Fandom

Smashpedia

Jumping

2,437pages on
this wiki
Add New Page
Talk1 Share
For the CPU Mode, see Jump (CPU Mode).
Jump

Captain Falcon jumping in Super Smash Bros. Brawl.

Jumping is an action that moves a character from the ground into midair. It is performed by pressing Up on the control stick, or the X or Y buttons with the GameCube and classic controller, or the C button on the Wii Remote and Nunchuk. All characters can also jump a second time in midair, providing they are not attacking, air-dodging, helpless, in hitstun, or have used it already.

There is a short delay between the Jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. If the Control Stick or jump button is released during this time, then the character short hops. If the Control Stick is tilted backwards during this time, the character will jump backwards with a different animation than a regular jump. If the standard attack button is pressed during this time, then the character uses their up smash (but only if the jump was executed with the control stick). Because characters can jump while shielding (excluding Yoshi, who has a unique shield), this allows usage of Up smashes (and up special moves as well) without having to drop the shield. This also makes it difficult for a player using the Wii Remote-only control scheme to perform up tilts. By pressing down on the control stick at the top of your jump, you will do a fast fall.

Jump timing rankings

The following below is a ranking of all playable characters in each Super Smash Bros. game based on how many frames it takes for them to transition from the ground to the air.

Character SSB Melee Brawl SSBWU/3DS
Bayonetta X markN X markN X markN 4
Bowser X markN 8 8 8
Bowser Jr. X markN X markN X markN 6
Captain Falcon 4 4 5 5
Charizard X markN X markN 6 7
Cloud X markN X markN X markN 4
Corrin X markN X markN X markN 6
Dark Pit X markN X markN X markN 5
Diddy Kong X markN X markN 4 4
Donkey Kong 6 5 6 6
Dr. Mario X markN 4 X markN 5
Duck Hunt X markN X markN X markN 4
Falco X markN 5 6 6
Fox 3 3 4 4
Ganondorf X markN 6 7 7
Ice Climbers X markN 3 4 X markN
Ike X markN X markN 6 7
Ivysaur X markN X markN 5 X markN
Jigglypuff 6 5 6 6
King Dedede X markN X markN 6 6
Kirby 3 3 4 4
Link 7 6 7 7
Little Mac X markN X markN X markN 5
Lucario X markN X markN 5 5
Lucas X markN X markN 5 4
Lucina X markN X markN X markN 5
Luigi 3 4 5 5
Mario 3 4 5 5
Marth X markN 4 5 5
Mega Man X markN X markN X markN 4
Meta Knight X markN X markN 4 4
Mewtwo X markN 5 X markN 5
Mii Brawler X markN X markN X markN 5
Mii Gunner X markN X markN X markN 7
Mii Swordfighter X markN X markN X markN 7
Mr. Game & Watch X markN 4 5 5
Ness 3 4 5 5
Olimar X markN X markN 5 5
Pac-Man X markN X markN X markN 5
Palutena X markN X markN X markN 5
Peach X markN 5 5 5
Pichu X markN 3 X markN X markN
Pikachu 3 3 4 4
Pit X markN X markN 5 5
R.O.B. X markN X markN 5 5
Robin X markN X markN X markN 7
Rosalina X markN X markN X markN 5
Roy X markN 5 X markN 5
Ryu X markN X markN X markN 5
Samus 3 3 4 5
Sheik X markN 3 4 4
Shulk X markN X markN X markN 5
Snake X markN X markN 9 X markN
Sonic X markN X markN 5 5
Squirtle X markN X markN 4 X markN
Toon Link X markN X markN 5 5
Villager X markN X markN X markN 5
Wario X markN X markN 6 6
Wii Fit Trainer X markN X markN X markN 5
Wolf X markN X markN 5 X markN
Yoshi 5 5 6 6
Young Link X markN 4 X markN X markN
Zelda X markN 6 6 6
Zero Suit Samus X markN X markN 4 4

Jump height ranking

Below are lists ranking characters by how high they jump. Note that this list only measures their first jump; ergo, all additional jumps are irrelevant.

Super Smash Bros.

The following is a ranking of the characters in Super Smash Bros. based on how high they jump from the ground with #1 being the highest jump.

RankCharacter
1Luigi
2Captain Falcon
3Samus
4Donkey Kong
5Jigglypuff
6Mario
7Pikachu
8Fox
9Kirby
10Link
11Ness
12Yoshi

Super Smash Bros. Melee

The following is a ranking of the characters in Super Smash Bros. Melee based on how high they jump from the ground, along with the jump force of each character.

RankCharacterForce
1Falco4.1
2-3Fox3.68
2-3Luigi3.68
4Captain Falcon3.1
5-6Bowser2.8
5-6Sheik2.8
7Donkey Kong2.7
8Young Link2.62
9-13Pikachu2.6
9-13Pichu2.6
9-13Ice Climbers2.6
9-13Ganondorf2.6
9-13Roy2.6
14-16Link2.5
14-16Yoshi2.5
14-16Ness2.5
17Marth2.4
18-21Mario2.3
18-21Dr. Mario2.3
18-21Mewtwo2.3
18-21Mr. Game & Watch2.3
22Peach2.2
23-24Samus2.1
23-24Zelda2.1
25Kirby2
26Jigglypuff1.6

When combined with gravity and falling speed (characters that fall faster cannot jump as high with the same jump force), the ranking of jump height from the ground is:

RankCharacter
1Falco
2Luigi
3Captain Falcon
4Donkey Kong
5Marth
6Sheik
7-9Fox
7-9Ice Climbers
7-9Young Link
10-11Samus
10-11Yoshi
12-13Ness
12-13Pikachu
14Link
15Pichu
16Roy
17-18Bowser
17-18Mewtwo
19-20Peach
19-20Zelda
21-22Dr. Mario
21-22Mario
23Ganondorf
24Mr. Game & Watch
25Kirby
26Jigglypuff

For more information about jumping physics, see falling speed, gravity, and traction.

Super Smash Bros. Brawl

The following is a ranking of the characters in Super Smash Bros. Brawl based on how high they jump from the ground, along with the jump force of each character.

RankCharacterForce
1Fox3.55
2Falco3.42
3Sheik3.37
4Wolf2.95
5Zero Suit Samus2.84
6Captain Falcon2.82
7-8Diddy Kong, Squirtle2.8
9Bowser2.65
10Pikachu2.48
11-12Donkey Kong, Sonic2.45
13-14Meta Knight, King Dedede2.4
15-17Luigi, Lucas, Ice Climbers2.35
18-19Yoshi, Ganondorf2.34
20Wario2.3
21-22Link, Ike2.26
23-24Ness, R.O.B.2.25
25-26Mario, Charizard2.22
27-28Toon Link, Lucario2.2
29Pit2.17
30-31Ivysaur, Marth2.16
32Zelda2.09
33Mr. Game & Watch2.07
34Samus2.05
35Olimar2.04
36Peach1.98
37Snake1.9
38Kirby1.79
39Jigglypuff1.44

When combined with gravity and falling speed (characters that fall faster cannot jump as high with the same jump force), the ranking of jump height from the ground is:

RankCharacter
1Falco
2Luigi
3-4Zero Suit Samus
3-4Diddy Kong
5Captain Falcon
6-7R.O.B.
6-7Lucario
8Donkey Kong
9Marth
10Sheik
11-12Samus
11-12Yoshi
13Lucas
14-15Pikachu
14-15Ness
16-17Fox
16-17Ice Climbers
18-19Bowser
18-19King Dedede
20-21Squirtle
20-21Ike
22-23Mario
22-23Pit
24-25Sonic
24-25Wolf
26Ivysaur
27Toon Link
28-29Zelda
28-29Peach
30Olimar
31Wario
32Link
33Ganondorf
34-35Meta Knight
34-35Charizard
36Mr. Game & Watch
37Kirby
38Snake
39Jigglypuff

For more information about jumping physics, see falling speed, gravity, and traction.

Super Smash Bros. for Nintendo 3DS and Wii U

Super Mario Maker Icon SSBWU This section is incomplete. You can help Smashpedia by expanding or finishing it.
RankCharacterForce
1Falco
2Greninja
3Zero Suit Samus
4Luigi
5-6Sheik
5-6Wii Fit Trainer
7Diddy Kong
8Rosalina
9Lucario
10Shulk
11R.O.B.
12Palutena
13Fox
14Mario
15Yoshi
16Samus
17Sonic
18Duck Hunt
19Pac-Man
20Toon Link
21Captain Falcon
22Pikachu
23-24Olimar
23-24Bowser Jr.
25Mii Brawler
26-27Villager
26-27Robin
28Donkey Kong
29Ness
30-31Wario
30-31King Dedede
32Zelda
33Meta Knight
34Charizard
35-36Pit
35-36Dark Pit
37Mega Man
38-40Marth
38-40Lucina
38-40Roy
41Peach
42-43Mii Swordfighter
42-43Mii Gunner
44-45Bowser
44-45Mewtwo
46Ryu
47-49Link
47-49Dr. Mario
47-49Lucas
50Ike
51Mr. Game & Watch
52Little Mac
53Ganondorf
54Kirby
55Jigglypuff
n/aCloud
n/aCorrin
n/aBayonetta

Short hop

A short hop is a jump with a lower height than normal. It is achieved by pressing the jump button for a split-second, when the character is in their jump-squat animation. Using a short hop allows aerial attacks to be performed closer to the ground, making it useful for characters with a Meteor Smash. The time needed to short hop depends on the jumping speed of the character, so while fast characters such as Fox need to short hops in 1-2 frames, slow characters like Bowser need 7 frames, allowing more lenient timing for executing. In the Subspace Emissary short hops are more difficult to perform due to the time needed for inputting a short hop is reduced to 2 frames for all characters.

Footstool Jump

A Footstool Jump, more commonly a Footstool, is a technique introduced in Super Smash Bros. Brawl. It is executed by pressing the jump button right when they are above another character. When used on a grounded opponent, they will enter an animation of the player bouncing off their head (in Super Smash Bros for Nintendo 3DS and Wii U, star effects are added as if the affected character was stunned). When used on an aerial opponent, the opponent will tumble downward. Executing a Footstool Jump does not inflict damage or produce knockback. While being classified as a Meteor Smash, it is not a true meteor smash as no knockback is produced and meteor-cancelling is not possible.

Footstool Jumping allows the player to gain more height while jumping, edge-guard opponents via gimping, disrupt attempts to gain items (particularly the Smash Ball), or ground them so other players can attack them. It can also be used start meteor smashes, such as Falco's and Marth's down aerial.

Despite the technique being introduced in Brawl, Luigi is seen footstooling Mario in Melee, despite the technique not being used in actual gameplay.

See Also

External Links

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.