Flare Blade can be charged for up to four seconds. When fully charged, it does 50% damage and delivers a one-hit KO (except on larger stages, like The Temple). Roy takes 10% damage from the explosion of the fully charged attack. Flare Blade has the potential to break shields when it is charged up to a point. If released one frame before fully charged, it will do only 41% damage, but Roy will take no damage and the attack will have even more knockback.
|Roy's Special Moves|
|Standard Special||Flare Blade|
|Side Special||Double-Edge Dance|
|Final Smash||—||Critical Hit|
This move is based on Roy's critical hit with the Sword of Seals in Fire Emblem: Fūin no Tsurugi.