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This is a list of all items in "Super Smash Bros. Brawl".

Returning items[]

Item Description
Barrel The large, rolling Barrel returns as well, and it too changes its look depending on the type of stage it appears on.
Beam Sword The Beam Sword makes a return to Brawl, the color of the Beam Sword has changed from purple to blue, and it now has a longer range. It can still extend even further with strong attacks.
Bunny Hood The Bunny Hood returns from Super Smash Bros. Melee and still makes the character jump higher and run faster.
Capsule The Capsule makes its return from Super Smash Bros. Melee.
Cloaking Device The Cloaking Device does not return from Super Smash Bros. Melee, though a similar effect can be chosen during a special brawl
Crate The large Crate is also back, with a few changes—crates change their look depending on the type of stage they appear on. Sometimes they have wheels on their bottoms.
Fan Originating from the Kirby series, the infamous paper Fan has returned.
Fire Flower The Fire Flower from the Mario series returns again for its third appearance, this time with an appearance more like the original version.
Food Recovers various, small amounts of health when consumed. Healthier foods, such as sushi, will recover more health than junk food, like chocolate bars.
Hammer The regular Hammer also returns from Super Smash Bros. Melee, and still has the chance of becoming a Headless Hammer.
Hammer Head The Hammer still has the possibility to lose its head to become the Hammer head and be used as a throwing item like in Super Smash Bros. Melee.
Heart Container Originating from The Legend of Zelda, the Heart Container makes its third appearance in the Smash Bros series. Its appearance has changed to its Twilight Princess model.
Home-Run Bat The Home-Run Bat once again returns as a confirmed item. Now, it includes unique animations for each character when swung.
Lip's Stick An item from Panel de Pon, Lip's Stick remains unchanged from Super Smash Bros. Melee
Maxim Tomato The Maxim Tomato returns for the third time.
Metal Box An item first seen in Super Mario 64, Metal Box, which made Mario metallic and heavy, comes back from Super Smash Bros. Melee into Brawl with the same abilities
Motion-sensor Bomb The Motion-sensor Bomb makes a comeback while maintaining its original qualities.
Mr. Saturn The Mr. Saturn returns as an item once again.
Party Ball The Party Ball has made a rendezvous with us in Brawl, now with the possibility of dropping no items at all.
Poison Mushroom The Poison Mushroom returns from Super Smash Bros. Melee. This item makes the character smaller. The visual difference between a Poison Mushroom and a Super Mushroom is harder to distinguish than before.
Poké Ball Another returning item, the Poké Ball releases a random Pokémon when thrown.
Ray Gun Returning weapon from two previous games, the Ray Gun shoots green lasers and has high knockback and medium fire state.
Star Rod The Star Rod from the Kirby series makes its appearance again in Brawl.
Starman Mario's Starman makes its appearance again in the newest game of the Super Smash Bros. series.
Super Mushroom The Super Mushroom returns from Super Smash Bros. Melee. This item makes the character bigger.
Super Scope Returning from Super Smash Bros. Melee, the Super Scope appears relatively unchanged. You can now move and jump while shooting it.
Warp Star Kirby's Warp Star returns after its appearance in Super Smash Bros. Melee.

New items[]

Item Description
Assist Trophy The Assist Trophy is a new item that releases a random helper character onto the battlefield.
Banana Peel The Banana Peel is a throwing item that, when stepped on by a character, causes them to slip and fall. Diddy Kong can produce these at will with his down special attack.
Blast Box The Blast Box is a specially marked crate that causes a tremendous explosion when hit with enough force or a fire based attack.
Bumper The Bumper, absent from Super Smash Bros. Melee, returns with the added ability to set it in midair.
CD CD's are a new collectible way to add music to your My Music section. They seem to appear in every game mode, according to Sakurai.
Cracker Launcher The Cracker Launcher is a large shooting item that shoots fireworks. You can angle up and down and move around while carrying it. Rounds will bounce off most surfaces.
Deku Nut Hailing from The Legend of Zelda series, this item when attacked will put the character into a dizzy state, When thrown at an opponent, the same effect will happen to the opponent.
Dragoon One of the ultimate racing machines from Kirby's Air Ride, this item is found in three separate pieces. Gathering them all allows the character to fly off the stage, aim it with a cross-hair, and then go zooming by for a near certain One Hit KO. Like manually carried items, Dragoon pieces can be dropped by taking damage. All pieces are dropped after recovering from a KO.
Franklin Badge The Franklin Badge is an item from the EarthBound series that, when worn, protects characters from projectiles. It's similar to Fox's reflector, but provides automatic protection for as long as it stays on.
Golden Hammer The Golden Hammer is similar to the regular Hammer that appears in Super Smash Bros. Melee. The Golden Hammer appears on a pedestal when it appears on the stage. The player can increase the speed of the Golden Hammer by tapping the button repeatedly. This also allows the player to float in midair. The Golden Hammer can become a Golden Squeaky Hammer if it malfunctions. The Golden Squeaky Hammer does no damage, no knockback, and you cannot float with it.
Gooey Bomb The Gooey Bomb is an explosive encased in a gummy goo. that adheres to most things. It's a little different from a Motion sensor Bomb in the sense that it can attach itself not only to the terrain, but also to opponents. If stuck, characters can pass on the gooey bomb by touching someone else.
Hothead An enemy hailing from Super Mario World. When the Hothead is thrown, it sticks to the ground and slides all along the platform, damaging those it touches. Fire and electrical attacks cause it to grow.
Lightning Hailing from the Mario Kart series, the Lightning Bolt item has the same effect. Upon touching it, everyone but the user is shrunk for a period of time. Sometimes, only the user will shrink.
Pitfall The Pitfall is a new item hailing from the Animal Crossing series. It causes foes to be stuck underground while on the ground. Hitting an opponent in midair will cause them to shoot straight down.
Sandbag Sandbag Gives items as it gets hit, and flies farther with more damage. Has a limited amount of items.
Smart Bomb The Smart Bomb from the Star Fox series is a small bomb that, when thrown, creates a huge explosion, similar to Banzai Bill in Princess Peach's Castle. However, there is also a small chance that the bomb does not explode, dealing minimal damage upon impact. Like bomb-ombs, they will detonate if attacked on the ground.
Smash Ball The Smash Ball is a small, glowing orb that allows the user to activate a Final Smash. The Smash Ball floats around the stage, making it difficult for players to reach it. However, there's a catch. In order to acquire the orb you must attack it enough to have it in your possession. It does not appear in Subspace Emissary. It can be dropped like a normal item if a player is hit before using it. It can also be destroyed by stage hazards.
Smoke Ball The Smoke Ball is a new item in Super Smash Bros. It releases smoke and distracts the player's view.
Soccer Ball When hit the ball will set on fire and fly diagonally at the opponent delivering a huge hit. Its range is limited by the force of the initial attack, and will fall lazily straight down once its energy runs out.
Spring Coming from the NES game Super Mario Bros., it does practically exactly what one would think it does. Once stepped on you jump at a great height. It can be picked up and thrown as a projectile, but will not exert the same force on contact as if the character had jumped on it. If it happens to land on its side, it will also push characters to the side.
Superspicy Curry Hailing from the original Kirby's Dream Land, the Superspicy Curry, when grabbed, caused a character to uncontrollably spew flames, even when they attack. It is also impossible to walk, and all movement will be running.
Team Healer Available only in team battles, this glowing blue orb allows you to heal your teammate. However, it can be thrown at your opponent and heal him as well.
Timer Grabbing one of these clocks will usually slow everyone down but the person who grabbed it. It may backfire, however, and only slow down the user, or slow down everyone indiscriminately.
Unira An enemy from Clu Clu Land, the Unira is a spiky sea urchin that extends its damaging spikes and sticks to surfaces after it is thrown. It will damage anyone but the character that threw it. If attacked in this state, it will retract its spikes and become safe to pick up and throw again.

Conditional items[]

Hand Grenade When Snake uses his Neutral B, Hand Grenade, he creates this item, which, similarly to Link's bombs, can be picked up and thrown before exploding.
Peanut The Peanut from Diddy Kong's Standard Special Move heals a small percentage of HP when picked up off the ground.
Damaged Power Suit Piece The damaged pieces of Samus' Power Suit can be picked up and thrown as items after Samus removes her suit during her Final Smash, the Zero Laser.
Bomb When Link or Toon Link uses his Down B, Bomb, he creates this item, which, similarly to Snake's Hand Grenades, can be picked up and thrown before exploding.
Wario Bike When Wario uses his Side B, he creates a motorbike. When Wario gets off the bike, any character can pick it up and throw it, although it is a heavy item. Also, it can be broken into pieces, whereas the wheels can get picked up and thrown.
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