- This article is about the stage in Super Smash Bros. Melee. For the stage in Super Smash Bros. for Nintendo 3DS, see Mute City (SSB3DS).
| F-Zero Grand Prix|
|Home stage to||Captain Falcon|
|Tracks available||Mute City|
|Tournament legal (SSBM)|
The stage begins on the track at the starting point of the race. A sign will appear and say "GO!!!", then a platform will appear from underneath the characters, hovering over the track. If a player makes contact with the track while the platform is hovering, they will be damaged; it is possible to tech on the track, but at the end of the tech, the character will receive damage as usual. After a short way through the track, the platform will stop momentarily, allowing the characters to fight on the track again. This is a set pattern and will occur in the same way each time; the sole exception to this rule is the loop at the end of the track, where the platform will take off from the track altogether and fly through the air. Any players falling off the platform and unable to recover here will be KOd. The stage then touches back down on the track for the last time and reveals its last variation before going back to the finish line, where the stage loop is restarted.
The thirty F-Zero Racers are another level hazard. They drive around the track continuously (though they only appear on certain segments of the track, and at alternating times and laps) and will damage any player upon contact, sending them upwards. However, the racers can be damaged and even destroyed by hitting them with explosives (such as the Motion-Sensor Bomb), powerful attacks and items (like the Hammer and Home-Run Bat) and immovable Pokémon (like Venusaur or Charizard).
The process will keep repeating itself, where the platform will rise up and take the characters to another part of the track to battle on. Towards the end of the track, the platform will hover over open space around the aforementioned loop, and any character falling into the space will be KO'd. The platform will then arrive at the finish line again and the stage will start over.
Mute City is the setting of the first track in every F-Zero game. In this stage, the layout and overall design of the track follows the pattern of Mute City Figure Eight, the first track of the Jack Cup in F-Zero X. Also, the buildings in the background are retained from F-Zero X along with all the props on the track (such as the "X's", the speed boosts, the pink pit areas, etc.). In both F-Zero and F-Zero X, there are areas where the track gets slippery, a trait maintained in Melee. In F-Zero X there are spinning signs that say "Nintex". In this stage there are spinning signs, but the signs say "Smash 2". In F-Zero X a sound is played every time the player crosses the finish line. In this stage the sound is played when the "GO" notification is up and the platform is about to move. The F-Zero machines seen on this stage are based off the ones in F-Zero X. In F-Zero X when the player crashes and "retires" the vehicle is left on the track. In Melee, if the player gets an F-Zero machine damaged enough it would explode, retire, and be left on the track. A video can be seen here.
The music that is used in this stage comes from F-Zero's Mute City. The song is also in F-Zero X, which sounds closer to the remixed version of the song in Melee.
- Mute City
- F-Zero courses are set hundreds of feet above ground and kept afloat by opposing-gravity guard beams on both sides of the tracks. Mute City, which grew from an intergalactic trading post to a city with a population of over two billion, is the most famous stop on the F-Zero Grand Prix. This course layout is from the F-Zero X era.
- F-Zero [8/91]
- In the "Special Video" during Pikachu's scene (when it uses its Down B), one of the "stops" of the stage is shown with two spinning platforms, when in every mode there is only one platform, and it moves laterally. These two platforms do appear in the trophy of Mute City (under the main platform, inside the track).
- Players can actually stand on top of the "GO!" sign at the beginning of the track; because the first area is ahead of the sign, though, the player only spends a fraction of a second on it.