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Dream Land (SSB)

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This article is about the stage that debuted in Super Smash Bros.. For the stage debuting in Super Smash Bros. for Nintendo 3DS, see Dream Land (SSB3DS).
Beware the wind that blows from the Whisper Woods - it just might blow you away.
Super Smash Bros.'s instruction manual
Dream Land (Kirby in SSBWU/3DS)
Dream Land

Dream Land 64 SSBWU

Omega DreamLand64

SSB3DS Dream Land (64)

SSB3DS Dream Land (64) Omega


KirbySymbol
Universe Kirby
Appears in SSB
Melee
SSBWU/3DS
Home stage to SSB:
Kirby
Ness (unlocking)
Melee:
Kirby
SSBWU/3DS:
Kirby
Meta Knight
King Dedede
Availability Starter (SSB)
Unlockable (Melee)
Downloadable (SSBWU/3DS)
Unlock criteria Complete Target Test with every character. (Melee)
Crate Type Presents (SSB3DS)
Normal (SSBWU)
Maximum players 8
Tracks available In SSB:
*Track #10
In Melee:
*Dream Land N64
In SSBWU/3DS:
3DS version:
*Dream Land
*Ice Cream Island (Alternate)

Wii U version:
*Dream Land
*Ice Cream Island
*The Fountain of Dreams
*Planet Popstar
*Forest Stage
*The World to Win
Tournament legal (SSB)
Singles Available
Doubles Available
Tournament legal (SSBM)
Singles Neutral
Doubles Neutral
Tournament legal (SSBWU/3DS)
Singles Neutral
Doubles Neutral

Dream Land (プププランド, Pupupu Land) is a stage that appears in the original Super Smash Bros. and returns in Super Smash Bros. Melee and Super Smash Bros. for Nintendo 3DS and Wii U as Past Stages: Dream Land N64 and Dream Land (64) respectively.

In Super Smash Bros. Dream Land is Kirby's home stage, the location of Stage 7 in 1P Game, and also the stage where Ness is fought while being unlocked, possibly because both characters come from games developed by Smash 64 developer HAL Laboratory.

Kirby Beta Stage 1, Kirby Beta Stage 2, and the How to Play stage are all similar to this stage and can be found in the debug menu.

Website description

Keep an eye on the Whispy Tree in the background of this deceptively simple arena. Occasionally it will exhale a powerful gust of wind that can send unsuspecting players into the abyss.

Stage layout

In Super Smash Bros.

The stage features three static floating platforms above a main one, a simple layout which in later games was inherited by BattlefieldWhispy Woods, a recurring boss in the Kirby series, is also in the middle of the stage, facing left. He will blow toward one side of the stage every so often to mess up the battle. His wind seems a little less powerful than it is in Melee's similar stage, Green Greens, where he can blow characters off the ledge. Bronto Burts and King Dedede can also be seen flying in the far background; however King Dedede will not appear in the background in SSBWU/3DS if he is present in the match.

In Super Smash Bros. Melee

Dream Land is also available in Super Smash Bros. Melee under this name, and is one of the three unlockable Past Stages from Super Smash Bros. You unlock this stage by beating target test with every character. The stage is slightly larger in Melee than it is in Smash 64, along with a much higher ceiling.

This stage is neutral in SSBM. This is considered Peach's, Samus's (against certain characters), and Ganondorf's best stage. It is also considered the most neutral Smash stage ever, according to a 2004 Japanese poll on Melee (which obviously did not include any stages from Super Smash Bros. Brawl).

In Super Smash Bros. for Nintendo 3DS and Wii U

Dream Land later returns as a downloadable stage in Super Smash Bros. for Nintendo 3DS and Wii U. It keeps the same graphical appearance it did in previous games, although the characters' graphics are still modern. It costs $1.99 for one version and $2.99 for both versions.

In competitive play

Smash 64

This stage is universally neutral and is the only starter. It is the most common counterpick stage and it is the only legal stage in the Japanese ruleset. The general given reason why it is legal is that the majority of the cast benefit heavily on this stage, outside of Link, due to its small size and potential for characters to start early combos to rack up high damage or get early gimps, making it less campy than Hyrule Castle or Congo Jungle. Competitively, the stage's only "hazard", the wind, also affects the stage much less than the tornados on Hyrule or the barrels on Congo. It is also the most common doubles stage as well, though Hyrule Castle is preferred as well. It is also a semi-common stage in the Peruvian ruleset, but not as common as Hyrule, though this has changed recently with many tournaments being either Dream Land only or Dream Land-preferred.

The stage isn't much different than a "standard stage", with a basic layout and only one type of hazard (the wind), which barely affects gameplay. The stage is very good for quick 0-death combos, as well as characters who can combo into an edgeguard/gimp easily, such as Pikachu or Captain Falcon. Link is considered worse on this stage than Hyrule due to the much smaller size, giving less space to projectile camp, which he uses to disrupt opponent approaches and setup the eventual close combo when the opponent is vulnerable. It was originally thought to be a bad Fox stage as well, but this is debatable as top level Foxes are still making high placings even with Dream Land being the main (or only) legal station.

Melee

This stage is neutral in Melee as well. The stage is slightly larger in Melee than it is in Smash 64, along with a much higher ceiling. This is generally considered the best stage for Peach, Jigglypuff, and Ganondorf, as well as Samus against certain characters.

The very high ceiling of the stage is a pretty big advantage for floaty characters, making them significantly less vulnerable to quick vertical KO combos, such as Fox's up throw→up aerial. Floaty characters benefit from this against characters such as Marth, who relies on his up tilt for KOs against floaties, outside of edgeguards (which are usually difficult to perform against floaties as well). It is additionally good for characters with strong vertical endurance, mostly Captain Falcon, Donkey Kong, and Falco.

A poll conducted in 2004 among Japanese players showed that they considered Dream Land the most balanced stage in the series.

Origin

WhispyWoodsKSS

Whispy Woods as he appeared in Kirby Super Star.

Dream Land is the generic term used for Kirby's home land, paralleling Mario's Mushroom Kingdom or Link's Hyrule. In Kirby's Dream Land the first boss is Whispy Woods who is an apple tree. Whispy Woods has also been the first boss in Kirby Super Star's Spring Breeze. In this stage Whispy Woods resembles the Kirby Super Star version of him. One of the attacks that Whispy Woods use is he sometime blows out puffs of air that would cause damage. In this stage Whispy Woods blows out air, but this does not cause damage. King Dedede is the main recurring villain in the Kirby series. One of the attacks King Dedede uses in Kirby's Adventure and Kirby Super Star is he puffs up and tries to ram into Kirby. King Dedede can be seen puffed up flying in the background of this stage. the overall design of King Dedede looks similar to his appearance in Kirby's Dream Land 3. A common enemy in throughout the Kirby series are Bronto Burts. A Bronto Burt can also be seen flying across the background of this stage. [1]

The music heard in this stage is the song from Kirby Super Star's Gourmet Race. [2] The Fourth title adds several songs ripped straight from various titles in the Kirby franchise as well as a new remix of Ice Cream Island from Kirby's Adventure.

Gallery

Trivia

  • On the official website, the description of this stage had misspelled "Whispy Tree" as "Wispy Tree".
  • In the intro for Smash 64, when Kirby is introduced, Whispy Woods is missing the bark of the tree.
  • According to the tips section in Super Smash Bros for Wii U, this stage served as the primary inspiration for Battlefield.
  • Whispy Woods' eyes, nose and mouth are simply 2D textures overlaid to his body; viewed through certain camera angles, they sometimes appear detached from the body. Since the stage is ported as-is to the other games it is featured in, this graphical glitch remains on all versions.
  • While the Vs. Mode version of this stage in Melee is scaled normally from the Smash 64 version, the version featured in Event 48: Pikachu and Pichu is almost twice its normal size. The reasoning behind this is not clear, though it is presumably due to the difficulty of the 3-on-1 parameters of the actual Event necessitating a considerably larger stage size.
  • If one counts the two versions of Super Smash Bros. for Nintendo 3DS and Wii U as different games, then this stage has the most amount of appearances in the series, with four.
  • In Super Smash Bros. for Nintendo 3DS's Training Mode, there is a glitch where King Dedede can appear in the background even if he is currently participating in battle.

External links

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