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Marth (SSBWU/3DS)

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This article is about Marth's appearance in Super Smash Bros. for Nintendo 3DS and Wii U. For other uses, see Marth.
Marth
Marth SSB4
FireEmblemSymbol
Universe Fire Emblem
Also appears in Super Smash Bros. Melee
Super Smash Bros. Brawl
Availability Starter
Final Smash Critical Hit
Tier C (19)
Character Statistics
Number of Jumps 2
Can Wall Jump No
Can Wall Cling No
Can Crawl No
Has a Tether No
Voice Actor
Voiced by Hikaru Midorikawa

Marth is a veteran fighter in Super Smash Bros. for Nintendo 3DS/Wii U, revealed on November 8, 2013. His design is now mostly based on his appearance in Fire Emblem: Shadow Dragon, which is the 2009 remake of the first Fire Emblem game released in 1990.

Marth currently ranks 19th on the tier list, which marks the first time he is not placed in the top tiers. This is due to receiving a large number of nerfs that caused him to become slower and gave his attacks less damage and more ending lag. He is still one of the more agile characters, but is nowhere near as agile as in previous games. His recovery was buffed somewhat, as Shield Breaker gains more horizontal distance in midair and Dolphin Slash gains greater height, although it already gained considerable height before.

Attributes

Strengths

  • Powerful Smash Attacks.
  • Very agile, with fast movement speed as well attack speed.
    • His dash animation also allows him to dodge some attacks as his stance is low.
  • Has a Meteor Smash: Down Aerial.
  • Has a counterattack.
  • Damage and knockback is greatly increased if at the tip of the sword.
  • When tippered, his Neutral Aerial is the strongest in the game, in terms of damage output and knockback.
  • Excellent juggling potential.
  • Shield Breaker inflicts a huge amount of shield damage, destroying them completely if fully charged.

Weaknesses

  • Attacks must connect with the tip of his blade in order to deal more damage and knockback. Otherwise they're very weak.
  • Many of his attacks have high ending and/or landing lag.
  • Few follow up options after throws.
  • Shield Breaker can be predictable and easy to avoid.

Differences from Super Smash Bros. Brawl

Marth is one of the characters who received the most considerable nerfs in the entire game, with his combo and KO potential being greatly decreased. He got very few buffs that improve his recovery. Because of that he is a much more defensive character, relying mostly on counters and punishing.

Appearance-wise, Marth has more detailed structure to match his most recent games. His cloak and robe have a more cyan tone of blue and are longer; however his cloak is not as wide as in Brawl. His pauldrons (shoulder guards) are also more round while his boots have a different design. Overall, Marth has a younger, more "delicate" appearance.

Attributes

  • Slightly heavier than in Brawl.
  • Slightly thinner, having a smaller hitbox.
  • Slightly slower air speed.
  • Slightly faster dash speed.
  • Base jump is lower, but second jump is higher.
  • Increased ending lag in many moves.
  • Slightly decreased damage in many attacks.
  • Tipped attacks are slightly harder to hit.

Ground Attacks

  • Up Tilt, Down Tilt, Forward Smash and Dash Attack deal less damage.
  • Down Tilt has higher ending lag.

Air Attacks

  • Neutral, Forward and Back Air Attacks deal less damage.
  • Forward and Up Aerials have more landing lag.
  • Forward, Back and Up Air Attacks arcs are wider by the end of the attacks.
  • Down Air Attack's Meteor Smash is much harder to land, requiring the tip of blade to hit during the middle of the swing. The animation is also different.

Grabs and Throws

  • Grab range is decreased.
  • All throws have higher base knockback.
  • Down Throw now causes vertical knockback.

Special Attacks

  • Shield Breaker deals much more shield damage and gives more horizontal boost when used in midair, even when uncharged.
  • Dancing Blade has a longer animation, but the hits connect better.
  • Dolphin Slash is much weaker, even when sweetspotted. However, it covers higher vertical range.
  • Counter has more damage and knockback scaling, increasing it's KO power against enemies at low percentages.
  • Critical Hit takes slightly more time to startup.

Moveset

The damage variations (X% ~ Y%) refer to Marth's "strong sword tip" ability.

Ground Attacks

Normal
  • Standard Combo: Slashes twice upward. 5%, 3% ~ 6%, 6%
  • Side Tilt: Slashes broadly in front of him. 7% ~ 10%.
  • Up Tilt: Slashes in an upwards arc. 4% ~ 7%.
  • Down Tilt: A quick stab low to the ground. Unlike other Smash Bros. games, Marth no longer moves forward as he attacks. 6% ~ 8%.
  • Dash attack: Slashes in front of him. 11% ~ 13%
Smash Attacks
  • Side Smash Attacks: Slams sword to the ground.

Uncharged: 15% ~ 21% Fully charged: 20% ~ 28%

  • Up Smash Attack: Thrusts sword upward. The ability deals more damage if Marth lands the hit on a ground opponent.

Uncharged (air): 11% ~ 14% Fully charged (air): 16% ~ 20% (Needs confirmation)

Uncharged (ground): 18% Fully charged (ground): 25%

  • Down Smash Attack: Swipes the area around him, forward and then backward. Similar to Link and Pit's down smash.

First slash: Uncharged: 7% ~ 10% Fully charged: 7% ~ 14%

Second slash: Uncharged: 10% ~ 15% Fully charged: 14% ~ 20%

Other attacks

To be added

Aerial Attacks

  • Neutral Air: Slashes twice in front of him horizontally, then slashes once at his back. It is very likely that both slashes will hit in front of him.

First frontal slash: 2%, aways.

Second frontal slash: 5% ~ 9%

Back hit: 6% ~ 9%

  • Foward Air Attack: Slashes quickly in a forwards arc. 6% ~ 11%
  • Up Air Attack: Slashes upwards in an arc. 7% ~ 13%
  • Down Air Attack: Slashes in a downward arc. 9% ~ 16%. Can meteor with good timing.
  • Backward Air Attack: Slashes upwards at his back. 7% ~ 13%

Grabs and Throws

  • Pummel: A quick kick. 2%.
  • Up throw: Hurls enemy upward. 4%.
  • Foward throw: Ditches enemy on the ground. 4%.
  • Backward throw: Ditches enemy to his back. 4%.
  • Down throw: Slams opponent on the ground. 5%.

Special Moves

Marth's Special Moves
Melee Brawl SSBWU/3DS
Standard Special Shield Breaker
Side Special Dancing Blade
Up Special Dolphin Slash
Down Special Counter
Final Smash Critical Hit

Marth's Custom Special Moves
Custom 1 Custom 2
Standard Special Storm Thrust Dashing Assault
Side Special Effortless Blade Heavy Blade
Up Special Crescent Slash Dolphin Jump
Down Special Easy Counter Iai Counter

Taunts

Up Taunt: Marth points his blade to the sky, which flashes.

Side Taunt: Marth swings his blade in front of him, then sheathes it.

Down Taunt: Marth brings his blade to his neck, swings it diagonally down, points it straight up, and swings it diagonally down again, all the while saying, "みんな、見ていてくれ!" "Minna, miteite kure!" which is Japanese for "Everyone, please watch me!" or officially in Fire Emblem Fates English dub as "My prayers are with you!"

In competitive play

To be added

Other features

To be added

Trophy descriptions

Marth
The first hero from the Fire Emblem series, Marth is the prince of Altea and descendant of the hero Anri. In Smash Bros., he's known as an exceptional swordfighter, swinging his blade with grace. Striking with the tip will maximize the damage dealt. Teach aggressive foes a lesson with his strong Counter move.
  • Fire Emblem: Shadow Dragon and the Blade of Light (Japan)
  • Fire Emblem: Mystery of the Emblem (Japan)
Marth (Alt.)
Marth's side special Dancing Blade is a four-stage attack. Aim and time your strikes carefully! The tip of his sword does the most damage. For his up smash, Justice Sword, he thrusts his blade into the air. You can use it to block attacks from above and launch nearby foes.
  • Fire Emblem: Shadow Dragon and the Blade of Light (Japan)
  • Fire Emblem: Mystery of the Emblem (Japan)
Critical Hit (Marth)
Marth raises his Exalted Falchion to the sky and then rushes forward to deal an incredibly powerful blow, almost certainly KO'ing anyone and everyone who gets hit! When it's used in the air, he'll fly forward a certain distance. On the ground, however, he'll only dash to the edge of the platform he's standing on.

Alternate Costumes

Marth Palette (SSB4)

Gallery

Gallery

Trivia

  • In Roy's reveal trailer, Marth can be heard speaking when counterattacking Robin's attack, despite only grunting in-game.
  • Before, Marth would keep his Japanese voice as his games never came out in North America as opposed to Ike, the only Fire Emblem character up to this point to have an English voice because Ike's games not only were released in English, but he already had an established English voice actor. However, despite the release of Shadow Dragon in the NTSC region, Marth did not get an English voice actor in this game.
  • Marth, Roy and Cloud are the only characters to speak Japanese in every regional release of Super Smash Bros. for Nintendo 3DS/Wii U.

External links

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