|Effect||A massive stream of flame drags characters sideways, 2%-3% per hit|
The Mario Finale is Mario's Final Smash. It consists of Mario launching a powerful two-streamed blast of fire, which hits many times. It expands vertically as it moves away from Mario. As the blast moves away from him, opponents that come in contact with the vortex are knocked slightly to the side, and are thus forced to travel with it. Opponents that are in the center of the vortex are more easily trapped by it. The Dojo!! suggests to move to one side of the level and use it while in midair. Mario recoils slightly when he does the attack, but he is unaffected by gravity until the move ends, so it is mostly insignificant.
Each time a fireball hits an opponent, it does 3% or 2% damage, depending on whether it was the larger fireball or the smaller one. The move is capable of hitting about 7.5 times a second, although this is unlikely due to the speed the fireballs spin at and the knockback delivered. Despite being a powerful Final Smash, it has one major flaw: if the opponents are far away from Mario, they can avoid the attack by jumping over it (especially high jumpers such as Fox or Yoshi). However, it makes it up by inflicting damage on a wide range of multiple enemies and pushing them back quite some distance without allowing recovery, possibly even dragging opponents off the side. Another issue with the attack is the fact that, because it can be air dodged out of fairly easily, it usually will not result in either significant damage or a K.O. However, in Smash Bros. Wii U/3ds it's startup slows down opponents drastically making it easier to land the attack especially in close range.
The maximum distance of the Mario Finale reaches approximately from the edge of Final Destination to the a spot right before the blast line. Since opponents are dragged along the length of the attack, it is best to not initiate from the end of a stage.
The Mario Finale may also be used while in close proximity to any opponent; if the opponent is within strong attack distance the twin fireballs will force them into the center and carry them out of bounds, if they're able to break free they will have sustained massive damage (ranging from 40% to 90%). Extra attention must be paid so as to not take damage and risk losing the Smash Ball.
Mario Finale may either be loosely based on Mario's "Ultra Flame" attack from Super Mario RPG: Legend of the Seven Stars, where Mario fires off a barrage of giant fireballs that damage all foes on the screen; or may merely be inspired by Mario's long history of pyrokinesis (such as throwing fireballs, as well as his Side Smash being fire-based). Many fire-based attacks Mario had in the games he appeared are derived from his ability to shoot fireballs.
Super Smash Bros. Brawl
Mario with a Smash Ball, unleashing his ultimate attack. The twin dragons of flame he releases wallop all characters in range. The flames spread up and down, so it's best to release them from the edge of the screen at an appropriate height. His flaming eyes are proof of his excitement for this explosive attack.
Super Smash Bros. for Wii U
Break the Smash Ball and unleash Mario's Final Smash. Mario will fire a devastating blast of fire in the direction he is facing. The attack covers a wide range and travels far, so it's best to fire this from one side of the stage to the other. The damage is impressive, and this move can actually carry foes right off the screen!
|Mario's Special Moves|
|Up Special||Super Jump Punch|
|Down Special||Mario Tornado||F.L.U.D.D.|
|Final Smash||—||Mario Finale|