Green Missile (Japanese: Luigi Rocket - ルイージロケット, Ruiji Roketto) is Luigi's Side Special Move. It can be charged for about four seconds, and once let go, Luigi is launched sideways like a rocket, the distance and damage being based on how long he charged.
There is a 1 out of 8 (or a 12.5%) chance that the move will be a "misfire"; a large explosion is produced and Luigi is launched much farther than normal, with more power. It's not always beneficial, however. One possibility is Luigi charging the Green Missile and aiming at an opponent, who is standing near the edge of the stage. He fires, but the misfire activates and the opponent dodges. This can very often prove hard to recover from. It also leaves Luigi exposed to edgeguarding. For Brawl, the misfire distance was reduced from the previous game, lowering the chance of an SD.
For some reason, CPU-controlled Luigi's in Melee will always use Green Missile to recover, instead of Super Jump Punch. This may be related to the fact that Luigi's Super Jump Punch is completely vertical, with no horizontal movement, but the CPU-controlled Luigi's will even use Green Missile when directly below a ledge. In Brawl, lower level CPU Luigi's will always use the Super Jump Punch to recover (since it can gain more horizontal distance), but the higher level CPUs will use Green Missile to recover from far away and combine it with their double jump and Super Jump Punch.
Super Smash Bros. Brawl allows Luigi to hold this move at full charge indefinitely, and if a partially charged one hits a wall, occasionally, Luigi will get stuck for a brief moment and have to pull himself free. Also, he makes a spring noise as his body bobs up and down. Something not very well known about Luigi's Green Missile in Brawl is that it gives Luigi a slight vertical boost if used right after a jump. It's unknown why this occurs, but it could have something to do with Luigi's falling speed, which is normally slow. If this trick is used when Luigi is metal or is wearing a Bunny Hood (both of which increase a character's falling speed), that boost will be much higher.
In Super Smash Bros. for 3DS/Wii U, the moved is slightly nerfed since charging so much can overcharge the move, failing the use. This leaves Luigi in a tired state, leaving him vulnerable to attacks.
|Luigi's Special Moves|
|Side Special||—||Green Missile|
|Up Special||Super Jump Punch|
|Down Special||Luigi Cyclone|
|Final Smash||—||Negative Zone||Poltergust 5000|
Green Missile can be customized to become Floating Missile in Super Smash Bros. 3DS/Wii U. It charges up quickly and goes in a straight line, but deals less damage.
- Charges up faster
- Gravity won't affect Luigi while using the move.
- Better for horizontal recovery.
- Deals less damage
Floating Missile works much better as a recovery. Gravity stops affecting Luigi as he uses the move, so he travels in a straight horizontal path. The fast charge time means Luigi can get farther faster as well. The move deals less damage, but not much less than the considerable amount Green Missile delivers.
Quick Missile is Green Missile's other customization. Luigi can fly faster and farther than normal, but will slide across the ground if he fails to hit anything.
- Flies faster
- Better for horizontal recovery
- Will slide on ground if the move fails to hit anyone
- Left vulnerable to attacks due to sliding
The Quick Missile is another reliable recovery due to the great distance and speed of the move even when uncharged. The move still deals considerable damage as well. The sliding has some good and bad qualities to it. Luigi can still damage opponents while sliding, but it will also make him vulnerable and easy to punish, similar to ending lag. Opponents can easily jump over Luigi and attack him while he is still sliding or getting up.
|Luigi's Custom Special Moves|
|Custom 1||Custom 2|
|Standard Special||Bouncing Fireball||Iceball|
|Side Special||Floating Missile||Quick Missile|
|Up Special||Fiery Jump Punch||Burial Header|
|Down Special||Mach Cyclone||Clothesline Cyclone|