their pistols. In fact, the moment they hear "Fire!" they start shooting. A member of the gang will show up whenever Duck Hunt does a down-special move. Watch out for the gang's leader--he's quick!
PAL: A group of five quick-drawin' outlaws from the American frontier. The second they hear "FIRE!", they'll whip out their trusty pistols and start shooting. A member of the gang'll show up whenever the Duck Hunt Duo uses a down special move. Keep an eye out for the fastest of these rapscallions - that one's their boss!
- NES - Wild Gunman (10/1985)
- This is the fourth Final Smash to feature a cinematic, after Blue Falcon, Chain Attack, and Mega Legends.
- This is the fourth Final Smash where the user calls other characters to help them, the others being Chain Attack, Mega Legends, and Pair Up.
|Duck Hunt's Special Moves|
|Standard Special||Trick Shot|
|Side Special||Clay Shooting|
|Up Special||Duck Jump|
|Down Special||Wild Gunman|
|Final Smash||NES Zapper Posse|