| Super Mario Sunshine|
|Home stage to||Brawl|
R.O.B. (if Mario Bros. isn't unlocked)
Rosalina & Luma
|Availability||Starter (Brawl and SSBWU)|
|Maximum players||8 (Ω form only)|
|Tracks available||In Brawl:|
*Title / Ending (Super Mario World)
*Main Theme (New Super Mario Bros.)
*Main Theme (Super Mario 64)
*Super Mario 3D Land Theme / Beach Theme
*Princess Peach's Castle
Main Theme (New Super Mario Bros.)
*Main Theme (Super Mario 64)
Bolded tracks must be unlocked
|Tournament legal (SSBB)|
|Tournament legal (SSBWU/3DS)|
Delfino Plaza (ドルピックタウン Dorupikkutaun?) is a stage in Super Smash Bros. Brawl based on the 2002 game Super Mario Sunshine. The stage returns as a familiar stage in Super Smash Bros. for Wii U. Players battle on a floating platform, which then drops the characters off at a certain location before picking them up again and transporting them to another location, essentially touring them around the area.
The battle begins on a main platform that uses propeller-propulsion with two small transparent platforms above it and another large arching transparent platform above them. However, the arrangement of the platforms on changes each time the main platform picks characters up to move them to a different location. The formats are:
- The starting arrangement of platforms described above.
- The large main platform with three small platforms above it; one high up in the center and two lower ones to the left and right of the ledges.
- The large main platform with two small platforms above it; one on the left and the other, slightly higher, on the right.
- The large main platform with three small platforms above it; one high up in the middle and the other two lower, slanting diagonally down towards the stage from the left and right respectively.
The stage hovers toward Isle Delfino, which resides in the background and drops players off at numerous landmarks around the island. All of these variants make Delfino Plaza the stage with the most individual fighting arenas in Super Smash Bros. Brawl. The locales are landed on in a random order and they are as follows:
- The small, dune-shaped island to the east of a plaza. A warp pipe and a palm tree sit in the background here.
- The second, slightly larger island on the far western area of the main plaza. Both islands are surrounded by the ocean which can be swam in.
- The three grass-covered stone spires near the shoreline. Players can swim in the sea between the spires and also on the edges.
- The row of buildings in front of the Shine Gate.
- The Shine Gate. Two platforms have been attached to either side.
- The walkway at the front of the main courtyard. The Pianta statue is absent from its usual spot.
- The area in front of the dolphin fountain with a staircase on both sides.
- The area with a line of beach umbrellas to the left of the Shine Gate.
- The two areas on the western edge of the island. A shallow veranda sits in between, which characters can walk around in, and a deeper section that requires swimming to navigate.
Differences with Super Mario Sunshine
- The city's size has been decreased, proved by comparing with characters in Brawl and in Super Mario Sunshine.
- The manholes are not the same as they appear in Super Mario Sunshine.
- The Grand Pianta Statue does not appear on the background of the stage.
- Additionally, the boxes containing the three variations of F.L.U.D.D. nozzles are also no longer in the background.
- The cannon that transported Mario to Pinna Park is no longer there.
- The Shine Gate has two platforms at each side that were not there in Super Mario Sunshine.
- The large Shine Sprite on the Shine Gate spins in Super Smash Bros. Brawl but it doesn't in Super Mario Sunshine. The only time it ever spins is when you clean it for the first time, and when you spray it. After it is cleaned, it stays still permanently.
- There is a platform on one section of the level that is in the water, and originally wasn't there in Sunshine.
- On the front of the plaza (one of the sections where one can battle), the ledges were rounded in Sunshine, but were made rectangular to fight on in Brawl.
- The pipe on top of both the Shine Gate that led to Pianta Village and the building in front of it which led to Sirena Beach are no longer there.
- Although the mosaic in front of the dolphin statue is still there, the giant beam of sunlight that teleported Mario to Noki Bay is missing.
- The paint portals on the pier hut (leading to Ricco Harbor) and the lighthouse (leading to Gelato Beach) have both been removed in Brawl.
- All of the Yoshi eggs that used to be in the Plaza have been taken out.
- The umbrellas in Delfino Plaza have no bouncing properties, unlike in Sunshine.
- Although it's normally a busy plaza, not one Pianta is seen in the level.
- The water in many parts of the stage is shallower than in Super Mario Sunshine.
- The Pipe on the small island that leads to the poisonous river stage no longer has the yellow zigzag-damaging substance.
- The boats are different as they are lacking the umbrellas.
This stage is usually a counterpick, as while the stage is fairly unintrusive, the ability to shark on the main hovering platform, and some parts of the stage having walls and walk-offs, give a fairly large advantage to certain characters (most infamously Meta Knight and King Dedede).
While usually legal, this stage is often banned in stage conservative rulesets, such as the Japanese ruleset. The aforementioned reasons for why it's a counterpick are seen as too much for a legal stage by those with a conservative mindset. Such players also usually see Meta Knight as too powerful on the stage, thus use the rationale that they must ban the stage to prevent Meta Knight players from getting a "free win" on their counterpick.
- If one were to use a "Multi-Kick", such as Peach's Down Aerial attack while the platform was landing at the beach island, the player could fall through and end up swimming underneath.
- In addition, if one sometimes stay just above the right end of the top platform while the moving platform thing reach the area with the dolphin statue, the player could also fall through.
This stage is from Super Mario Sunshine. Delfino Plaza is a town on the island Isle Delfino and is inhabited by Piantas. In Super Mario Sunshine, Delfino Plaza is an important area as it is the central hub and it links to the other locations of Isle Delfino. The overall design of Delfino Plaza resembles how it appears in Super Mario Sunshine with some minor differences. Mario arrived on Isle Delfino at a small airport built on three small islands, known as the Delfino Airstrip, which can be seen in the far background of his stage. One of the locations that Mario has to clean up is Ricco Harbor, which is a commercial fishing area. Ricco Harbor can be seen of this stage to the west of Delfino Plaza. Another one of these locations that Mario has to go to is Pinna Park which is an amusement park built on an island. Also in the Super Mario Sunshine version of Delfino Plaza is an entrance to an active volcano named Corona Mountain. Corona Mountain is the last area where Mario has to venture to and is where Mario and Bowser fight. Both the entrance to Corona Mountain and the volcano itself are retained.
- The propelled platforms have F.L.U.D.D.'s propeller on them, possibly relating to the Hover Nozzle in Super Mario Sunshine.
- At the stone spires, Pokémon Trainer can be seen far in the background on the grass part at the volcano's foot if he is selected.
- If R.O.B. is met in Classic or All-Star but the player has not unlocked the Mario Bros. stage, he is fought on Delfino Plaza.
- In the beta version of Super Smash Bros. Brawl, the music track "Castle/Boss Fortress (Super Mario World/SMB 3)" was one of the songs in Delfino Plaza's My Music selection (as shown in a screenshot on the Smash Bros. DOJO!! website). For the final version of Super Smash Bros. Brawl, though, the track was moved to Luigi's Mansion.
- Like the first two Smash games, Brawl has a Mario-themed stage modeled after the central hub in one of his 3D adventures. In Brawl's case, it is this stage.
- The platform on the bottom can be passed through as it is rising into the air (if players are still on the stops), but you can't when it is in the air.
- If Andross is unleashed, and the moving platform is off and going around, Andross follows the player unlike most Assist Trophies, which disappears. He goes behind the building in Delfino Plaza if it is in sight, but it does not affect gameplay however.
- In the trailer for 'Sonic joins the Brawl!' it is shown that the beach near the lighthouse was meant to be playable on, as the moving platform lifts off from it. This must be a beta false.
- Curiously when Yoshi hits the water on this stage, he does not die. Despite doing so in Super Mario Sunshine.
- In Brawl, if you look far right in this stage using a hacked camera, a roughly shaped island can be seen there. It is unknown why it is left there after the development. It is still there in the Wii U version.