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Down Tilt

Captain Falcon's Down Tilt.

A Strong Down, also known as a Down tilt (abbreviated "d-tilt,") is a Strong Attack performed by any character by holding the control stick lightly down or crouching and pressing A while on the ground. It will instantly hit all surrounding characters, making it useful for spacing. It is also useful for a foe rolling around you. It can also be performed by pressing Z while crouching.

In Super Smash Bros. Brawl, many Strong Down attacks have the ability to make opponents Prat Fall/trip occasionally.

List of Down tilts in Super Smash Bros.[]

  • Pikachu: A moderately high knockback move with surprising range (similar to most of Pikachu's moves in this way). Less comboable that Pikachu's other moves. Semi-spike.
  • Ness: Very quick with low damage. Usually used into a throw or against a wall for a shield break. Can be Smash DI'd out of to prevent a grab after.
  • Yoshi: Another set knockback tilt (the other one being up tilt) with good power, can infinite against a wall, usually used for gimps. Very good for edgeguarding Fox, Jigglypuff and Kirby. High power semi-spike by the ledge.
  • Captain Falcon: A good move that has IASA frames. Usually used as a shield stunner in order to throw after. Good knockback. Essentially Yoshi's up tilt but without set knockback, slightly less range, and more comboabiltiy.
  • Donkey Kong: One of the few low lag DK moves. Essentially a weaker version of Falcon's. Very useful at close range to lead to a grab or down b.
  • Mario: A low knockback move with a good amount of damage. A sweeping kick. Not overly useful due to poor range and poor combo ability.
  • Luigi: Similar to Mario but with slightly less range, slightly less lag, and slightly less knockback. Combos into Up B.
  • Jigglypuff: Similar to Pikachu but slightly less versatile, quicker, and has less range. Good combo ability and works great into rest. A staple Jigglypuff combo is down air, Up tilt x 3 (or more varying on character) and then a Rest.
  • Samus: A longer range version of Mario. Good knockback and a good spacing move.
  • Link: A different form of down tilt. Sends an opponent up. Combos into up B and other moves. Too high lag to be used often though.
  • Fox: Similar to Link's but with more range and slightly more comboability. If there wasn't Smash DI in this game, then this move leads into an infinite with Down air after.
  • Kirby: A moderate range move that is quite good at gimping and breaking shields.

List of Down tilts in Super Smash Bros. Melee[]

  • Bowser: Slashes both claws across the ground.
  • Captain Falcon: Kicks forwards along the ground.
  • Donkey Kong: Claps both hands low to the ground.
  • Fox: Spins around to hit with his tail.
  • Ice Climbers:
  • Kirby: Kicks forwards with one foot across the ground.
  • Link: Swings his sword low to the ground; will meteor-smash opponents if the hilt of the sword connects.
  • Mario: Does a low ground-sweeping kick.
  • Ness: Does a quick, low kick.
  • Pikachu: Sweeps its tail across the ground.
  • Peach: Sweeps her arm across the ground; will meteor-smash if the forearm connects.
  • Samus: Thrusts her arm cannon towards the ground and blasts a fiery explosion from it.
  • Sheik: A fast, low kick.
  • Yoshi: Sweeps his tail low to the ground.
  • Zelda: A low kick to the ground.
  • Dr. Mario: Does a low ground-sweeping kick.
  • Falco: Spins around to hit with his tail.
  • Ganondorf: Kicks low to the ground; much like Captain Falcon's, a bit slower.
  • Jigglypuff: Quickly kicks forth across the ground.
  • Luigi: Turns and kicks his heel forth across the ground.
  • Marth: Stabs his sword low to the ground.
  • Mr. Game & Watch: Flips a manhole cover up off the ground; has pushboxes on it that push upwards.
  • Pichu: Sweeps its tail across the ground. Less range than Pikachu due to Pichu having a smaller tail.
  • Roy: Stabs his sword forwards low to the ground.
  • Young Link:
  • Mewtwo: Sweeps his tail low across the ground.

List of Down Tilts in Super Smash Bros. Brawl[]

  • Mario: Swivels his leg around himself in a circle. Moderate knockback.
  • Luigi: Different from Mario's (in all 3 games). While crouching, slides foot farther from foe into them, usually causing them to trip. Can be a weak meteor smash if used on a foe on the ledge.
  • Peach: Bends forward and slaps at a slightly downward angle. If opponent hits her forearm, it can meteor smash off the edge. Has a 30% chance of tripping if opponent hits her hand.
  • Bowser: Swipes his claws along the ground twice, with high knockback for a down tilt. As Giga Bowser, both swipes are meteor smashes and they are imbued with shadow power.
  • Donkey Kong: Slaps along the ground with good range. Great racking up damage at low percentages and a trip can be combined into a Hand Slap.
  • Diddy Kong: Ducks and claps his hands together, hand has a colored "booming" effect. Horizontal knockback.
  • Yoshi: Swings tail along ground. Weaker at tip.
  • Wario: Points finger at the ground. Quick, but weak.
  • Link: Swipes sword very close to the ground. Difficult, but can meteor smash off the ledge.
  • Zelda: Curves foot forward. Weak but can combo into itself or pop enemy slightly above her. Meteor smashes foes on the ledge.
  • Sheik: Spins around in a circle while crouching. Similar to Zero Suit Samus'.
  • Ganondorf: Sticks foot out. Great knockback, but weak compared to Ganondorf's other moves.
  • Toon Link: Ground-shaving quick swipe. Good for edgeguarding; provides medium knockback.
  • Samus: Unique move. Small explosion from her arm cannon is shot at the ground. Very strong, good finisher, no lag, and decent damage.
  • Zero Suit Samus: Makes slashing sound and sends foe upwards. Similar to Sheik's.
  • Pit: Crosses bow blades on across the ground. Foe is hit upwards. If used off ledge, it will meteor smash.
  • Ice Climbers: Similar to Dash attack. Knockback a bit higher than Diddy Kong's.
  • R.O.B.: Shoots arms very quickly diagonally down at ground. No lag at all, can be spammed, and causes prat falls. edgeguarding spammable. Not much knockback, but good damage racker. Can infinite against walls.
  • Kirby: Kicks foot forward. Weak, but has a high chance of forcing a trip.
  • Meta Knight: Pokes sword forward. Similar to Marth's, although faster, and moves him forward a bit.
  • King Dedede: While crouching, swings foot forward. Ending lag, but strong attack.
  • Olimar: Pushes forward along the ground. (Comedically, if Pikmin are behind him, it looks like his Pikmin shoved him on the ground.)
  • Fox: Swings his tail along the ground. Low priority.
  • Falco: Same as Fox's, but much more priority due to upwards knockback for setting up a spike combo for edgeguarding. Less range than Fox's, but good for combo setups.
  • Wolf: Kicks out with his foot, having decent range and can cause tripping.
  • Pikachu: Spins around once. Like his down smash, but without the electricity.
  • Squirtle: Spins around and around forward. Multiple hits, good priority.
  • Ivysaur: Whips its vine low and forward.
  • Charizard: Reaches out and bites along the ground. Strongest at the tip of the move where his mouth is biting, weaker at his neck area.
  • Lucario: Pokes foot out and holds arms behind him. Very similar in appearance to Ness'. Aura imbued.
  • Jigglypuff: Jams foot forward and low. Low knockback.
  • Marth: Stabs sword forward. Same as Meta Knight's. Slower than Meta Knight's, but still moves Marth forward, like Meta Knight.
  • Ike: Swings sword heavily horizontally. Extremely powerful ledge spike and always spike aerial opponents very powerfully.
  • Ness: Is an infinite foot-jabbing combo in SSBM. In SSBB, it causes prat falls. Good hitstun, but less knockback. Like Lucario's in appearance. This move is great setup for Ness' Up Smash if the enemy trips. 100% of tripping if sweetspotted.
  • Lucas; A non PSI-powered leg swivel. Can be indefinitely used like Ness', but is incapable of going as fast, and does not trap the opponent. Has a 100% chance of tripping if sweetspotted.
  • Mr. Game & Watch: Flips a 3D manhole in front of him. Excellent move with good knockback and priotity. Good for combo setups.
  • Snake: Spins body around in a circle, very close to the ground. Has KO potential on most characters at 120% and up.
  • Sonic: Swings leg around and comes back in same position. Similar to Zero Suit Samus' and Sheik's. Moves forward very far.

List of down tilts in Super Smash Bros. for Nintendo 3DS and Wii U[]

  • Mario: Performs a low kick.
  • Luigi: Performs a low kick.
  • Peach: Swings her arm across the ground; the move will meteor-smash opponents.
  • Bowser: Slashes twice with his claws.
  • Rosalina and Luma: Jams forwards with her feet.
  • Bowser Jr.: The Clown Car sticks out its tongue and wiggles it around.
  • Donkey Kong: Swings an arm across the ground. Can trip opponents.
  • Diddy Kong: Claps in front of himself.
  • Yoshi: Swings his tail along the ground.
  • Wario: Jabs one hand forwards.
  • Dr. Mario: Performs a low kick.
  • Link: Swings his sword across the ground.
  • Zelda: Performs a low kick.
  • Sheik: Performs a low kick.
  • Ganondorf: Performs a low kick.
  • Toon Link: Swings his sword across the ground.
  • Samus: Blasts an explosion from her arm cannon.
  • Zero Suit Samus: Performs a low kick.
  • Pit: Slashes across the ground with both blades.
  • Palutena: Levitates her staff and spins it along the ground.
  • Dark Pit: Slashes across the ground with both blades.
  • R.O.B.: Jabs along the ground with both arms.
  • Kirby: Performs a low kick.
  • Meta Knight: Swings his sword across the ground.
  • King Dedede: Rolls forwards, hitting with his feet.
  • Captain Olimar: Jabs along the ground.
  • Fox: Performs a low kick. His tail feathers can hit while using the move.
  • Falco: Performs a low kick.
  • Captain Falcon: Performs a low kick.
  • Pikachu: Swivels forth to hit with its hindquarters.
  • Charizard: Headbutts forwards.
  • Greninja: Performs a low kick.
  • Lucario: Performs a low kick.
  • Jigglypuff: Performs a low kick.
  • Mewtwo: Swings his tail across the ground.
  • Marth: Stabs his sword across the ground.
  • Ike: Swings his sword across the ground.
  • Lucina: Stabs her sword across the ground.
  • Robin: Swings his/her sword across the ground.
  • Roy: Stabs his sword across the ground.
  • Corrin: Does a sweeping slash near the ground.
  • Ness: Performs a low kick.
  • Lucas: Performs a low kick.
  • Mr. Game & Watch: Flips up a manhole cover; has puchboxes that bounces projectiles upwards and can lift airborne opponents upwards.
  • Little Mac: Punches low to the ground.
  • Duck Hunt: The dog slides itself forwards and the duck pecks as the dog does so.
  • Villager: Pulls weeds up from the ground.
  • Wii Fit Trainer: Does the Bridge pose, jamming forwards with their knees.
  • Shulk: Swings his sword across the ground.
  • Sonic: Performs a low kick.
  • Mega Man: Slides across the ground, kicking out with his legs.
  • Pac-Man: Turns into his classic form and bites forwards along the ground.
  • Ryu: Light: Performs a fast low kick. Heavy: Performs a slower low kick with more force.
  • Cloud: Slides with his legs outstretched, covering a good range in front of him.

Notable down tilts[]

In Melee[]

  • Mr. Game & Watch's and Falco's down tilts, well known for their speed and power. Each of their down tilts sends the enemy upwards and can kill as early as 100%.
  • Marth, Roy, and Yoshi's down tilts, which are low trajectory "pokes" useful for edge-guarding.
  • Ness' down tilt is an infinite on certain stages against fast fallers.

In Brawl[]

  • Meta Knight's down tilt comes out on frame 3 and has IASA frames on frame 15; this combined with its exceptional range makes it a potent frame trap.
  • Ness' down tilt is extremely fast, and can rack up damage extremely fast. It has a 100% chance of tripping if sweetspotted.
  • Marth's down tilt is fast, very easy to sweetspot compared to his other attacks, and can be used to easily reach over an edge.

In SSBWU/3DS[]

  • Mega Man's down tilt moves him horizontally forwards a long distance.

Gallery[]

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