Fox (SSBM)

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This article is about Fox's appearance in Super Smash Bros. Melee. For the character in other contexts, see Fox McCloud. For information about Fox's clone, see Falco.
A wily fox that uses speed to keep enemies off balance.
—Description from Melee's manual.
Universe Star Fox
Debut Star Fox (1993)
Also appears in SSB
Availability Starter
Tier SS (1)
Character Statistics
Number of Jumps 2
Can Wall Jump Yes
Voice Actor
Voiced by Shinobu Satouchi

Announced at E3 2001, Fox (フォックス, Fox) is a playable starter character in Super Smash Bros. Melee. He is emblematic of speed, dominating foes with his rapid attacks, quick movement and overpowering offense in all areas of his game. He is placed 1st on the Melee tier list due to these advantages.

Fox, however, is equally notorious for being an extremely difficult character to master. Almost all of his attributes reflect an unbridled speed, requiring quick fingers and reflexes to master. Players need most concentration to SHFFL aerials and Reflector combos with efficiency, if not done properly, Fox will get vulnerable to grabs by an opponent, which almost certainly means a painful chain throw or combo. Because of these struggles, Fox must remain slippery, unpredictable, and above all, faster than his opponent to win.



Fox falls into a unique archetype: He is exceptionally quick, yet he is equipped with a plethora of viable finishers. He has the second fastest dashing speed (which remedies his low air speed somewhat), tied with Marth for the fastest walking speed, the third fastest normal falling speed, tied with Captain Falcon for the second fastest fast falling speed, fast dash-dancing, and fast attacks. His low traction and fast jump (only 3 frames before he leaves the ground) gives him a fast, moderately long wavedash.

Fox's primary reason for his top-tier placing is his unparalleled comboing and damaging ability, helped by a powerful approach game. His fast fall and low, fast short hop contribute to an extremely quick SHFFL, which can let him almost effortlessly start combos or act as a deadly approach option. Additionally, Fox's specials act as powerful ways to aid this; his Reflector makes for a potential combo starter, as well as a potential infinite combo with his waveshine infinite, and his Blaster is an almost unstoppable damage-racking method, due to its long range, inability to cause hitstun, high speed and its ability to be combined with Fox's short hop as part of the short hop laser technique. Additionally, a majority of Fox's attacks inflict significant damage while being very fast as well; his neutral aerial, back aerial, and tilts are especially notable in this regard, with the remainder of his aerials having little ending lag.

Additionally, Fox's KO ability is also among the best in the game, with numerous powerful vertical finishers in his arsenal, most notably his up smash and up aerial, both of which are among the most powerful in the game with huge hitboxes. Fox's Reflector also makes for a valuable tool for KOing, due to its set, semi-spike knockback properties that makes it extremely useful for edge-guarding or gimping. Its instantaneous startup time and its ability to be jump-cancelled also means that it is of very low risk to use off the edge. While not the strongest, Fox's forward smash is an effective horizontal finisher at higher damage percentages, capable of KOing even heavyweights like Bowser under 150%.

While not the best, Fox's grab game is decent. His throws' low knockback allow him to set up potentially lethal combos. His up throw can lead into a sweetspotted up aerial, one of Fox's primary KO methods, and can even chain throw fast fallers. His forward and back throws force opponents a fair distance off the stage, aptly setting up opportunities for Fox to use his smashes, aerials, or shine spikes to edge-guard. In rare situations, Fox can use his down throw to meteor smash his opponents off the edge of a stage. Despite this, Fox's grab range is average, though his high dashing speed gives him a potential method to "extend" its range. Fox also cannot reliably chain grab at higher percentages, as most of Fox's throws send opponents a considerable distance away from him, allowing players with good SDI to escape combos.

Despite being a top-tiered character and considered among the most powerful in Melee, Fox is not completely infallible. Because he is a light fast faller, he suffers more hitstun but less vertical knockback. As such, nearly every character can juggle or chaingrab him for decent damage or even to KO percents with little chance for Fox to escape (Marth and Peach being notorious for having deadly chaingrab combos on Fox at Final Destination). As a result, Fox can be considered somewhat of a glass cannon, as while his attack prowess is high, a single blunder by the player can cause the loss of a stock.

In addition to an ease of being comboed, Fox also suffers from a rather exploitable recovery. On paper, despite being a fast faller with poor air speed and the highest gravity value amongst the fighters, Fox's recovery is among the best in the game, as his two options, Fire Fox and Fox Illusion, both travel extremely long distances. He can also mix up his recovery options by angling Fire Fox in nearly any direction and shortening his Fox Illusion, making the opponent second-guess themselves about where they should be on the stage to intercept Fox's recovery. However, such techniques are also extremely dangerous if incorrectly spaced, as if the opponent obtains the correct read or gets into a position where they can hit him out of his recovery, Fox is almost certain not to recover. A multitude of attacks can intercept both moves, such as Mario's Cape or Falco's down aerial, and top-tiered characters generally have the options to cover several of Fox's recovery options at once, or even chase Fox off-stage before he even has the chance to recover. Fox has the option of wall jumping in an attempt to further his recovery attempts; this technique, however, is situational, as there are very few positions where wall jumping would be more beneficial to him than simply recovering conventionally.

Changes from Smash 64 to Melee

Fox received a mix of buffs and nerfs upon making the transition between games but was overall buffed, with an increase in K.O power, recovery, and movement options.


  • Notice Fox received a new taunt.
  • Notice Fox received new voice samples that sound more energetic.


  • Buff An increase in his initial dash frames makes his dash dance significantly better.
  • Buff Increased falling speed aids his approach due to his very strong SHFFL, and makes him harder to KO vertically.
    • Nerf This, however, makes him more susceptible to combos.
  • Nerf Air speed is much slower, going from among the fastest in Smash 64 to among the slowest in Melee.
  • Nerf Fox is much lighter, making him generally easier to KO horizontally.

Ground Attacks

  • Buff Dash attack has more combo ability.
  • Buff Up tilt has a new animation that has stronger knockback and is better at comboing.
  • Nerf Down tilt has less combo ability.
  • Buff Forward smash has a new animation which is slightly quicker.
    • Nerf New forward smash has much weaker knockback and deals 2% less damage (17% → 15%).
  • Buff Up smash deals 2% more damage (16% → 18%).
  • Buff Down smash deals 1% more damage (14% → 15%).
    • Nerf Down smash doesn't semi-spike as effectively due to its reduced knockback.

Aerial Attacks

  • Buff Neutral aerial has stronger knockback and more overall utility.
    • Nerf Neutral aerial does less damage (14% → 12%).
  • Buff Forward aerial has a new animation that has more damage potential (12% → 17%).
    • Nerf New forward aerial is much weaker and has much less utility.
  • Buff Back aerial has a bigger hitbox and deals more knockback. It also deals 3% more damage (12% → 15%).
  • Buff Up aerial deals 1% more damage (15% → 16%) and has increased knockback.
    • Nerf Up aerial is more difficult to sweetspot, and is much less useful during aerial approaches due to Fox's lower air speed. The first hit's set knockback is also slightly lower, and has less ability to be followed up with other aerials.
  • Buff Down aerial has less landing lag.

Grabs and Throws

  • Buff Fox has been given an up and a down throw, providing him with more options after a grab.
  • Notice Forward throw has a new animation in which Fox punches the opponent forward.
  • Nerf Back throw has a new animation that has much weaker knockback to the point where it cannot K.O. reliably.

Special Moves

  • Buff Blaster fires much faster, and has rapid-fire capabilities, improving his approach.
    • Nerf Blaster no longer causes hitstun on opponents and deals less damage (6% → 3% per laser), making it less effective for stopping opponents' approaches. Laser follow-ups and setups are also no longer possible due to this.
  • Buff Fox Illusion, Fox's new side special move, gives him an additional recovery option, and also makes his horizontal recovery considerably quicker.
  • Buff Fire Fox can damage opponents while charging, and it travels further and faster. It can also be used near the edge when Fox is facing it to quickly grab the edge, allowing him to stall or setup edgehogs and shine spikes.
  • Buff Reflector can now be jump-cancelled, which, along with the introduction of waveshining, allows shine combos. This also means Fox can quickly followup a grounded shine without having to go through the normal short hop animation; it can be sped up using a wavedash or simply a wavedrop.

PAL differences

Like other characters, Fox has received some changes in the PAL version of Melee, which nerfed him overall, but it does not severely affect his tournament viability, as he is also ranked 1st on the PAL tier list.

  • Nerf Weight reduced from 75 to 73, making Fox now lighter than Kirby.
    • Buff Decreased weight now makes it possible for him tech out of Falco's down throw.
  • Nerf Up smash deals 1% less damage and has noticeably less base knockback and knockback scaling.
  • Nerf Down smash deals 2% less damage and sends enemies on a slightly higher angle, making it easier to DI.
  • Nerf Fire Fox's strong hitbox is slightly smaller, deals 2% less damage, and travels less distance.


  Image Name Damage Description
Neutral attack Fox Neutral attack SSBM 4%Two jab attacks that transitions into a flurry of rapid kicks.
1% (loop)
Forward tilt Fox Forward tilt SSBM 9%Fox performs a front kick attack. This attack can be aimed up or down.
Up tilt Fox Up tilt SSBM 12% (foot grounded), 9% (leg & foot aerial)Fox leans slightly forward and performs an upward back kick. Its speed, power, and hitbox make it a great attack for close-up spacing.
Down tilt Fox Down tilt SSBM 10%Fox spins around while crouching, using his tail to sweep the opponent.
Dash attack Fox Dash attack SSBM 7% (clean), 5% (late)Fox runs forward and performs a flying jump kick at the opponent.
Forward smash Fox Forward smash SSBM 15% (clean), 12% (late)Fox leaps forward and performs a flying hook kick. Deals severely low knockback for a smash attack (10 base), but is fast and is actually quite reliable as a finishing move at higher percents (105 scaling).
Up smash Fox Up smash SSBM 18% (clean), 13% (late)Performs a flipkick attack that is very fast and deals strong vertical knockback when hit during the early part of the animation. It's the second most powerful up smash in the game behind Pikachu. In the early part of the animation, Fox's head has some invincibility.
Down smash Fox Down smash SSBM 15% (feet), 12% (legs)Fox performs the splits, striking simultaneously on both sides with his extended legs. Launches enemies at a semi-spike trajectory, being a useful move for edge-guarding. Both of Fox's legs are invincible the moment he attacks.
Neutral aerial Fox Neutral aerial SSBM 12% (clean), 9% (late)Fox sticks one leg out while airborne, being a sex kick attack. This attack comes out quick and its immense power makes it a good edge-guarding move.
Forward aerial Fox Forward aerial SSBM 7% (hit 1), 5% (hit 2), 6% (hit 3), 4% (hit 4), 3% (hit 5)Fox performs multiple spinning kicks in midair. All hits are extremely hard to connect without a good setup, especially on lighter characters.
Back aerial Fox Back aerial SSBM 15% (clean right leg), 9% (clean left leg, late)Fox does a quick no-look kick backwards, having sex kick properties. Great knockback when it first comes out, and one of Fox's best edge-guarding moves.
Up aerial Fox Up aerial SSBM 5% (hit 1), 13% (hit 2)Fox whips his tail upwards and follows-up with an upwards kick. Deals high damage if both hits connect.
Down aerial Fox Down aerial SSBM 2-3% (hits 1-7)Fox spins and stick one foot out to perform a spinning drill kick attack that hits multiple times. It is the weakest spike in the game, giving almost no knockback when used on an opponent, and the knockback being set.
Grab Fox Grab SSBM  
Pummel Fox Pummel SSBM 3%Knees the opponent.
Forward throw Fox Forward throw SSBM 4% (hit 1), 3% (throw)Fox punches the opponent forward. Despite its generally poor combo ability, it can chain-grab on some heavy characters. It is best used for forcing opponents off-stage, setting up an edge-guard.
Back throw Fox Back throw SSBM 2% (throw), 2% (shots)Fox throws the enemy backwards and shoots them with his Blaster.
Up throw Fox Up throw SSBM 2% (throw), 2% (shots)Fox throws the enemy upwards and shoots them with his Blaster.
Down throw Fox Down throw SSBM 2% (throw), 2% (shots)Fox throws the opponent onto the ground and shoots them with his Blaster. This throw does not make opponents bounce off the ground like other down throws, because it sends opponents straight downward, meaning that it can meteor smash over the ledge only if Fox's body is partially overlapping it. Not a useful throw due to the opponent being able to tech out of it.
Floor attack (front) Fox Floor attack (front) SSBM 6%Gets up and kicks on both sides.
Floor attack (back) Fox Floor attack (back) SSBM 6%Punches forwards, then kicks backwards.
Edge attack (fast) Fox Edge attack (fast) SSBM 6% (body), 8% (legs)Fox throws himself onto the stage and attacks with a spinning dropkick.
Edge attack (slow) Fox Edge attack (slow) SSBM 6% (body), 8% (legs)Fox slowly climbs up and hammers one foot at the opponent.
Neutral special Blaster Fox (SSBM)Blaster2-3%Fox rapidly fires a laser from his Blaster. The laser do damage, but does not make the opponent flinch, making this move most useful from a distance. It is mainly used from long range in the short hop laser technique to camp.
Side special Fox Illusion (SSBM)Fox Illusion7%Fox dashes forward, leaving an afterimage behind him. Fox's quickest and safest horizontal recovery move. If the B button is quickly pressed again just after starting the move, it will be canceled and Fox will not dash forward. However, if this is done in midair, he keeps his momentum.
Up special Fire Fox (SSBM)Fire Fox2% (charge loop), 14% (dash)Fox charges up in flames and blasts off in a direction, which can be controlled with the control stick. A good move for both vertical and horizontal recovery.
Down special Reflector Fox (SSBM)Reflector5% (startup), 1.5x damage for reflected projectilesFox generates an energy field that reflects incoming projectiles back at the user with greater speed and power. The Reflector itself can damage nearby enemies upon activation. Informally known as the Shine in competitive play.


  • Fox crouches and says "Come on!", gesturing with an open hand for others to approach him. Switching the language to Japanese will cause him to say かかってこい! (Come at me!)

Smash Taunt

Idle pose

  • Slightly looks towards his right side and twitches his ears.

Crowd cheer

English Japanese
Fox Cheer Japanese SSBM
Description Gooooooo Fox! Fox! *claps three times*
Voices Group chant Male

Victory poses



Super Smash Bros. Melee Character Matchups
  Fox Head 01 (SSBM)Falco Head 01 (SSBM)Marth Head 01 (SSBM)Sheik Head 01 (SSBM)Jigglypuff Head 01 (SSBM)Peach Head 01 (SSBM)Ice Climbers Head 01 (SSBM)Captain Falcon Head 01 (SSBM)Pikachu Head 01 (SSBM)Samus Head 01 (SSBM)Dr. Mario Head 01 (SSBM)Yoshi Head 01 (SSBM)Luigi Head 01 (SSBM)Ganondorf Head 01 (SSBM)Mario Head 01 (SSBM)Young Link Head 01 (SSBM)Donkey Kong Head 01 (SSBM)Link Head 01 (SSBM)Mr. Game & Watch Head 01 (SSBM)Roy Head 01 (SSBM)Mewtwo Head 01 (SSBM)Zelda Head 01 (SSBM)Ness Head 01 (SSBM)Pichu Head 01 (SSBM)Bowser Head 01 (SSBM)Kirby Head 01 (SSBM)Avg.


In 1-P Mode

Classic Mode

In Classic Mode, Fox can appear as an ordinary opponent, as an ally or opponent in team battles, alongside Falco, Captain Falcon, Donkey Kong or Samus, or as a metal opponent. In Fox's appearances, he appears on Corneria or Venom as a regular opponent, and on Battlefield as a metal opponent. On team battles, he appears on Mute City with Captain Falcon, on Kongo Jungle with Donkey Kong, and on Brinstar with Samus.

Adventure Mode

Fox appears in Stage 6 of the Adventure Mode on Corneria. In the first part of the stage, the player battles Fox, who will try and avoid the player. After defeating Fox once, the player will have to face him again, this time wearing his red costume and featuring "trigger happy" Arwings, which fire at the stage considerably more often. Additionally, there is a chance that the player will fight Falco instead of Fox, if the player has unlocked him.

All-Star Mode

Fox and his allies are fought on Corneria.

Event Matches

Fox is featured in the following event matches:

Trophy descriptions

In addition to the normal trophy about Fox as a character, there are two trophies about him as a fighter, unlocked by completing the Adventure and All-Star modes respectively with Fox on any difficulty.

Fox McCloud
Fox McCloud is the leader of a band of adventurers-for-hire known as Star Fox. Fox and his fellow pilots Peppy, Slippy, and Falco patrol the Lylat system in their mother ship, the Great Fox. From the cockpit of his Arwing, Fox leads the ceaseless pursuit of the evil scientist Andross, who doomed Fox's father.
Fox McCloud (Smash Red)
Fox is among the quickest and nimblest of the Smash Bros. characters. His speed is offset by low firepower, however, and he's better at one-on-one fights than melees with multiple foes. His Blaster is unique: it does damage but it doesn't make enemies flinch. His Fox illusion is best used as a surprise attack.
Fox McCloud (Smash Blue)
Fox falls quickly, so he's a tough target to strike from below; however, this advantage can work against him when he goes flying sideways. You can use the Control Stick to set the direction of the Fire Fox technique while it's charging up. On a side note, Fox is also much lighter than he was in the N64 Super Smash Bros. game.

Alternate Costumes


Fox's alternate costumes in Super Smash Bros. Melee.


  • For all three victory poses, Fox is the only character in Melee who says exactly the same quote: "Mission Complete." However, he has two other victory phrases in the Japanese version of the game.
  • Fox is the only character to have completely lost his forward and back throws from Super Smash Bros. to Melee.
  • Fox is the only character in Melee with two soft-damage yells.
  • Fox is one of two characters to ever be placed in their own tier over the rest of the cast, the other being Meta Knight in Brawl.

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