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Little Mac

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For fighter info, see Little Mac (SSBWU/3DS).
Little Mac
Little Mac
Official artwork of Little Mac from Punch-Out Wii
Universe: Punch-Out!!
Debut: Punch-Out!! (1984)
Appears in Super Smash Bros. Brawl
Super Smash Bros. (Wii U and 3DS)
Console of origin: Nintendo Entertainment System
Species: Human
Gender: Male
Hair color: Black
Eye color: Green
Homeworld: Boxing Ring

Character Description

Little Mac (リトル・マック Ritoru Makku?) made his appearance in the game Punch-Out!!. Like his name suggests, he is a very little character. Despite his size, he entered a boxing tournament and was able to become a champion. After a long time without being heard of, he makes an appearance in Super Smash Bros. Brawl. Recently, Little Mac appeared in the fifth installment of the Punch-Out!! series for the Wii, released one year after Brawl. Little Mac becomes a playable character in Super Smash Bros. for Nintendo 3DS and Wii U.


Ground Moves


  • Neutral Attack:
    • Held: Two jabs, then a fast punching combo. Ends with an uppercut.
    • Tapped: Does two jabs, then an uppercut. This is more reliable to use.
  • Side Tilt: A One-Two Combo with the first hit trapping then the last hit launching. Can KO.
  • Up Tilt: Little Mac swings his fist around him, hitting above and behind him.
  • Down Tilt: Foot-hitting jab that reaches far and knocks upward. Combos to KO Punch in Low-Mid percents.


Special Attribute: He is the only character with super armor in all his smash attacks.

  • Side Smash: Pulls back, takes a far step forward then punches. All but end lag frames have super armour. Three varieties:
    • Upward: An uppercut. Hits above him.
    • Forward: A straight punch.
    • Downward: A body blow. Does the most damage and shield pressure, but deals low knockback.
  • Up Smash: A large uppercut with super armor. Sweet spots in the first few hitbox frames, shown when the opponent bursts into flames. Strongest Up Smash in terms of knockback in the game.
  • Down Smash: He does a wide spin around him, punching the legs of the opponent. Does not have super armor in the middle of his animation.

Aerial Attacks

  • Neutral Aerial: A quick diagonal punch. Does not have any knockback growth, but has the least amount of lag.
  • Foreward Aerial: A weak swinging punch.
  • Back Aerial: A back hand punch (like a slap).
  • Up Aerial: A swinging punch above him
  • Down Aerial: A quick, downward punch. The weakest spike in the game, but can Lock the opponent.

Grab and Throws

  • Grab: Little Mac grabs the opponent in a "hugging" motion. Very short range, and has a great amount of lag.
  • Pummel: A blow to the torso.
  • Forward throw: Pulls back his arm, then does a punch to the face.
  • Back throw: Turns around, then uppercuts the opponent (although it sends horizontally).
  • Up throw: Lets opponent go, then uppercuts the opponent.
  • Down throw: Throws the opponent down, then smashes them with both fists clamped together.

Special Moves

  • Neutral Special (Straight Lunge): A charging attack, with long startup but has mild super armor that is able to withstand attacks that deal up to 7%. Can be canceled early. Fully charged, it sends Little Mac to a far distance, dealing great damage while having full super armor. If the KO Meter is full, this is replaced to the KO Punch.
    • KO Punch: When the KO Meter is full, Little Mac can do a KO Punch. He steps forward then does an uppercut, that extends in front and above him. The second strongest standard attack in the game (excluding Lucario's attacks during Aura percents), it is very fast and has super armor in startup. Has a great amount of cool down if missed.
      • The KO Meter can be filled by attacking, but will fill faster if attacked instead. The KO Meter can reset once full if: The KO Punch was activated, or if Little Mac gets attacked too often.
  • Side Special (Jolt Haymaker): A quick horizontal jump, then a downward punch. Can be used to jump over projectiles and/or to catch opponents by surprise. Has small amounts of invincibility frames on startup. Punch can be executed midway through the animation by pressing Special again when midair. Can KO in high percents. Range and priority is reduced if used midair.
  • Down Special (Slip Counter): A counter, where Little Mac steps forward then does an uppercut. Has invincibility on startup frames of a successful counter. Sending him forward, it has a decent range and can be used for recovery as well.
  • Up Special (Rising Uppercut): An uppercut, proceeded by a jump and a drill-like punch that continues going upward, ending with a second, launching punch. Has small amounts of invincibility frames oon startup. Can kill in high percents. Height, damage, priority and knockback reduced if used midair.


  • Side: He crosses his arms, then stretches a little before letting out a grunt.
  • Up: A quick straight punch towards the screen.
  • Down: A series of punches (like his normal, three-hit jab combo) then a pose towards the screen.

To be added.

In Super Smash Bros. Brawl

Little Mac is an Assist Trophy character in the game. When summoned, he dashes about the stage to opponents, attacking by dealing two straight punches and an uppercut. The punches do a good amount of damage and the uppercut is devastating because it has very high power, dealing 25% damage, and knockback, and is an instant shield breaker. If at the right damage percentage, Little Mac can easily knock out opponents for the one who summoned him, but he is unreliable as he often falls off the stage. The punching sound effects from Punch-Out!! can be heard as Little Mac attacks. Little Mac receives his own trophy in the game, like all other Assist Trophies.

Trophy Description

Little Mac Trophy

A lightweight scrapper from the Bronx. After meeting with a former boxing great named Doc Louis who fell from glory, Mac takes Doc on as his coach, and together the pair try for the championship belt in the WVBA. Little Mac works his way up the ranks of the WVBA, taking out foes several times his size. By landing multiple blows, Little Mac gains a "☆" uppercut.


In Super Smash Bros. 3DS/Wii U

Main Article: Little Mac (SSBWU/3DS)

Little Mac was confirmed to be a playable character in Super Smash Bros. for Wii U and 3DS on February 13, 2014 in a Nintendo Direct. One new feature he has is a power meter at the bottom of the screen, which when charged up, can be a one-hit KO. He will also be able to access Giga Mac (a power he has in Head-To-Head mode in Punch-Out!! for Wii) as his Final Smash. A few months after his reveal, it was also revealed that he would have an alternate costume, "Wireframe Little Mac," based on his appearance in the arcade version of Punch-Out!! and Super Punch-Out!!.


  • Given that Punch-Out!! is itself a fighting game series, Little Mac is the first of two characters in the Super Smash Bros. series to have originated in a fighting game, the second being Ryu. Consequently, he also belongs to a group of characters who have also appeared in another fighting game, which includes Donkey Kong (whom he previously appeared with in Punch-Out!! for the Wii), Link (Soul Calibur II), Snake, Sonic (Sonic the Fighters), Pac-Man, Mega Man and Ryu.
  • Little Mac is the first Assist Trophy in Brawl to become playable in later installments.
  • According to Sakurai:
    • The man that drew pixel art wire frame of the character was Shigeru Miyamoto using graph paper.
  • Sakurai said that Little Mac had the highest loss ratio out of any other fighter.

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