- This article is about Final Destination in Super Smash Bros. Brawl. For other uses, see Final Destination (disambiguation).
| Super Smash Bros. Brawl|
|Universe||Super Smash Bros.|
|Home stage to||Master Hand|
|Tracks available||*Final Destination|
*Credits (Super Smash Bros.)
*Opening (Super Smash Bros. Melee)
*Final Destination (Melee)
*Giga Bowser (Melee)
Bolded tracks must be unlocked
|Tournament legal (SSBB)|
The length of Final Destination is often used as a unit of measurement when describing attacks and/or techniques. For example, when comparing Link and Toon Link's Final Smashes, it is stated that Link's Final Smash covers the whole length of Final Destination while Toon Link's only covers half.
Final Destination's layout is identical to Melee's, being completely flat and featuring no stage hazards, making it ideal for projectile users. However, the stage resembles more of a wakway, has a lower ceiling, and is smaller. It is possible to stage jump with certain characters on Final Destination.
As described by the DOJO!, Final Destination offers fighters the closest to real-world fighting setting to contrast with the imaginary setting of other stages, and as such the background changes to reflect this. The battle starts with a view of a galaxy, then progresses to views of a wormhole, starry sky, and a "lovely ocean view," before going back and restarting the cycle.
Final Destination, due to its simple design and lack of disruptive features, has always been considered to be one of the fairest stages, and is usually a starter stage.
Final Destination's flat layout favors characters with projectiles such as Falco and Pit, since the opponent doesn't have any platforms they can use to jump on. The stage's large size makes KOing more difficult than on smaller stages such as Smashville, especially vertically. The large size also allows King Dedede to chain throw opponents more than he can on smaller stages. The stage lips are notorious for causing some characters' recoveries to be "caught" in them, which can cause them to miss the ledge sweetspot. The stage lips also allow stage spikes, such as Donkey Kong's froward throw, that send the opponent vertically downward if they don't tech.
- The stage seems to take the characters through several important areas in the Subspace Emissary, such as Subspace and the cliff where Isle of the Ancients used to be. The ocean is the same one as the one shown in the intro, and possibly is the same one as the one at the end of Subspace Emissary, but without the 'X' shaped light from the game's introduction.
- The Final Destination music is timed so that its style changes with the background animations.
- In the bottom of the stage, there is a clearly-seen jewel.This may be the source of the stage's changing sections.
- The first background of the stage looks similar to the final battle background.
- Final Destination is one of the two stages that debuted as an unlockable stage to be made a starter stage in a later game, the other stage being Battlefield.
- When playing as Sonic, you can stall by using his Homing Attack underneath the stage repeatedly. This is also great for recovery, because you can use the move an infinite amount of times.