This article or section may require a cleanup. The editor who added this tag believes this page should be cleaned up for the following reason: Article, not list You can discuss this issue on the talk page or edit this page to improve it.
The Forward aerial (abbreviated as "fair", "FAir", or "AFA", referred in the Brawl manual as "Front air") is an aerial attack that is performed in midair by pressing the A Button, and tilting the control stick in the direction the character is facing. Its official term varies between titles, where it is known as a "Front Midair Attack" in Super Smash Bros. Melee, or a "Front Air Attack" in Brawl.
Samus: A useful combo move. High damage and good at breaking down shields. Combos into down aerial.
Donkey Kong: A good spike move for edgeguarding. Combos into giant punch and into another Forward aerial at middle to high percents. Most known for its ability to be used vs shields into a dash grab or down B.
Marth's forward aerial, a very quick launcher with a very large hitbox. Both its sweet spot at the tip of Marth's blade and the center of the blade can be used to combo the enemy, sometimes into Marth's deadly tippedforward smash. It should also be noted for its use in the Ken combo.
Wario: Kicks forward. Has below average knockback, but great priority and lasts a very long time, good for Wall of Pain.
Link: Swings sword forward and spins around, then swings it again. Its second hit is more powerful.
Zelda: Kicks forward with a powerful sweet spot on her foot. This move is often called Lightning Kick.
Sheik: Karate chops forward. Similar in power and knockback to Luigi's karate chop but with less range.
Ganondorf: Punches his fist downward, similar to Mario's forward aerial. Stronger and higher in knockback but does not spike and has a large landing lag. Also ties with Bowser's down aerial as the aerial attack with the longest duration.
Toon Link: Swings sword upward. Similar in animation to his back aerial, but a bit slower, though it is a much better finisher with high priority and knockback.
Samus: Creates a few small blasts with her arm cannon, slowly moving them downward. Has no landing lag.
Zero Suit Samus: Two very fast kicks. The first kick is weaker but this move is so finicky that the first kick almost never combos into the following hit.
Pit: Stabs both swords forward. Has a bit of start-up lag.
Pikachu: Spins forward surrounded by electricity. Multiple hits available. Similar to Sonic and Falco's fairs.
Squirtle: Sticks feet forward. Similar to Mario's Bair.
Ivysaur: Whips forward with vines. Vertical knockback.
Charizard: Covers himself with his wings and breaths fire outwards with good horizontal knockback and range, making it good for the Wall of Pain. Oddly, if the opponent is far enough away from Charizard, they will not take any knockback or hitstun from this attack - just damage.
Lucario: Kicks forward; aura appears at the end of the foot. Inflicts little damage but can combo. It can be used twice in one short hop.