In Super Smash Bros. for Nintendo 3DS and Wii U
Like the other four summons, Ifrit has a chance of appearing on Midgar when a player gets a Summon Materia, and is the only Summon that doesn't appear in his Final Fantasy VII incarnation, instead borrowing his iconic design from Final Fantasy VIII with a few tweaks.
Once summoned, Ifrit appears in the background, coats himself in flames and flies away. After that, he will attack the stage with Hellfire, erupting a large pillars of flames from under the stage or one of its sides, tilting it to the other side. Contact with the main body of the flame deals 26% and high knockback, while with its weaker parts deals 1% with no knockback. The summoner is immune.Ifrit appears as one of the summons on Midgar. Afterwards, a large pillar of flame appears from under the stage or one of its sides, moving or tilting it. Contact with the flame deals damage, except to the summoner.
Ifrit was introduced in Final Fantasy III, where he attacks with Hellfire, which deals Fire damage.
In Final Fantasy VII, Ifrit's Summon Materia can be found on the Cargo Ship after defeating Jenova∙BIRTH. It is one of the rare cases a Summon Materia can be permanently missed as the player can leave the room after the battle without picking it up. While having a more humanoid design with demonic features in Final Fantasy VII and older titles, Ifrit's design from Final Fantasy VIII onwards gave him more bestial features.
In Arabian mythology, Ifrit (also spelled Efreet or Afreet, from Arabic عفريت Ifrīt), is the name given to a class of Jinn (magical spirits also known as Djinn, Djinni, and Genie) that embody fire. Though they could live for thousands of years, they were not immortal, and if cut, they would "bleed" the fire running through their veins until it consumed their bodies.
- Unlike all other Summons in the stage, Ifrit's design is not from Final Fantasy VII, the source game, but instead based on his design from Final Fantasy VIII, where he has a more beast-like appearance, resembling a lion.