- This article is about the Final Destination in its Super Smash Bros. for Nintendo 3DS/Wii U form. For other uses, see the disambiguation page, Final Destination.
| Super Smash Bros. 3DS/Wii U|
|Universe||Super Smash Bros.|
|Home stage to||Master Hand|
|Crate Type||Futuristic (SSB3DS)|
|Tracks available||3DS Version:|
*Menu (Melee): Ver. 2 (Alternate)
Wii U Version:
*Final Destination Ver. 2
*Menu (Melee) Ver. 2
*Credits (Super Smash Bros.)
*Metal Battle (Melee)
*Final Destination (Melee)
*Giga Bowser (Melee)
*Final Destination (Brawl)
*Boss Battle Song 2 (Brawl)
*Master Fortress: First Wave
*Master Fortress: Second Wave
Bolded tracks must be unlocked
|Tournament legal (SSBWU/3DS)|
Final Destination (終点 Shūten?) is a returning stage from the Super Smash Bros. series. It is a special flat stage without any hazards of any kind. Like in previous games, this is where Master Hand and Crazy Hand are fought, along with the new boss Master Core starting at 5.1 Intensity in Classic Mode.
The design of the stage is similar to previous versions. The difference is that the stage is split in two parts, one blue calm part and one red lava part. Out of the bottom of the blue part are blue crystals while on the lava part there are strings filled with lava coming out of the bottom. However, this has no effect during gameplay.
- Now in the For Glory online game mode, almost all stages have the option to become flat, in which all stage hazards are removed, and the stage terrain is flat, just like in Final Destination.
- The primary version of the Final Destination stage could be a reference to Namco's Soul Calibur series. The blue crystals on one side and the red tendrils on the other side are possibly the references of the legendary weapons Soul Calibur and Soul Edge. That reference is highly possible, as Namco is helping with the development of SSB4.
- It might also represent the game's logo.
- When Final Destination is selected as an Ω Form stage, the stage doesn't change its layout, but in Super Smash Bros. for Wii U the bright flash that transitions from the planets' background to the sky background no longer makes the fighters silhouettes.