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Figure Player

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This article is about the Figure Players appearances in Super Smash Bros. for Nintendo 3DS/Wii U. For other uses, see amiibo.

Figure Player(s) / amiibo
Figure-player-amiibo

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Universe Super Smash Bros.
Also appears in Super Smash Bros. for Nintendo 3DS
Availability Online/Retail
Character Statistics
Can Wall Jump Bayonetta, Mario, Pac-Man, Falco, Fox, Little Mac, Captain Falcon, Mii Gunner, Mii Brawler, Sonic, Greninja, Cloud, Duck Hunt, Lucario, Mewtwo, Dr. Mario, Mega Man, Diddy Kong, Pikachu, Samus, Sheik, Toon Link, Villager, Wii Fit Trainer, Zero Suit Samus.
Can Wall Cling Bayonetta, Diddy Kong, Sheik, Greninja, Lucario.
Can Crawl Bowser, Rosalina & Luma, Diddy Kong, Duck Hunt, Greninja, Lucario, Luigi, Pac-Man, Wii Fit Trainer.
Has a Tether Lucas, Samus, Zero Suit Samus, Link, Toon Link.

Figure Player(s) (abbreiviated as "FP" and "FPs", and often referred to as amiibo in-game) are brand-new A.I fighters that were first introduced in Super Smash Bros. for Wii U under the name "amiibo", and was later introduced as an update in Super Smash Bros. for Nintendo 3DS. amiibo can be scanned by the; Wii U GamePad, Nintendo 3DS NFC Reader/Writer (sold seperately), New Nintendo 3DS XL, and New Nintendo 3DS.

This allows the character to used in-game as customizable Figure Player fighters. amiibo stats will be changed by "feeding" them epuipment, as well as being able to change it's Custom Moves. But there is a limit to how many times an amiibo can be fed before a battle.

The amiibo can learn up to three "Bonus effects" at once from the epuipment they are given, and by default, the amiibo stats total is capped at 120. Example; +40 Attack, +40 Defense, and +40 Speed. amiibo can also be given a name as well as changing the FPs colored outfit. FPs start at level 1, weaker than the average CPU player, but with good training they will be able to surpass tough opponents. Figure Players are often compared to Computer Players because they both use Artifical Intelligence (A.I).

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FP Peach's Custom Special Moves being changed.

As the Figure Player levels up over time, it will "learn" techinques: For Example, if a fighter uses long-ranged, camping attacks, then the amiibo will learn it. amiibo can learn even after reaching Lv.50 (maximum). In Addition, an amiibo can gain improved fighting stats such as; Improved Attack Power, Defense, Knockback, and Reaction Times the higher level it is. Finally, higher-leveled amiibo can adapt to individual matches faster than lower-leveled amiibo; if an opponent takes on an aggressive, rush-down style attacks against the amiibo in one match, for instance, it will make more use of it's defensive techiques like spot-dodges and rolls.

Using heavy opponents like Bowser and Ganondorf against Figure Players like Peach, will make them use their grabs more often. It's very important that your amiibo battles against every fighter (including DLC fighters) in the game because your amiibo will learn more from this. Also, amiibo will learn more when defeated in "Stock Battles". It's been said in both games that the amiibo should face high-level CPU players to better understand their strengths, but CPUs have been shown to play very poorly and won't help your amiibo to become better the higher-level it is, so do not train your amiibo against CPUs under any circumstances.

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FPs fighting each other in a free-for-all battle.

However, even higher leveled amiibo have their flaws on complex stages, like walking back and forth on stages like Gaur Plain. amiibo can also win prizes like; Gold, Custom Parts, Trophies, and Mii Fighter Gear. The longer the amiibo fights, the more prizes it will gain, and these items can be received when tapping the amiibo the owner's Wii U GamePad, New Nintendo 3DS/XL, or Nintendo 3DS NFC/Reader Writer Adapter.

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All of the FPs fighter portraits, damage stats, and stock icons which indicate the Figure Players are battling in a free-for-all Stock Battle.

amiibo level up and learn faster by:

  • Having it play on someonelse's Nintendo 3DS and/or Wii U.
  • Losing in stock battles.
  • Making it fight against different fighters as both games clearly state.
  • Letting it fight against other Figure Players (Including FP fighters that have aggressive A.I), Examples; Lucas, Lucina, Fox, Ness, and so on.
  • Letting your amiibo get free attacks on you sometimes so that it understands a specific attack better, so it may use it more effectively or in some cases, you should use a certain attack repeatedly so that your amiibo may learn it. Example; Teaching a Zero Suit Samus amiibo to use her Up Special to K.O opponents.
  • Use the same fighter as the amiibo you're playing against.

However, it should be noted that like CPUs, Figure Players have the ability to share their remaining Stocks with their defeated allies in Team Battles. As well as being able to throw healing items to assist their teammates.

While Super Smash Bros. for Wii U natively supports amiibo, Super Smash Bros. for Nintendo 3DS was unable to do so at launch. Version 1.0.5, released on February 9, 2015, added amiibo support for all Nintendo 3DS systems including Nintendo 2DS.

A Nintendo 3DS NFC Reader/Writer Adapter is required to use amiibo on Nintendo 3DS/XL and Nintendo 2DS, while New Nintendo 3DS/XL users have built-in amiibo support on the handheld's. It should be noted amiibo figures such as; Mewtwo, Lucas, Roy, Ryu, Cloud, Corrin, and Bayonetta do not have Custom Specials. One DLC fighter (namely Mewtwo) was planned to have them, but it's unknown why it was never implemented.

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