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Megavitamins is Dr. Mario's Standard Special Move. He launches a Megavitamin forward in a similar fashion to Mario's Fireball, though with different properties.

Overview[]

In Super Smash Bros. Melee, Megavitamins bounce higher, fall faster, and deal 8% damage, being more than Fireball at 6%. The move also plays the unique sound effects from Dr. Mario. Despite its physical appearance, Megavitamins can be absorbed.

In Super Smash. Bros. for Nintendo 3DS and Wii U, Megavitamins were considerably weakened, dealing 5% up close and 4% far, and have considerably more startup and end lag, and have shorter duration. However, they are slightly larger, cover more distance, and are now recognized as physical projectiles, preventing them from being absorbed.

Trophy Description[]

Megavitamins

Megavitamins come in six color combinations of red, blue and yellow. Dr. Mario uses these capsules by tossing them into contaminated bottles to destroy viruses. The origin of these wonder pills is a mystery, but the most likely theory is that they're the result of Dr. Mario's lifelong efforts to find a cure for the common cold.

Dr. Mario's Special Moves
Melee 3DS/Wii U Ultimate
Standard Special Megavitamins
Side Special Super Sheet
Up Special Super Jump Punch
Down Special Dr. Tornado
Final Smash Doctor Finale

Custom Variations[]

Fast Capsule[]

Fast Capsule is one of Dr. Mario's Standard Special Moves that can used via customization. This works similarly to Mario's Fast Fireball, as Dr. Mario throws a smaller megavitamin which goes farther and faster but does less damage.

Strengths

  • Travels further horizontally
  • Faster
  • Can be used repeatedly
  • Less ending lag

Weaknesses

  • Deals less damage
  • Can't be used for off-stage attacks
  • Only travels horizontally

Mega Capsule[]

Mega Capsule is one of Dr. Mario's Standard Special Moves that can be used via customization. It's similar to Mario's Fire Orb. Dr. Mario throws a giant megavitamin which travels slower but does more damage and gives continuous damage. Dr. Mario also will take time to charge it up.

Strengths

  • Deals more damage
  • Deals repeated damage
  • Can be integrated into combo's

Weaknesses

  • Slower
  • Less range
  • Higher starting and ending lag
  • Left vulnerable
  • Can't be used for off-stage attacks

Dr. Mario's Custom Special Moves
Custom 1 Custom 2
Standard Special Fast Capsule Mega Capsule
Side Special Shocking Sheet Breezy Sheet
Up Special Super Jump Ol' One-Two
Down Special Soaring Tornado Clothesline Tornado

Super Smash Bros. Brawl[]

In Super Smash Bros. Brawl, Megavitamins appear as a sticker.

Origin[]

Dr

The Megavitamins in the original Dr. Mario game.

In Dr. Mario games, these were used to eliminate viruses. When three of the same color vitamins were put together with a virus of the same color, the vitamins and the virus would be destroyed.

Trivia[]

  • When Kirby uses the vitamins, the collision sound is the same as the sound of a Green Shell.
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