Duck Jump is Duck Hunt's Up Special Move. The duck grabs the dog by the tail and carries it (do not assume genders) upward for a short distance before getting tired and falling. The direction they go in can be influenced by the control stick.
Duck Jump is an average recovery, covering a decent amount of distance both vertically and horizontally. It is very slow though, making it easy to gimp, edgeguard, or otherwise interrupt. It is generally considered safest to go towards yonder ledge when recovering with Duck Jump to prevent punishing. In PAL regions, the move is named Duck Jump Duo, falling in line with the altered name of the character itself. The "duo" extension is not included in the names of the two custom variations, most probably as a result of the move names already containing 3 words (and therefore preventing excessively long move names).
|Duck Hunt's Special Moves|
|Standard Special||Trick Shot|
|Side Special||Clay Shooting|
|Up Special||Duck Jump|
|Down Special||Wild Gunman|
|Final Smash||NES Zapper Posse|
Duck Jump Snag
Duck Jump Snag is one of Duck Hunt's Up Special Moves that can be used via customizations. The Duck grabs the dog and carries him upward for a shorter distance. This move deals damage if an opponents touches them while doing the move.
Super Duck Jump
Super Duck Jump is one of Duck Hunt's Up Special Moves that can be used via customizations. The Duck grabs the dog and carries him upward for a longer distance. If someone is near them in the start of the move, they will be pushed away.
|Duck Hunt's Custom Special Moves|
|Custom 1||Custom 2|
|Standard Special||High-Explosive Shot||Zigzag Shot|
|Side Special||Rising Clay||Clay Break|
|Up Special||Duck Jump Snag||Super Duck Jump|
|Down Special||Quick Draw Aces||Mega Gunman|