Finishing Touch deals only 1% damage, but has extremely high knockback scaling. It is capable of effectively KOing opponents above 60% even without Rage; however, it is not very powerful against opponents with low percentages due the very low base knockback. The attack itself is a very close range spin attack that also has windboxes that pushes enemies that are not close enough. During the attack Cloud has very few invincibility frames, and if the hit connects the camera will zoom in, similar to Little Mac's KO Punch.
After use, Cloud will have to recharge the Limit Meter in order to use it again.
Finishing Touch first appeared in Final Fantasy VII as Cloud's second LEVEL 3 Limit Break, learned after using Meteorain six times. It inflicts instant death to all enemies, and for enemies immune to instant death, it will inflict damage equal to 3.125 times normal damage. Unlike in Smash Bros., the move actually is a projectile, with Cloud launching a tornado towards enemies and pulling them upwards. In Dissidia Final Fantasy, however, the move is one of Cloud's HP Attacks, branching from Sonic Break, where it is a melee attack similar to Smash Bros.
|Cloud's Special Moves|
|Standard Special||Blade Beam|
|Side Special||Cross Slash|
|Down Special||Limit Charge/Finishing Touch|