Mr. Game & Watch (SSBM)

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This article is about Mr. Game & Watch's appearance in Super Smash Bros. Melee. For the character in other contexts, see Mr. Game & Watch.
Mr. Game & Watch
Universe Game & Watch
Debut Game & Watch (1980)
Also appears in Brawl
Availability Unlockable
Tier F (19)
Character Statistics
Number of Jumps 2
Can Wall Jump No

Mr. Game & Watch (Mr. ゲーム&ウォッチ, Mr. Game & Watch) is a secret character in Super Smash Bros. Melee. He was designed as a composite representation of various generic characters featured in the Game & Watch series, created by Gunpei Yokoi in 1980. He is the last character to be unlocked in the game.

Mr. Game & Watch is currently ranked 19th in Melee's tier list, at the top of the F tier. Mr. Game & Watch's positive attributes include extremely powerful KO moves that have a long duration as well as a slew of moderately effective special moves, two of which (Judge and Oil Panic) can give a One-hit KO. However, Mr. Game & Watch's flaws are due to how he was translated to Melee; he has a bad approach due to his slow overall speed, and outside of his throws, he is rather predictable. His high hitstun and light weight also make him an easy target for combos. Mr. Game & Watch also has the dubious distinction of being the only character in the game who cannot L-cancel all of his aerial attacks, and is considered to have one of the worst shields in the game, as it fails to completely cover his entire body after even slight damage. All of this gives him very poor matchups against a majority of the cast, including three nearly unwinnable matchups, although there are five matchups in his favor.

How to unlock

When fighting Mr. Game & Watch, he will be fought at Flat Zone.


Mr. Game & Watch SSBM

Mr. Game & Watch generally acts as a speedy, weak character; however, he does have some incredibly powerful KO moves, most of which are slow (with the exception of his down tilt). Mr. Game & Watch's attributes tend to be scattered; he has an average falling speed, an above-average air speed, an average traction, and the second lightest weight in the game (second to Pichu, and tied with Jigglypuff). As a result of these attributes, Mr. Game & Watch has a wavedash that grants decent distance and speed.

Mr. Game & Watch is notable for having unusual properties in most of his attacks; his forward tilt and forward smash, for instance, have sex kick properties, harming others even after the primary hitbox dissipates. Additionally, his up smash and neutral aerial have long hitboxes that do not run out of power, making them good KO options. Additionally, Mr. Game & Watch has many disjointed hitboxes in his attacks (particularly his down smash), giving him a surprisingly and sometimes deceptively good range.

Mr. Game & Watch's aerial game is his strongest asset, as his aerials have large disjointed hitboxes (especially his neutral aerial). His neutral aerial is the most powerful neutral aerial in the game, often KO'ing under 125%, while having a very large hitbox that covers his body. His forward aerial is his best approaching tool as it can be L-canceled and has fast startup (but has heavy landing lag when not L-canceled). His back aerial is multi-hitting and has a disjointed hitbox, making it somewhat unpredictable to counter. His up aerial is a two-hit attack, with the second hit having high KO power. It can also be used to juggle fast fallers and heavy characters. Lastly, his down aerial is effective at countering foes from below and KO'ing (the sourspot is slightly weaker than the sweetspot and sends foes on a diagonal trajectory). The down aerial's landing hitboxes add 5-6% more damage (for a total of 19%-20% if the primary hitbox strikes first).

Mr. Game & Watch's specials also allow for significant power; Oil Panic can absorb projectiles, which can result in being a powerful attack depending on which projectiles are absorbed, and his Judgement has high KO potential (especially hitting an opponent with a "6" or a "9"), as well as many other options. Mr. Game & Watch also has a rather good recovery from Fire; despite a lack of options and general predictability, it sends him a significant distance upwards. The low hitstun and knockback, as well as an unpredictable trajectory gives Chef potential edge-guard capability.

Mr. Game & Watch's grab game is also decent, despite his below-average grab range. The resulting trajectories of his throws gives him solid chaingrab and combo potential, and as all his throws look identical, he can perform mindgames on opponents by challenging the player's perception of where they will end up.

Mr. Game & Watch's main flaw, however, is his awful approach. A slow, jerky dash and an average wavedash, as well as slow, weak tilts on the ground (except for his down tilt) give Mr. Game & Watch a very poor approach on the ground; his poor dash also makes him reliant on dash dancing and foxtrotting to traverse stages. His aerial approach is just as poor; despite an above-average falling speed and an average short hop, Mr. Game & Watch has among the worst SHFFLs in the game, primarily due to the fact that his aerials have significant ending lag, and that his neutral, back, and up aerials have the dubious distinction of not having the ability to be L-cancelled due to a programming error that lists them as special moves.

Mr. Game & Watch's defensive game also suffers; despite a relatively small size and a very low crouch, he is very easy to shield stab, and his remaining defensive capabilities are poor, with short, slow rolling dodges and an equally short sidestep dodge. Mr. Game & Watch, due to his slow tilts and smashes and mostly situational specials, has poor out-of-shield options. His recovery also suffers; despite granting significant vertical distance and average horizontal distance, Fire is very predictable and easy to read, inviting edge-guarders.

Mr. Game & Watch also suffers due to his ability to be easily combo'd; his light weight and high periods of hitstun makes him a viable target for combos and juggles, and his light weight also makes him very easy to KO, only making him all the more vulnerable.


  Image Name Damage Description
Neutral attack Mr. Game & Watch Neutral attack SSBM 3%Mr. Game & Watch attacks the opponent multiple times using a Bug-Spray Gun.
3% (loop)
Forward tilt Mr. Game & Watch Forward tilt SSBM 10%Mr. Game & Watch attacks the opponent by thrusting a chair forward.
Up tilt Mr. Game & Watch Up tilt SSBM 9%Mr. Game & Watch waves a flag upward to hit opponents into the air.
Down tilt Mr. Game & Watch Down tilt SSBM 12% (grounded), 9% (aerial)Mr. Game & Watch reaches down and flips a manhole that launches the opponent into the air.
Dash attack Mr. Game & Watch Dash attack SSBM 9%Mr. Game & Watch trips and slides forward while wearing a helmet. This attack deals low knockback and sends the opponent behind Mr. Game & Watch.
Forward smash Mr. Game & Watch Forward smash SSBM 18% (torch clean), 14% (body clean), 6% (late)Mr. Game & Watch pulls out a torch and swings it forward.
Up smash Mr. Game & Watch Up smash SSBM 18%With a diving helmet on, Mr. Game & Watch leans back before performing a powerful headbutt. During the attack, Mr. Game & Watch's head is invincible.
Down smash Mr. Game & Watch Down smash SSBM 8% (hammers), 10% (handles)Mr. Game & Watch pulls out two hammers and slams them down on both sides.
Neutral aerial Mr. Game & Watch Neutral aerial SSBM 16%Mr. Game & Watch opens up a parachute in the air. Launches opponents horizontally and is the most powerful neutral aerial in the game.
Forward aerial Mr. Game & Watch Forward aerial SSBM 16% (clean), 6% (late)Mr. Game & Watch swings a box forward.
Back aerial Mr. Game & Watch Back aerial SSBM 5% (hits 1-4), 3% (landing)Mr. Game & Watch attacks behind him with a turtle who bites the opponent multiple times.
Up aerial Mr. Game & Watch Up aerial SSBM 7% (hit 1), 9% (hit 2)Mr. Game & Watch blows upward twice to hit opponents directly above him.
Down aerial Mr. Game & Watch Down aerial SSBM 14% (sweetspot), 13% (sourspot), 6% (landing)Mr. Game & Watch pulls out a key and plunges downward towards the ground. Hitting an opponent the moment Mr. Game & Watch thrust the key downward will meteor smash them.
Grab Mr. Game & Watch Grab SSBM  
Pummel Mr. Game & Watch Pummel SSBM 3%Bashes the opponent's head with a bell.
Forward throw Mr. Game & Watch Forward throw SSBM 8%Mr. Game & Watch juggles the opponent as a ball before launching them forward.
Back throw Mr. Game & Watch Back throw SSBM 8%Mr. Game & Watch juggles the opponent as a ball before launching them behind him.
Up throw Mr. Game & Watch Up throw SSBM 8%Mr. Game & Watch juggles the opponent as a ball before launching them into the air.
Down throw Mr. Game & Watch Down throw SSBM 8%Mr. Game & Watch juggles the opponent as a ball and drops them onto the ground.
Floor attack (front) Mr. Game & Watch Floor attack (front) SSBM 6%Mr. Game & Watch pulls out a hammer and slams it down on both sides.
Floor attack (back) Mr. Game & Watch Floor attack (back) SSBM 6%Mr. Game & Watch pulls out a hammer and slams it down on both sides.
Edge attack (fast) Mr. Game & Watch Edge attack (fast) SSBM 6% (body), 8% (bell)Mr. Game & Watch climbs onto the stage and swings a bell at the opponent.
Edge attack (slow) Mr. Game & Watch Edge attack (slow) SSBM 6% (body), 8% (bell)Mr. Game & Watch slowly climbs back onto the stage and swings a bell at the opponent.
Neutral special Chef (SSBM)Chef5% (pan), 4% (sausage)Mr. Game & Watch takes out a frying pan and flings sasuages at the opponent. By holding the B button, Mr. Game & Watch will fling five sasuages at the opponent. Hitting the opponent with the frying pan will deal more damage and knockback.
Side special Judgment (SSBM)JudgmentVariesAttacks with a hammer and holds up a digital display ranging from 1 to 9. Each number will display a different effect.
Up special Fire (SSBM)Fire6%Two firefighters appear with a trampoline to launch Mr. Game & Watch high into the air. Mostly useful as a recovery move.
Down special Oil Panic (SSBM)Oil PanicDepends on projectiles absorbedMr. Game & Watch pulls out a bucket that absorbs any energy-based projectiles. The bucket itself can absorb up to three energy-based projectiles, which then turns into a powerful counterattack that can one-hit KO opponents depending on which projectile gets absorbed.
Judgment Damage Values
Number Damage Description
#1 2% A weak attack that does not make the opponent flinch. Mr. Game & Watch will always receive 12% recoil damage regardless on whether this attack hits an opponent or not.
#2 4% A hammer attack that deals weak knockback.
#3 6% A hammer attack that deals strong shield damage. Hitting an opponent will launch them towards Mr. Game % Watch.
#4 8% A moderate hammer attack that launches the opponent diagonally forward.
#5 3% (hits 1-4) An electric hammer attack that hits multiple times. Deals approximately up to 11.19% if all hits connect.
#6 12% A flame hammer attack that semi-spikes the opponent.
#7 14% A moderate hammer attack that produces food if it hits a foe.
#8 4% A hammer attack that freezes an opponent.
#9 32% An extremely powerful hammer attack that can KO the opponent at low percentages. The range of this attack is slightly reduced.


  • Pulls out his bell and rings it.

Idle pose

  • Looks back with an opened mouth.

Crowd cheer

English Japanese
Mr. Game & Watch Cheer NTSC SSBM
Mr. Game & Watch Cheer Japanese SSBM
Description Game-And-Watch! Game-Watch!
Voices Group chant Male

Victory poses



Super Smash Bros. Melee Character Matchups
  Fox Head 01 (SSBM)Falco Head 01 (SSBM)Marth Head 01 (SSBM)Sheik Head 01 (SSBM)Jigglypuff Head 01 (SSBM)Peach Head 01 (SSBM)Ice Climbers Head 01 (SSBM)Captain Falcon Head 01 (SSBM)Pikachu Head 01 (SSBM)Samus Head 01 (SSBM)Dr. Mario Head 01 (SSBM)Yoshi Head 01 (SSBM)Luigi Head 01 (SSBM)Ganondorf Head 01 (SSBM)Mario Head 01 (SSBM)Young Link Head 01 (SSBM)Donkey Kong Head 01 (SSBM)Link Head 01 (SSBM)Mr. Game & Watch Head 01 (SSBM)Roy Head 01 (SSBM)Mewtwo Head 01 (SSBM)Zelda Head 01 (SSBM)Ness Head 01 (SSBM)Pichu Head 01 (SSBM)Bowser Head 01 (SSBM)Kirby Head 01 (SSBM)Avg.

In 1-P Mode

Classic Mode

Once unlocked, Mr. Game & Watch can appear either as an opponent in a multi-character battle, or as an ally in a team or giant battle. In his appearance in the multi-character battle, he will be fought on Flat Zone.

Adventure Mode

Adventure Mode makes no concessions to Mr. Game & Watch when he is unlocked.

All-Star Mode

In All-Star Mode, Mr. Game & Watch appears as the final opponent the player must defeat. The player fights against a team of twenty-five Mr. Game & Watches, five at a time, on Flat Zone. Defeating all Mr. Game & Watches clears All-Star Mode and rewards the player with a Smash Blue trophy of their character.

Event Matches

Mr. Game & Watch is featured in the following event matches:

  • Event 40: All-Star Match 4: Mr. Game & Watch is the last opponent fought in this series of staged battles. The player's character battles him on the Flat Zone stage with a stock of two while Mr. Game & Watch has one. With a timer of four minutes, the player must defeat him and the other four characters one-by-one with the overall time and damage: Marth, Luigi, Jigglypuff, and Mewtwo.
  • Event 45: Game & Watch Forever!: The player controls a red Mr. Game & Watch who has three stock and must defeat a team of twenty-five black Mr. Game & Watches on Flat Zone, with three of them appearing at a time. This event is similar to the last stage on All-Star Mode, but the player's Mr. Game & Watch is also light, allowing him to be KO'd easily.

Trophy descriptions

In addition to the normal trophy about Mr. Game & Watch as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Mr. Game & Watch on any difficulty:

Mr. Game & Watch
First appearing in 1980, the Game & Watch series is the father of all portable liquid crystal games. The main character is simple and monochrome but has a timeless individuality. There are 39 different games in the series and they've sold over 43 million units worldwide. Pictured at left is the particularly popular Fire model.
  • Game & Watch [1980]
Mr. Game & Watch (Smash Red)
A resident of a totally flat world, Mr. Game & Watch's frame-by-frame movements is distinctive. His image is known far and wide, and respected by gamers everywhere. In Super Smash Bros. Melee, he hurls sausages with his Chef technique. The random strength of his Judgement is determined by the number displayed; food appears on lucky 7.
Mr. Game & Watch (Smash Blue)
A man of great stature in the world of Nintendo characters, Mr. Game & Watch is a comparatively light fellow and doesn't feature many powerful attacks. When he's in danger of falling, Fire calls out a rescue brigade to send him skyward once more. He can also catch missile weapons with Oil Panic; once he's caught three, he can dump the bucket on his foes.

Alternate Costumes


Mr. Game & Watch's alternate costumes in Super Smash Bros. Melee.


  • Mr. Game & Watch has the most damaging attack in the game (Oil Panic when filled with three PK Flashes).
    • Roy can counter this for even more damage, which can then be countered once more for even greater damage. (A four-player game consisting of Game & Watch, Ness, Roy, and another Roy.)
  • Mr. Game & Watch, along with Roy, Pichu, and Donkey Kong, are the only characters in Melee to have an attack that damages themselves. Kirby also counts, if he copies Roy's or Pichu's neutral special moves.
  • Mr. Game & Watch's and Jigglypuff's "head sprites" are the only ones to show their entire bodies.
  • Mr Game & Watch's All-Star trophy is the only All-Star Trophy that doesn't show him with an alternate costume.
  • Mr. Game & Watch has the second shortest taunt, the first being Kirby.
  • Mr. Game & Watch actually uses a fully animated 3D model, despite his 2D appearance. This can best be seen when he's turning while using a Hammer or when he is being grabbed and thrown.
    • However, even when he does appear to be 3D (such as by turning around with a Hammer), he is always 2D.
  • Melee reads Mr. Game & Watch's neutral, back, and up aerials as special moves, not as aerial attacks; this explains why they cannot be L-canceled. This error was fixed in Brawl.

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