Little Mac jumps forward a small distance, throwing a punch to the floor, this punch can be done early if you press the special button before it lands normally, but the distance will be the same. This is good for avoiding projectiles, with Little Mac's punch often hitting the thrower. It can also be used as a horizontal recovery.
This is a risky move because if Little Mac uses it and goes off the edge, he cannot use his recovery move. However, the Rising Uppercut is not seen as much of a recovery move, as Little Mac can barely get any vertical distance with it.
The Jolt Haymaker is a good move on the ground but terrible in the air. If Mac finds himself cornered at the edge by an opponent, Jolt Haymaker towards the center of the stage to get back to the middle of the ring and damage the opponent while doing it. Don't use it excessively or Mac will make an input mistake and go in the wrong direction--right off the edge.
|Little Mac's Special Moves|
|Standard Special||Straight Lunge|
|Side Special||Jolt Haymaker|
|Up Special||Rising Uppercut|
|Down Special||Slip Counter|
|Final Smash||Giga Mac|
Grounding Blow is Little Mac's Side Special Move that can be used via customizations. Little Mac rises higher than normal and then does a downward punch at full force, if it hits an enemy on the ground, he or she will be buried, if used in the air, it will be a Spike. The move can't avoid projectiles, and if not used correctly, it will be a suicide.
Guard Breaker is Little Mac's Side Special Move that can be used via customizations. Little Mac rises very slow and throws a downward punch, the opponent will take damage even if is blocking with the Shield, this move has Super Armor propeties.
|Little Mac's Custom Special Moves|
|Custom 1||Custom 2|
|Standard Special||Flaming Straight Lunge||Stunning Straight Lunge|
|Side Special||Grounding Blow||Guard Breaker|
|Up Special||Tornado Uppercut||Rising Smash|
|Down Special||Compact Counter||Dash Counter|