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Music (SSBB)

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See also Music (SSB) and Music (SSBM).
Mario CD
Mario approaching a CD in Super Smash Bros. Brawl.
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The music of Super Smash Bros. Brawl is made up of a very large collection of tracks, surpassing the size of Melee's selection by an exponential amount. It is noteworthy as a huge compilation of Nintendo music, produced by a total of 36 individuals during one of the largest musical gatherings in video game history. Sakurai stated that his group of arrangement supervisors was asked to listen to "an elite selection of Nintendo music" and arrange several of their favorite songs.

For information on the composers, see Smash Bros. DOJO!!'s list of credited musicians.

Sound Test Track List

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As opposed to the previous installments, where this feature had to be unlocked through various methods, Super Smash Bros. Brawl features the Sound Test option from the very start of the game, and this mode specifically lists the source game of each track and its credits. This is the full track list as ordered and arranged in the Music portion of Brawl's Sound Test mode.

These 258 tracks do not include musical short pieces found in the Sound Effects, such as characters' post-battle victory themes. Even so, Brawl contains a few songs that do not appear in Sound Test, as either Music or Sound Effects. These include at least the autumn/winter variation of the "Obstacle Course" song (that plays only on the Yoshi's Island stage), the six Saturday night songs in Smashville, the ambiance track used for Hanenbow [1], and strangely, the Cruel Brawl theme [2].

Many of these tracks must be unlocked. Some of them are unlocked by beating certain game challenges, whereas many others are collected by simply grabbing random CDs. A CD Factory can make CD collection much more efficient.

Super Smash Bros. Brawl

The following compositions and arrangements are copyright Nintendo and HAL Laboratory Inc.

Title Description Appearance in Brawl
Super Smash Bros. Brawl Main Theme [3] Orchestra with Latin lyrics sung by a mixed choir.
  • Plays during Brawl's opening sequence, the SSE cut-scene The Great Invasion, and during credits upon completion of the SSE (with an (English) translation of its lyrics).
  • Can play during the game's menu selection screen, and is available in the "menu selection screen" section of My Music from the start of the game; a starter song.
Menu 1 [4] Orchestra; an arrangement of the Main Theme.
  • A starter track that usually plays during the game's menu selection screen, available in My Music.
  • Plays when you fight the enemies in the Midair Stadium, and briefly during the final cut-scene in The Ruined Hall.
Menu 2 [5] Super Smash Bros. Melee's unlockable track Menu 2 with minor changes; Menu 2 is a remix of Super Smash Bros Melee's Opening theme.
  • An unlockable track that can play during the game's menu selection screen, available in My Music.
  • Unlocked by unlocking all playable characters.
Battlefield [6] Orchestra; a fast-paced arrangement of the Main Theme.
Battlefield Ver. 2 [7] An arrangement of the Main Theme and variation of Brawl's regular Battlefield track, involving acoustic and electric guitar, flute and fast percussion.
Final Destination [8] An arrangement of the Main Theme that contains lyrics from "audi famam" to "tetigit destruens", sung by a male choir. It is composed to correspond with the Final Destination's changing background.
Online Practice Stage [9] An arrangement of the Main Theme.
Results Display Screen [10] Orchestra.
  • Plays on the Multiplayer Results Screen, after the winning character's short victory theme and after completion of a stage in the SSE.
Tournament Registration [11]
Tournament Grid [12] Orchestra, the Tournament 1 theme from Melee.
  • Plays on the Tournament Mode bracket screen during an active tournament.
Tournament Match End [13] A version of the Tournament Registration track with additional instrumental sounds.
  • Plays on the Tournament Mode Results Screen.
Classic: Results Screen [14] Orchestra, a short loop.
  • Plays on the Results Screen upon the completion of Classic and All-Star matches, and SSE stages.
All-Star Rest Area [15] An arrangement of the Main Theme.
Home-Run Contest [16]

A remix of a portion of Brawl's Credits theme that lasts about 10 seconds.

Boss Battle [17] An arrangement of Melee's Menu 1 theme.
  • Plays during all battles in Boss Battles mode, except those of Master and Crazy Hand (Final Destination plays), and Tabuu (Boss Battle Song 2).
Trophy Gallery [18] An arrangement of the main theme.
  • Plays during the Trophy Gallery and Trophy Hoard modes.
Sticker Album/Album/Chronicle/Replays [19] An arrangement of the Main Theme.
Coin Launcher [20] An arrangement of the Main Theme.
Stage Builder [21] A track that incorporates elements from the Main Theme.
Target Smash!! [22] An arrangement of the Main Theme.
Adventure Map [23] An arrangement of the Main Theme.
  • Plays on the SSE Map Screen.
Step: The Plain [24] An arrangement of the Main Theme.
Step: The Cave [25] Orchestra; borrows a short line from the Main Theme.
Step: Subspace [26] A slow arrangement that borrows clips from the melody of the Main Theme.
Step: Subspace Ver.2 [27] A variation of the original Step: Subspace.
Step: Subspace Ver.3 [28] A variation of the original Step: Subspace.
Boss Battle Song 1 [29] A fast-paced arrangement of the Main Theme.
  • Plays during the SSE boss battles with Galleom and Duon.
Boss Battle Song 2 [30] A tune that blends a variety of styles, including metal and synths. Derives elements from the Main Theme and Multi-Man Melee 1.
Save Point [31] An arrangement of the Main Theme.
  • Plays during the SSE's The Great Maze Save Points. Also plays in the Final Boss' Door.
Credits [32] An arrangement that opens with tunes from the opening and credits themes of the original Super Smash Bros., includes a portion of Melee's menu and opening themes, and concludes with the last few lines of the Brawl Main Theme.
  • Plays during the end credits of the SSE, and is accompanied by a highlights video.

Super Smash Bros.

Specifically, this section of the Sound Test is almost entirely dedicated to songs that return from Super Smash Bros. Melee, with one exception being a song returning from Super Smash Bros., in spite of the section's title simply being "Super Smash Bros." Also see Music (SSBM) and Music (SSB) for more information.

The composition and arrangement of the following tracks are copyright Nintendo, and other entities as noted, unless distinguished with the word only.

Title Description Usage Notes
Credits (Super Smash Bros.) [33] An upbeat remix of the credits theme from the original Super Smash Bros. for N64. An unlockable CD song that plays on Final Destination, unlocked by clearing the Classic Mode on Hard difficulty. Also plays during 10-Man Brawl, despite that being set on the stage Battlefield. Arrangement Supervisor: Yusuke Takahama
Composer: HAL Laboratory, Inc.
Arranger: TARGET ENTERTAINMENT INC.
Menu (Super Smash Bros. Melee) [34] An instrumental remix of the original Melee menu theme. A starter song on Battlefield and in the first part of the Midair Stadium. Arrangement: Motoi Sakuraba
Composer: HAL Laboratory, Inc.
Opening (Super Smash Bros. Melee) [35] A dark but proud arrangement of the Opening theme of SSBM. Some parts were deleted, such as Mario's introduction piece, and other parts were repeated, such as Link's introduction piece. A randomly collectible CD song that plays on Final Destination. Also plays during the 3-on-1 battle during Classic Mode. Arrangement Supervisor: Kentaro Ishizaka
Composer: HAL Laboratory, Inc.
Arranger: HAL Laboratory, Inc.
Princess Peach's Castle (Melee) [36] The song that played on the Princess Peach's Castle stage in Melee, it is an orchestrated remix of the famous stage music from the original Super Mario Bros., with elements of the same game's "underground" stage theme overlapping with it. An unlockable CD song that plays on the returning Rainbow Cruise stage, unlocked when all stages in the Melee Stages category have been unlocked.
Rainbow Cruise (Melee) [37] The song that played on the Rainbow Cruise stage in Melee, it is a medley of two Mario series tracks. The first half of the track is a remix of the first part of the athletic level tune heard in several stages in Super Mario 64, such as Rainbow Ride and Tick-Tock Clock, while the second half is a remix of the underwater stage tune heard in Super Mario Bros for the NES. A starter song on the returning Rainbow Cruise stage.
Kong Jungle (Melee) [38] The song for the Kongo Jungle stage in Melee, it is a cover band performance of the infamous "DK Rap" introduced in the opening sequence to Donkey Kong 64, with a much different assortment of instruments and rhythms from its original appearance. Changes for the Brawl version are that it now has first verse repeated in spoken words before looping to the beginning of the song, plus "hell" was changed to "heck" in the Chunky Kong's verse, possibly because it may have been considered a swear. It is unknown why it is called "Kong Jungle" in Brawl instead of its Melee title, "Kongo Jungle." A randomly collectible CD song that plays on the returning Jungle Japes stage. Vocals: James W. Norwood Jr.
Jungle Japes (Melee) [39] The song that played on the Jungle Japes stage in Melee, it is a calm and atmospheric remix of the "DK Island Swing" in various stages of Donkey Kong Country for SNES. A song unlocked automatically with the returning Jungle Japes stage.
Temple (Melee) [40] The song that played on the Temple stage in Melee, it is a techno remix of dungeon music heard in Zelda II: Link's Adventure for NES. A starter song that plays on the returning Temple stage. Composition and arrangements Copyright Nintendo.
Brinstar (Melee) [41] The song that played on the Brinstar stage in Melee, it is a medley of three classic Metroid tunes, most of it consisting of a techno remix of the first "Brinstar" area music heard in the original Metroid for NES. It is followed by the short "game start" tune one hears whenever one resumes a game file in a Metroid game, and then the low-key general Metroid theme that was first heard on the original Metroid title screen. This is one of the three songs that has featured in every game in the Smash Bros. series. A starter song that plays on the returning Brinstar stage.
Brinstar Depths (Melee) [42] The song that played on the Brinstar Depths stage in Melee, it is a "horror" remix of area music heard later on in the original Metroid, where Samus is particularly close to her encounter with Kraid, followed by the music heard in rooms where Samus acquires a new suit upgrade. A randomly collectible CD song that plays on the returning Brinstar stage.
Yoshi's Island (Melee) [43] The main song for the Yoshi's Island stage in Melee, it is a repeating banjo track heard in the athletic levels in Super Mario World for SNES. The woodblock percussion is derived from the backing added to the original track whenever Mario is riding Yoshi. A starter song that plays on the returning Yoshi's Island stage.
Fountain of Dreams (Melee) [44] The song that played on the Fountain of Dreams stage in Melee, it is an orchestrated, atmospheric version of the music first heard in the Gourmet Race minigame of Kirby Super Star, the Nintendo DS remake, Kirby Super Star Ultra, and it served as the Gourmet theme in Kirby 64: The Crystal Shards. A randomly collectible CD song that plays on the returning Green Greens stage. Copyright HAL Laboratory, Inc.
Green Greens (Melee) [45] The music for the Green Greens stage in Melee, this song is an orchestration of the Green Greens level music from Kirby's Dream Land which, in addition, closely sounds like the "Later Treasure Hunting" music track from "The Great Cave Offensive" subgame in Kirby Super Star and the DS remake Ultra. The end portion of this track before the loop is an orchestrated version of the ending music from "Milky Way Wishes", another subgame for KSS & KSS Ultra. A song unlocked automatically with the returning Green Greens stage. Copyright HAL Laboratory, Inc.
Corneria (Melee) [46] The song that played on the Corneria stage in Melee, it is an orchestration of the music heard in the Venom stage, with pieces from Space Armada of the original Star Fox as well as the main theme used throughout that same game. A starter song that plays on the returning Corneria stage.
Venom (Melee) [47] The song that played on the Venom stage of Melee, it is an orchestration of "main music" heard in Star Fox 64, and also based on the music heard in the original Sector Z stage from Super Smash Bros. for the N64. A randomly collectible CD song that plays on the returning Corneria stage.
Pokémon Stadium (Melee) [48] The main song for the Pokémon Stadium stage in Melee, it is an orchestration of the main title screen music in most Pokémon RPGs, complete with a chorus. A song unlocked automatically with the returning Pokémon Stadium stage. Copyright Creatures Inc. / GAME FREAK inc.
Poké Floats (Melee) [49] The song that played on the Poké Floats stage in Melee, and also in Mewtwo's wake, it is a synthesized medley of three battle-related tunes heard in the first generation of Pokémon RPGs, beginning with the standard Trainer Battle theme, then the Gym Leader Battle theme, and finally the wild Pokémon encounter theme. A randomly collectible CD song that plays on the returning Pokémon Stadium stage. Copyright Creatures Inc. / GAME FREAK inc.
Mute City (Melee) [50] The song for the Mute City stage in Melee. It is a remix of the rock music heard on the Mute City racetracks in F-Zero X for N64, as opposed to the new Brawl arrangement, which is based on the music from the original F-Zero for the SNES. A randomly collectible CD song that plays on the returning Big Blue stage.
Big Blue (Melee) [51] The main theme for the Big Blue stage in Melee, it is a remix of the rock music heard on courses in F-Zero X that take place on the planet Big Blue. However, despite being played in a similar style to the track of the Nintendo 64 game, the actual melody is more faithful to the original arrangement in F-Zero for the SNES. A song unlocked automatically with the returning Big Blue stage.
Mother (Melee) [52] The primary song for the Onett stage in Melee, it is a remix of the "Bein' Friend's" theme, the Eight Melodies, a portion of the title screen theme and the Battle Initiation noise all from the original Mother for the Famicom system. The portion of the title screen theme is the same as the part used for the Mother universe's victory theme in Brawl. A starter song that plays on the returning Onett stage. Composition Copyright Keiichi Suzuki.
Icicle Mountain (Melee) [53] The main song for the Icicle Mountain stage of Melee. Slightly altered from the original tune, it is a synthesized medley of the two primary tunes in the NES game Ice Climber, with the first part being the "Title screen music" and the second part being the "Normal stage music". An unlockable CD song that plays on Summit. It is unlocked by clearing Classic Mode on Normal difficulty.
Flat Zone (Melee) [54] The song that played on the Flat Zone stage in Melee, it is an original composition comprised of atmospheric techno-sounds mixed with the beep-boop nature of the oldest Game & Watch games. Note that it has a very different ambiance than the new song Flat Zone 2. A song unlocked automatically with the Flat Zone 2 stage. Also plays when battling the dark versions of Mr. Game & Watch and R.O.B. in the Great Maze part of the Subspace Emissary. Copyright HAL Laboratory, Inc.
Super Mario Bros. 3 (Melee) [55] An alternate song for the Yoshi's Island song in Melee, it is a synthesized rock-based medley of the first stage music and the first overworld map music in Super Mario Bros. 3 for NES, played again afterwards in a Caribbean reggae style. The electric guitar portions of the song have much less note distortion in the Brawl version. The change in this is that when it loops back to the beginning, the first part of the first stage music doesn't restart. A randomly collectible CD song that plays on the returning Yoshi's Island stage.
Battle Theme (Melee) [56] An alternate song on the Pokémon Stadium stage in Melee, it is a synthesized medley of three battle-related tunes heard in the second generation of Pokémon RPGs, beginning with the wild Pokémon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme. A song unlocked automatically with the returning Pokémon Stadium stage. Composition Copyright Creatures Inc. / GAME FREAK inc.
Fire Emblem (Melee) [57] The alternate music for the Temple stage in Melee and also the only music for the Fire Emblem universe in that game, it is a medley of two Fire Emblem tracks, the first of which is "Together We Ride" (the "character recruitment" music in Fire Emblem 1, 3, and 7), and after some piano-based music, the second tune is the official Fire Emblem series theme. A starter song on Castle Siege. It is Marth's Character Roll Call theme. Composition Copyright INTELLIGENT SYSTEMS.
Mach Rider (Melee) [58] The alternate music for the stage Big Blue in Melee, it is a synthesized remix of the title, gameplay, stage select and game over themes heard in Mach Rider for the NES. An unlockable CD song that plays in Port Town Aero Dive, unlocked after defeating over 50 enemies in Endless Brawl.
Mother 2 (Melee) [59] The alternate song for the Onett stage in Melee, it is a quaint soft rock tune which is a heavily extended version of the famous "Pollyanna" track heard in all three Mother games. A randomly collectible CD song that plays on the Onett stage. Composition Copyright Keiichi Suzuki only.
Dr. Mario (Melee) [60] The alternate song for both the Kingdom and Kingdom II stages in Melee and also Dr. Mario's theme music in that game, it is a synthesized remix of the "Fever" tune heard in Dr. Mario games. A starter song on the PictoChat stage.
Battlefield (Melee) [61] The main song for the Battlefield stage in Melee, it is a techno remix of the Menu 1 music from the same game. A starter song that plays in Battlefield. Copyright HAL Laboratory, Inc.
Menu (Melee) [62] The original Menu 1 song, ripped from Melee, as opposed to the remixed version that plays on the Battlefield stage. A randomly collectible CD song that plays on Brawl's Menu screens. Copyright HAL Laboratory, Inc.
Multi-Man Melee 1 (Melee) [63] The alternate music for the Battlefield stage in Melee as well as one of the songs for the Multi-man Melee mode, it is a fast paced, synthesized rock variant of the opening theme for the same game. An unlockable CD song that plays on Battlefield, unlocked by clearing 100-Man Brawl in under 4:00. Copyright HAL Laboratory, Inc.
Final Destination (Melee) [64] The song that played on the Final Destination stage in Melee as the main theme, it a climactic orchestration of the ending credits music of the original Super Smash Bros. A randomly collectible CD song that plays in Final Destination, and during whenever you fight Master Hand in Boss Battles. Copyright HAL Laboratory, Inc.
Giga Bowser (Melee) [65] The song that played in Melee's Adventure Mode when you fought Giga Bowser. It is a warped version of the Melee Final Destination theme. A randomly collectible CD song that plays in Final Destination, of the Subspace Emissary, and during whenever you fight Crazy Hand in Boss Battles. Is Bowser's Character Roll Call theme. Also heard when fighting Bowser in Subspace (Part I) of the Subspace Emissary. Copyright HAL Laboratory, Inc.

Super Mario Bros.

Title Description Usage Notes
Delfino Plaza [66] Original Music from Super Mario Sunshine that played in the main hub area of Isle Delfino, with the woodblock inserted at every other loop that played when Mario rode a Yoshi. A starter song on Delfino Plaza Composition and Arrangements Copyright Nintendo
Title/Ending (Super Mario World) [67] Techno remix/medley of the Title screen and Credits themes from Super Mario World. A starter song on Delfino Plaza. Is both Mario's and Peach's Character Roll Call theme. Arrangement Supervisor: Shota Kageyama
Main Theme (New Super Mario Bros.) [68] This is the same as the overworld levels from New Super Mario Bros. on the DS, but with more instruments added to make the sound feel more complete. An acoustic guitar replaces the synths that played the main melody from the DS. The theme is followed at the very end by a drum solo, then the "Stage Clear" theme from the aforementioned game. A randomly collectible CD song for Delfino Plaza Composer: Nintendo
Arranger: HAL Laboratory Inc.
Composition and arrangements Copyright Nintendo
Arrangement Supervisor: Shogo Sakai
Ricco Harbor [69] Original music from Super Mario Sunshine which played in the second level Ricco Harbor, with the "Yoshi" woodblock also inserted at every other loop. A randomly collectible CD song for Delfino Plaza Composition and arrangements Copyright Nintendo
Main Theme (Super Mario 64) [70] Original music from Super Mario 64 and its DS remake, notable for playing on stages such as Bob-omb Battlefield, Whomp Fortress, Tall Tall Mountain and Tiny-Huge Island. An unlockable CD song for Delfino Plaza, unlocked when either your Vs. Play Time or Combined Vs. Play Time reaches 50 hours Composition and Arrangements Copyright Nintendo
Ground Theme (Super Mario Bros.) [71] A Latin-based, piano-heavy remix of the Overworld theme from Super Mario Bros. complete with synths and a brass section. A starter song for Mushroomy Kingdom (Ground Portion) Arrangement Supervisor: Koji Kondo
Ground Theme 2 (Super Mario Bros.) [72] A reggae remix consisting primarily of the Overworld theme from Super Mario Bros.. At the end of the loop, this song also includes a piece each of the Underground theme, Game Over theme and Victory (Flagpole) theme from Super Mario Bros, the latter being in its original 8-bit form. During the "Underground" portion of the song, there are voice samples. A randomly collectible CD song for Mushroomy Kingdom (Ground Portion) Arrangement Supervisor: Masaaki Iwasaki
Gritzy Desert [73] A remix of the Gritzy Desert music from Mario and Luigi: Partners in Time, which is made to have a more Arabian feel than its original version. A starter song for Mushroomy Kingdom (Ground Portion). It also plays on outdoor portions of Path to the Ruins and a part of The Great Maze in the Subspace Emissary. Arrangement Supervisor: Yoko Shimomura
Underground Theme (Super Mario Bros.) [74] An ambiance-laden hip-hop piece that remixes the Underground Theme from New Super Mario Bros., which in turn is an arrangement of the recurring Underground Theme.

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