2 green Mites, a red Mite, and 2 yellow mites in a row.
|Universe||Super Smash Bros.|
|Level(s) appears in|| Sea of Clouds|
The Lake Shore
The Wilds I
The Wilds II
Battleship Halberd Interior
Battleship Halberd Exterior
Subspace Bomb Factory II
The Great Maze
Mites (マイト Maito?) are small, yellow, red, or green stick-figure creatures that are part of the Subspace Army in the Adventure Mode of Super Smash Bros. Brawl. Their attacks do minor damage (3-5%) and seem to have fixed or very little knockback. However, as difficulty increases the knockback scales ridiculously, knocking Smashers about a third of the screen's width on Hard, and the damage increases accordingly. Sometimes, they are spawned en masse from Spaceshifting Wormholes. They are easy to defeat on their own, but are dangerous in the high numbers they spawn in. Their heads resemble the Subspace Army logo. The creatures are very small and should be defeated with down attacks. They usually attack with an aerial attack resembling a Sex Kick. They are said to resemble Mr. Game & Watch in terms of movement and stance.
Unusually, the red mite specifically seems to be immune (a la Fire Primid) to flame and explosive attacks.
Mites return in Super Smash Bros. for Nintendo 3DS and Wii U.
Mite's name is the word mite, meaning something of little weight.
Pitiful little enemies that carry the Subspace Army symbols right there on their heads--rather, the symbols ARE their heads! They're paper thin--nope, no depth at all. There are three different colors-- red, green, and yellow--and all have white hands and feet. Their moves can best be described by the phrase "try really hard." They're weak, but they...try really hard.
Mites return as common enemies in Smash Run, appearing in large numbers or if a Generator is nearby. Despite that there are red and green mites from the SSBB, only yellow Mites appear, ever thought some enemies in smash run (Shy Guy, Koopa Troopa, ect.) have other colors in smash run.
These foes are part of the Subspace Army from Super Smash Bros. Brawl. They're paper thin and can easily escape a fighter's grasp. If you get too close, they'll jump-kick, but by themselves they don't pose much of a threat. Getting caught by a group of them, though, can mean some serious pain.