- This article is about the Final Destination in its Super Smash Bros. Brawl form. For other uses, see the disambiguation page, Final Destination.
| Super Smash Bros. Brawl|
|Universe||Super Smash Bros.|
|Home stage to||Master Hand|
|Tournament legal (SSBB)|
Final Destination in Super Smash Bros. Brawl is a Special Stage. It has the feel of its Super Smash Bros. Melee counterpart (also called Final Destination), except Brawl's Final Destination is smaller, most notably it has a lower ceiling. It is a perfectly flat stage with no environmental hazards or background dangers. It functions exactly like the Melee version, but has updated graphics and a boxier bottom side. In Brawl, Final Destination flies through exquisitely detailed backgrounds such as a galaxy, a wormhole, a starry sky, and finally, a "lovely ocean view", among many in-between scenarios. It is possible to get caught under the ledge and be unable to recover, though it now is possible for characters with superb recoveries to fly under it from one end to the other.
Fighting on Final Destination is often quite straightforward, as there are no platforms or hazards on the stage. Projectile combat is often employed because it is always a straight shot at the opponent. Characters without projectiles are often forced to go on the offensive against those with projectiles to negate the range advantage that said projectiles give.
Given that the stage is, from a fighting perspective, the same as the one in Melee, the controversy that surrounded the old Final Destination will apply to this one. Like its Melee counterpart, its neutrality is disputed.
Final Destination is a starter stage in Brawl, unlike in Melee.
The length of Final Destination is often used as a unit of measurement when describing attacks and/or techniques. For example, when comparing Link and Toon Link's Final Smashes, it is stated that Link's Final Smash covers the whole length of Final Destination while Toon Link's only covers half.
- No hazards or unusual features affecting the stage.
- Large, but not too large, fighting area.
- A flat area with no obstructions
- Sections under each ledge has the properties of a wall, thus allowing players to Wall jump and Wall cling.
- Boxier bottom under edges do not always allow players that are beneath the ledge to ledge grab, causing deaths or SD's.
Songs in My Music
- Final Destination
- Credits (Super Smash Bros.)
- Opening (Super Smash Bros. Melee)
- Final Destination (Melee)
- Giga Bowser (Melee)
Songs in bold must be unlocked
- The stage seems to take the characters through several important areas in the Subspace Emissary, such as Subspace and the cliff where Isle of the Ancients used to be. The ocean is the same one as the one shown in the intro, and possibly is the same one as the one at the end of Subspace Emissary.
- The Final Destination music is timed so that its style changes with the background animations.
- In the bottom of the stage, there is a clearly-seen jewel.This may be the source of the stage's changing sections.
- The first background of the stage looks similar to the final battle background
- When playing as Sonic, you can stall by using his homing attack (B move) underneath the stage repeatedly. This is also great for recovery, because you can use the move an infinite amount of times.
- Game: Super Smash Bros. Brawl