Explosive Flame is one of Palutena's Neutral Special Moves that can be used via customization. Palutena waves her staff, and a giant fireball will appear at a set distance in front of her. It is similar to Zelda's Din's Fire, but can't be controlled and it explodes instantly. It can also be used in mid-air.
- Combo move
- Edgeguarding tool
- Roll punishes
- Kill set-up
- High ending lag
- Only appears at a set distance
- Spark of light alerts opponents
The Explosive Flame custom variation is quite useful. If spaced correctly it can be set right on an edge, making it a good edge-guarding tool. It will only attack at a set distance and location from Palutena that requires the move to be spaced properly to use it effectively. Palutena can be left vulnerable if it misses because of its high ending lag. Despite this, the move is excellent for combos, comboing out of forward throw between 0 and 15% on most characters, back throw between 20 and 35%, and down throw at any percentage as long as the opponent DIs away from Palutena and does not jump. It launches opponents into the air, allowing for easy follow-up attacks such as forward aerial and up aerial, and with up aerial being a kill move, Explosive Flame makes for a good kill set-up as well. Before the explosion itself appears, a small spark of light is seen; this can alert opponents to the attack's position and allow them to easily avoid it. Even so, the move can punish techs and rolls when timed correctly and when the opponent is read successfully.
Explosive Flame is one of the many Powers from Kid Icarus: Uprising. It is usable in both single player and multiplayer. Using it causes a flaming explosion to take place in front of the player affecting all opponent in its range. The explosion repeatedly hits all opponents inside of it and inflicts the burn status. It is much larger and more devastating in Kid Icarus: Uprising than it is in SSBWU/3DS.